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exit_data Struct Reference

#include <merc.h>

Collaboration diagram for exit_data:

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Data Fields

char * description
sh_int exit_info
sh_int key
char * keyword
EXIT_DATAnext
int orig_door
int rs_flags
union {
   ROOM_INDEX_DATA *   to_room
   int   vnum
u1

Field Documentation

char* description
 

Definition at line 2051 of file merc.h.

Referenced by change_exit(), do_look(), do_rstat(), load_rooms(), new_exit(), REDIT(), and save_rooms().

sh_int exit_info
 

Definition at line 2048 of file merc.h.

Referenced by bust_a_prompt(), change_exit(), do_close(), do_exits(), do_flee(), do_lock(), do_look(), do_mpflee(), do_open(), do_pick(), do_rstat(), do_unlock(), find_door(), load_resets(), load_rooms(), MapArea(), mobile_update(), move_char(), new_exit(), REDIT(), and reset_room().

sh_int key
 

Definition at line 2049 of file merc.h.

Referenced by change_exit(), do_lock(), do_pick(), do_rstat(), do_unlock(), load_rooms(), new_exit(), REDIT(), and save_rooms().

char* keyword
 

Definition at line 2050 of file merc.h.

Referenced by change_exit(), do_close(), do_lock(), do_look(), do_open(), do_pick(), do_rstat(), do_unlock(), find_door(), load_rooms(), move_char(), new_exit(), REDIT(), and save_rooms().

EXIT_DATA* next
 

Definition at line 2052 of file merc.h.

Referenced by free_exit(), and new_exit().

int orig_door
 

Definition at line 2054 of file merc.h.

Referenced by change_exit(), load_rooms(), save_door_resets(), and save_rooms().

int rs_flags
 

Definition at line 2053 of file merc.h.

Referenced by change_exit(), load_resets(), load_rooms(), new_exit(), REDIT(), reset_room(), save_door_resets(), and save_rooms().

ROOM_INDEX_DATA* to_room
 

Definition at line 2045 of file merc.h.

Referenced by bust_a_prompt(), change_exit(), death_cry(), do_close(), do_exits(), do_flee(), do_lock(), do_mpasound(), do_mpflee(), do_open(), do_pick(), do_rstat(), do_scan(), do_unlock(), fix_exits(), get_exit_sectors(), MapArea(), mobile_update(), move_char(), move_vehicle_npc(), new_exit(), REDIT(), reset_room(), save_door_resets(), and save_rooms().

union { ... } u1
 

Referenced by bust_a_prompt(), change_exit(), death_cry(), do_close(), do_exits(), do_flee(), do_lock(), do_mpasound(), do_mpflee(), do_open(), do_pick(), do_rstat(), do_scan(), do_unlock(), fix_exits(), get_exit_sectors(), load_rooms(), MapArea(), mobile_update(), move_char(), move_vehicle_npc(), new_exit(), REDIT(), reset_room(), save_door_resets(), and save_rooms().

int vnum
 

Definition at line 2046 of file merc.h.

Referenced by fix_exits(), and load_rooms().


The documentation for this struct was generated from the following file:
Generated on Thu Jan 13 22:19:31 2005 for Beyond the Shadows by  doxygen 1.4.0