#include <merc.h>
Collaboration diagram for room_index_data:

Data Fields | |
| AREA_DATA * | area |
| sh_int | clan |
| OBJ_DATA * | contents |
| char * | description |
| EXIT_DATA * | exit [10] |
| EXTRA_DESCR_DATA * | extra_descr |
| sh_int | heal_rate |
| sh_int | light |
| sh_int | mana_rate |
| char * | name |
| ROOM_INDEX_DATA * | next |
| char * | night_description |
| char * | owner |
| CHAR_DATA * | people |
| bool | rdelete |
| RESET_DATA * | reset_first |
| RESET_DATA * | reset_last |
| int | room_flags |
| int | room_flags_extra |
| sh_int | sector_type |
| bool | travel_route |
| int | travel_state |
| int | travel_type |
| int | vnum |
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Definition at line 2144 of file merc.h. Referenced by area_update(), change_exit(), char_to_room(), do_disembark(), do_make_bare(), do_mpzecho(), do_redit(), do_roar(), do_rstat(), do_yell(), do_zecho(), load_rooms(), mobile_update(), new_room_index(), OEDIT(), REDIT(), redit(), save_door_resets(), save_resets(), save_rooms(), spec_patrolman(), spell_call_lightning(), spell_earthquake(), and update_vehicle(). |
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Definition at line 2159 of file merc.h. Referenced by load_rooms(), new_room_index(), REDIT(), and save_rooms(). |
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Definition at line 2142 of file merc.h. Referenced by acid_effect(), cold_effect(), do_drink(), do_drop(), do_fill(), do_get(), do_look(), do_mppurge(), do_play(), do_purge(), do_rstat(), fire_effect(), get_obj_vnum_room(), load_rooms(), mobile_update(), new_room_index(), obj_from_room(), obj_to_room(), poison_effect(), REDIT(), shock_effect(), spec_fido(), spec_janitor(), and update_vehicle(). |
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Definition at line 2150 of file merc.h. Referenced by do_make_bare(), do_rstat(), load_rooms(), new_room_index(), REDIT(), save_rooms(), and update_vehicle(). |
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Definition at line 2145 of file merc.h. Referenced by change_exit(), death_cry(), do_close(), do_flee(), do_lock(), do_mpasound(), do_mpflee(), do_open(), do_pick(), do_rstat(), do_scan(), do_unlock(), fix_exits(), get_exit_sectors(), load_resets(), load_rooms(), MapArea(), move_char(), move_vehicle_npc(), new_room_index(), REDIT(), reset_room(), save_door_resets(), and save_rooms(). |
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Definition at line 2143 of file merc.h. Referenced by do_rstat(), load_rooms(), new_room_index(), REDIT(), and save_rooms(). |
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Definition at line 2157 of file merc.h. Referenced by do_rstat(), load_rooms(), new_room_index(), REDIT(), and save_rooms(). |
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Definition at line 2155 of file merc.h. Referenced by char_from_room(), char_update(), do_rstat(), equip_char(), load_rooms(), and new_room_index(). |
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Definition at line 2158 of file merc.h. Referenced by do_rstat(), load_rooms(), new_room_index(), REDIT(), and save_rooms(). |
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Definition at line 2148 of file merc.h. Referenced by AEDIT(), delete_vehicle(), display_resets(), do_exits(), do_make_bare(), do_mwhere(), do_owhere(), do_rflagall(), do_rstat(), load_rooms(), new_room_index(), REDIT(), save_door_resets(), save_resets(), save_rooms(), spell_locate_object(), and update_vehicle(). |
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Definition at line 2140 of file merc.h. Referenced by do_make_bare(), fix_exits(), free_room_index(), get_room_index(), load_rooms(), new_room_index(), OEDIT(), REDIT(), save_door_resets(), save_resets(), and save_rooms(). |
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Definition at line 2149 of file merc.h. Referenced by load_rooms(), REDIT(), save_rooms(), and update_vehicle(). |
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Definition at line 2151 of file merc.h. Referenced by load_rooms(), new_room_index(), REDIT(), and save_rooms(). |
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Definition at line 2160 of file merc.h. Referenced by REDIT(), and save_rooms(). |
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Definition at line 2146 of file merc.h. Referenced by add_reset(), convert_objects(), display_resets(), do_resets(), fix_exits(), OEDIT(), and save_resets(). |
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Definition at line 2147 of file merc.h. Referenced by do_resets(), and OEDIT(). |
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Definition at line 2153 of file merc.h. Referenced by display_resets(), do_enter(), do_mpflee(), do_rflagall(), do_rset(), do_rstat(), fix_exits(), load_rooms(), mobile_update(), new_room_index(), REDIT(), reset_room(), save_rooms(), spell_gate(), spell_nexus(), spell_portal(), spell_summon(), and spell_teleport(). |
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Definition at line 2154 of file merc.h. Referenced by load_rooms(), REDIT(), and save_rooms(). |
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Definition at line 2156 of file merc.h. Referenced by damage(), do_rset(), do_rstat(), get_exit_sectors(), load_rooms(), MapArea(), move_char(), new_room_index(), REDIT(), and save_rooms(). |
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Definition at line 2161 of file merc.h. Referenced by load_rooms(), REDIT(), and save_rooms(). |
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Definition at line 2162 of file merc.h. Referenced by load_rooms(), REDIT(), and save_rooms(). |
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Definition at line 2163 of file merc.h. Referenced by load_rooms(), REDIT(), and save_rooms(). |
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Definition at line 2152 of file merc.h. Referenced by cmd_eval(), delete_vehicle(), display_resets(), do_enter(), do_exits(), do_make_bare(), do_mwhere(), do_owhere(), do_rstat(), fix_exits(), get_room_index(), load_rooms(), move_vehicle_npc(), new_room_index(), olc_ed_vnum(), REDIT(), save_door_resets(), save_rooms(), send_to_room(), spell_locate_object(), spell_nexus(), spell_portal(), and update_vehicle(). |
1.4.0