#include <merc.h>
Collaboration diagram for obj_data:

Data Fields | |
| AFFECT_DATA * | affected |
| CHAR_DATA * | carried_by |
| sh_int | condition |
| OBJ_DATA * | contains |
| int | cost |
| char * | description |
| bool | enchanted |
| EXTRA_DESCR_DATA * | extra_descr |
| int | extra_flags |
| OBJ_DATA * | in_obj |
| ROOM_INDEX_DATA * | in_room |
| sh_int | item_type |
| sh_int | level |
| char * | material |
| char * | name |
| OBJ_DATA * | next |
| OBJ_DATA * | next_content |
| OBJ_DATA * | on |
| char * | owner |
| OBJ_INDEX_DATA * | pIndexData |
| char * | short_descr |
| sh_int | timer |
| bool | valid |
| int | value [5] |
| int | wear_flags |
| sh_int | wear_loc |
| sh_int | weight |
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Definition at line 2014 of file merc.h. Referenced by affect_check(), do_dump(), fread_obj(), obj_update(), one_hit(), reset_char(), spell_enchant_armor(), spell_enchant_weapon(), and spell_identify(). |
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Definition at line 2012 of file merc.h. Referenced by acid_effect(), do_clone(), do_mpotransfer(), do_owhere(), fire_effect(), obj_from_char(), obj_from_obj(), obj_to_keeper(), obj_update(), song_update(), and spell_locate_object(). |
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Definition at line 2030 of file merc.h. Referenced by clone_object(), do_eat(), and fread_obj(). |
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Definition at line 2009 of file merc.h. Referenced by acid_effect(), damage(), do_get(), do_look(), do_sacrifice(), extract_obj(), fire_effect(), get_obj_weight(), make_corpse(), obj_from_obj(), obj_to_obj(), obj_update(), recursive_clone(), reset_room(), and spec_fido(). |
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Definition at line 2028 of file merc.h. Referenced by clone_object(), create_money(), create_object(), do_buy(), do_oset(), do_outfit(), fread_obj(), get_cost(), make_corpse(), mobile_update(), obj_to_keeper(), obj_update(), REDIT(), reset_room(), spec_janitor(), and spell_identify(). |
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Definition at line 2022 of file merc.h. Referenced by clone_object(), create_object(), death_cry(), do_look(), do_ostat(), do_string(), do_tailor(), fread_obj(), get_extra_descr(), make_corpse(), and update_vehicle(). |
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Definition at line 2018 of file merc.h. Referenced by affect_check(), clone_object(), create_object(), fread_obj(), reset_char(), spell_enchant_armor(), spell_enchant_weapon(), and spell_identify(). |
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Definition at line 2013 of file merc.h. Referenced by do_look(), do_string(), fread_obj(), and update_vehicle(). |
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Definition at line 2024 of file merc.h. Referenced by clone_object(), create_object(), do_buy(), do_mppurge(), do_oset(), do_ostat(), do_steal(), fread_obj(), make_corpse(), REDIT(), remove_obj(), reset_room(), and spell_identify(). |
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Definition at line 2010 of file merc.h. Referenced by do_owhere(), obj_from_obj(), obj_update(), and spell_locate_object(). |
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Definition at line 2016 of file merc.h. Referenced by acid_effect(), char_from_room(), char_update(), create_object(), death_cry(), do_clone(), do_drink(), do_drop(), do_fill(), do_get(), do_look(), do_mppurge(), do_owhere(), do_play(), do_purge(), equip_char(), find_location(), fire_effect(), get_obj_vnum_room(), make_corpse(), mobile_update(), obj_from_room(), obj_to_room(), obj_update(), reset_room(), song_update(), spec_fido(), spec_janitor(), spell_continual_light(), spell_create_food(), spell_create_spring(), spell_locate_object(), and spell_portal(). |
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Definition at line 2029 of file merc.h. Referenced by acid_effect(), can_see(), clone_object(), cold_effect(), create_object(), do_berserk(), do_brandish(), do_oset(), do_owhere(), do_quaff(), do_recite(), do_second(), do_steal(), do_tailor(), do_zap(), fire_effect(), fread_obj(), get_weapon_skill(), make_corpse(), one_hit(), poison_effect(), reset_room(), shock_effect(), spell_floating_disc(), spell_heat_metal(), spell_identify(), spell_locate_object(), tailor_roll(), and xp_compute(). |
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Definition at line 2031 of file merc.h. Referenced by clone_object(), and create_object(). |
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Definition at line 2020 of file merc.h. Referenced by clone_object(), cmd_eval(), create_object(), death_cry(), do_drop(), do_get(), do_list(), do_look(), do_mpjunk(), do_ostat(), do_owhere(), do_put(), do_rstat(), do_string(), do_tailor(), expand_arg(), fread_obj(), get_obj_carry(), get_obj_keeper(), get_obj_list(), get_obj_wear(), get_obj_world(), make_corpse(), REDIT(), song_update(), spell_create_water(), spell_identify(), spell_locate_object(), and update_vehicle(). |
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Definition at line 2007 of file merc.h. Referenced by create_object(), do_dump(), do_owhere(), extract_obj(), fread_obj(), get_obj_type(), get_obj_world(), new_obj(), obj_update(), song_update(), and spell_locate_object(). |
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Definition at line 2011 of file merc.h. Referenced by do_at(), do_mpat(), do_rest(), do_sit(), do_sleep(), and do_stand(). |
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Definition at line 2019 of file merc.h. Referenced by make_corpse(). |
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Definition at line 2015 of file merc.h. Referenced by affect_check(), cmd_eval(), count_obj_list(), create_object(), do_buy(), do_clone(), do_drop(), do_get(), do_look(), do_mpremove(), do_ostat(), extract_char(), extract_obj(), fread_obj(), get_cost(), get_obj_keeper(), get_obj_type(), get_obj_vnum_room(), has_key(), obj_to_keeper(), obj_update(), one_hit(), program_flow(), recursive_clone(), REDIT(), reset_char(), reset_room(), spec_patrolman(), spell_enchant_armor(), spell_enchant_weapon(), spell_identify(), and update_vehicle(). |
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Definition at line 2021 of file merc.h. Referenced by act_new(), clone_object(), create_money(), create_object(), death_cry(), do_buy(), do_ostat(), do_owhere(), do_play(), do_string(), do_tailor(), expand_arg(), fread_obj(), get_cost(), get_obj_keeper(), make_corpse(), obj_to_keeper(), REDIT(), and reset_room(). |
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Definition at line 2032 of file merc.h. Referenced by clone_object(), death_cry(), do_buy(), do_oset(), do_put(), fread_obj(), make_corpse(), obj_update(), spell_create_spring(), spell_floating_disc(), spell_nexus(), and spell_portal(). |
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Definition at line 2025 of file merc.h. Referenced by clone_object(), create_object(), do_oset(), do_ostat(), fread_obj(), and spec_janitor(). |
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Definition at line 2026 of file merc.h. Referenced by affect_check(), create_object(), do_clone(), do_drop(), do_give(), do_list(), do_mpjunk(), do_mpotransfer(), do_remove(), do_wear(), equip_char(), fread_obj(), get_eq_char(), get_obj_carry(), get_obj_keeper(), get_obj_wear(), group_gain(), has_item(), make_corpse(), obj_update(), show_list_to_char(), spell_enchant_armor(), and spell_enchant_weapon(). |
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Definition at line 2027 of file merc.h. Referenced by clone_object(), create_money(), create_object(), do_oset(), do_tailor(), fread_obj(), get_obj_weight(), get_true_weight(), and spell_identify(). |
1.4.0