Main Page | Alphabetical List | Data Structures | File List | Data Fields | Globals

room_index_data Struct Reference

#include <merc.h>

Collaboration diagram for room_index_data:

Collaboration graph
[legend]

Data Fields

AREA_DATAarea
sh_int clan
OBJ_DATAcontents
char * description
EXIT_DATAexit [10]
EXTRA_DESCR_DATAextra_descr
sh_int heal_rate
sh_int light
sh_int mana_rate
char * name
ROOM_INDEX_DATAnext
char * night_description
char * owner
CHAR_DATApeople
bool rdelete
RESET_DATAreset_first
RESET_DATAreset_last
int room_flags
int room_flags_extra
sh_int sector_type
bool travel_route
int travel_state
int travel_type
int vnum

Field Documentation

AREA_DATA* area
 

Definition at line 2144 of file merc.h.

Referenced by area_update(), change_exit(), char_to_room(), do_disembark(), do_make_bare(), do_mpzecho(), do_redit(), do_roar(), do_rstat(), do_yell(), do_zecho(), load_rooms(), mobile_update(), new_room_index(), OEDIT(), REDIT(), redit(), save_door_resets(), save_resets(), save_rooms(), spec_patrolman(), spell_call_lightning(), spell_earthquake(), and update_vehicle().

sh_int clan
 

Definition at line 2159 of file merc.h.

Referenced by load_rooms(), new_room_index(), REDIT(), and save_rooms().

OBJ_DATA* contents
 

Definition at line 2142 of file merc.h.

Referenced by acid_effect(), cold_effect(), do_drink(), do_drop(), do_fill(), do_get(), do_look(), do_mppurge(), do_play(), do_purge(), do_rstat(), fire_effect(), get_obj_vnum_room(), load_rooms(), mobile_update(), new_room_index(), obj_from_room(), obj_to_room(), poison_effect(), REDIT(), shock_effect(), spec_fido(), spec_janitor(), and update_vehicle().

char* description
 

Definition at line 2150 of file merc.h.

Referenced by do_make_bare(), do_rstat(), load_rooms(), new_room_index(), REDIT(), save_rooms(), and update_vehicle().

EXIT_DATA* exit[10]
 

Definition at line 2145 of file merc.h.

Referenced by change_exit(), death_cry(), do_close(), do_flee(), do_lock(), do_mpasound(), do_mpflee(), do_open(), do_pick(), do_rstat(), do_scan(), do_unlock(), fix_exits(), get_exit_sectors(), load_resets(), load_rooms(), MapArea(), move_char(), move_vehicle_npc(), new_room_index(), REDIT(), reset_room(), save_door_resets(), and save_rooms().

EXTRA_DESCR_DATA* extra_descr
 

Definition at line 2143 of file merc.h.

Referenced by do_rstat(), load_rooms(), new_room_index(), REDIT(), and save_rooms().

sh_int heal_rate
 

Definition at line 2157 of file merc.h.

Referenced by do_rstat(), load_rooms(), new_room_index(), REDIT(), and save_rooms().

sh_int light
 

Definition at line 2155 of file merc.h.

Referenced by char_from_room(), char_update(), do_rstat(), equip_char(), load_rooms(), and new_room_index().

sh_int mana_rate
 

Definition at line 2158 of file merc.h.

Referenced by do_rstat(), load_rooms(), new_room_index(), REDIT(), and save_rooms().

char* name
 

Definition at line 2148 of file merc.h.

Referenced by AEDIT(), delete_vehicle(), display_resets(), do_exits(), do_make_bare(), do_mwhere(), do_owhere(), do_rflagall(), do_rstat(), load_rooms(), new_room_index(), REDIT(), save_door_resets(), save_resets(), save_rooms(), spell_locate_object(), and update_vehicle().

ROOM_INDEX_DATA* next
 

Definition at line 2140 of file merc.h.

Referenced by do_make_bare(), fix_exits(), free_room_index(), get_room_index(), load_rooms(), new_room_index(), OEDIT(), REDIT(), save_door_resets(), save_resets(), and save_rooms().

char* night_description
 

Definition at line 2149 of file merc.h.

Referenced by load_rooms(), REDIT(), save_rooms(), and update_vehicle().

char* owner
 

Definition at line 2151 of file merc.h.

Referenced by load_rooms(), new_room_index(), REDIT(), and save_rooms().

CHAR_DATA* people
 

Definition at line 2141 of file merc.h.

Referenced by act_new(), aggr_update(), char_from_room(), char_to_room(), char_update(), check_assist(), count_people_room(), count_users(), do_brandish(), do_cast(), do_close(), do_dsay(), do_enter(), do_gain(), do_goto(), do_heal(), do_list(), do_mpdamage(), do_mpgforce(), do_mpgtransfer(), do_mppurge(), do_mptransfer(), do_open(), do_order(), do_peace(), do_pick(), do_pmote(), do_purge(), do_restore(), do_rstat(), do_sacrifice(), do_say(), do_smote(), do_split(), do_train(), do_violate(), do_whisper(), dragon(), find_keeper(), get_char_room(), get_mob_vnum_room(), get_obj(), get_order(), get_random_char(), group_gain(), load_rooms(), mob_hit(), move_char(), mp_exit_trigger(), mp_greet_trigger(), new_room_index(), obj_cast_spell(), obj_from_room(), obj_update(), REDIT(), reset_room(), say_spell(), song_update(), spec_cast_adept(), spec_cast_cleric(), spec_cast_judge(), spec_cast_mage(), spec_cast_undead(), spec_executioner(), spec_guard(), spec_nasty(), spec_ogre_member(), spec_panther_forest(), spec_patrolman(), spec_thief(), spec_troll_member(), spec_wolf_forest(), spell_calm(), spell_chain_lightning(), spell_faerie_fog(), spell_fire_breath(), spell_frost_breath(), spell_gas_breath(), spell_holy_word(), spell_mass_healing(), spell_mass_invis(), spell_nexus(), spell_ventriloquate(), and update_vehicle().

bool rdelete
 

Definition at line 2160 of file merc.h.

Referenced by REDIT(), and save_rooms().

RESET_DATA* reset_first
 

Definition at line 2146 of file merc.h.

Referenced by add_reset(), convert_objects(), display_resets(), do_resets(), fix_exits(), OEDIT(), and save_resets().

RESET_DATA* reset_last
 

Definition at line 2147 of file merc.h.

Referenced by do_resets(), and OEDIT().

int room_flags
 

Definition at line 2153 of file merc.h.

Referenced by display_resets(), do_enter(), do_mpflee(), do_rflagall(), do_rset(), do_rstat(), fix_exits(), load_rooms(), mobile_update(), new_room_index(), REDIT(), reset_room(), save_rooms(), spell_gate(), spell_nexus(), spell_portal(), spell_summon(), and spell_teleport().

int room_flags_extra
 

Definition at line 2154 of file merc.h.

Referenced by load_rooms(), REDIT(), and save_rooms().

sh_int sector_type
 

Definition at line 2156 of file merc.h.

Referenced by damage(), do_rset(), do_rstat(), get_exit_sectors(), load_rooms(), MapArea(), move_char(), new_room_index(), REDIT(), and save_rooms().

bool travel_route
 

Definition at line 2161 of file merc.h.

Referenced by load_rooms(), REDIT(), and save_rooms().

int travel_state
 

Definition at line 2162 of file merc.h.

Referenced by load_rooms(), REDIT(), and save_rooms().

int travel_type
 

Definition at line 2163 of file merc.h.

Referenced by load_rooms(), REDIT(), and save_rooms().

int vnum
 

Definition at line 2152 of file merc.h.

Referenced by cmd_eval(), delete_vehicle(), display_resets(), do_enter(), do_exits(), do_make_bare(), do_mwhere(), do_owhere(), do_rstat(), fix_exits(), get_room_index(), load_rooms(), move_vehicle_npc(), new_room_index(), olc_ed_vnum(), REDIT(), save_door_resets(), save_rooms(), send_to_room(), spell_locate_object(), spell_nexus(), spell_portal(), and update_vehicle().


The documentation for this struct was generated from the following file:
Generated on Thu Jan 13 22:19:38 2005 for Beyond the Shadows by  doxygen 1.4.0