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vehicle_data Struct Reference

#include <vehicles.h>

Collaboration diagram for vehicle_data:

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Data Fields

unsigned int armor
unsigned long int cur_path_pos
unsigned long int i_vnum
bool loaded
unsigned int max_armor
unsigned int max_riders
int max_speed
char * name
VDATAnext
char * path
ROOM_INDEX_DATAroom
unsigned long int s_vnum
int speed
int terrain
int type
unsigned long int vnum

Field Documentation

unsigned int armor
 

Definition at line 14 of file vehicles.h.

Referenced by do_show_vehicles(), load_vehicles(), new_vehicle(), save_vehicles(), and VEDIT().

unsigned long int cur_path_pos
 

Definition at line 58 of file vehicles.h.

Referenced by new_vehicle().

unsigned long int i_vnum
 

Definition at line 56 of file vehicles.h.

Referenced by do_board(), do_disembark(), do_look(), do_show_vehicles(), load_vehicles(), new_vehicle(), update_vehicle(), and vehicle_here().

bool loaded
 

Definition at line 59 of file vehicles.h.

Referenced by load_vehicles(), and new_vehicle().

unsigned int max_armor
 

Definition at line 18 of file vehicles.h.

Referenced by new_vehicle().

unsigned int max_riders
 

Definition at line 20 of file vehicles.h.

Referenced by do_show_vehicles(), load_vehicles(), new_vehicle(), save_vehicles(), and VEDIT().

int max_speed
 

Definition at line 50 of file vehicles.h.

Referenced by do_show_vehicles(), load_vehicles(), new_vehicle(), and save_vehicles().

char* name
 

Definition at line 55 of file vehicles.h.

Referenced by do_board(), do_disembark(), do_look(), do_show_vehicles(), do_vedit(), load_vehicles(), new_vehicle(), olc_ed_vnum(), save_vehicles(), update_vehicle(), and VEDIT().

VDATA* next
 

Definition at line 61 of file vehicles.h.

Referenced by add_vehicle(), do_board(), do_disembark(), do_look(), do_show_vehicles(), do_vedit(), new_vehicle(), save_vehicles(), update_handler(), update_vehicle(), and vehicle_here().

char* path
 

Definition at line 25 of file vehicles.h.

Referenced by load_vehicles(), new_vehicle(), save_vehicles(), update_handler(), and VEDIT().

ROOM_INDEX_DATA* room
 

Definition at line 10 of file vehicles.h.

Referenced by delete_vehicle(), do_disembark(), do_show_vehicles(), load_vehicles(), new_vehicle(), and VEDIT().

unsigned long int s_vnum
 

Definition at line 57 of file vehicles.h.

Referenced by do_show_vehicles(), load_vehicles(), new_vehicle(), save_vehicles(), and VEDIT().

int speed
 

Definition at line 45 of file vehicles.h.

Referenced by do_show_vehicles(), load_vehicles(), new_vehicle(), save_vehicles(), and VEDIT().

int terrain
 

Definition at line 33 of file vehicles.h.

Referenced by do_show_vehicles(), load_vehicles(), new_vehicle(), save_vehicles(), and VEDIT().

int type
 

Definition at line 51 of file vehicles.h.

Referenced by do_show_vehicles(), load_vehicles(), new_vehicle(), save_vehicles(), and VEDIT().

unsigned long int vnum
 

Definition at line 13 of file vehicles.h.

Referenced by do_board(), do_look(), do_show_vehicles(), load_vehicles(), new_vehicle(), save_vehicles(), VEDIT(), and vehicle_here().


The documentation for this struct was generated from the following file:
Generated on Thu Jan 13 22:19:40 2005 for Beyond the Shadows by  doxygen 1.4.0