#include <sys/types.h>
#include <stdio.h>
#include <time.h>
#include "merc.h"
#include "tables.h"
Include dependency graph for tables.c:

Go to the source code of this file.
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Initial value: |
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Initial value: {
{"npc", A, FALSE},
{"sentinel", B, TRUE},
{"scavenger", C, TRUE},
{"aggressive", F, TRUE},
{"mountable", D, TRUE},
{"stay_area", G, TRUE},
{"wimpy", H, TRUE},
{"pet", I, TRUE},
{"train", J, TRUE},
{"practice", K, TRUE},
{"undead", O, TRUE},
{"cleric", Q, TRUE},
{"mage", R, TRUE},
{"thief", S, TRUE},
{"warrior", T, TRUE},
{"noalign", U, TRUE},
{"nopurge", V, TRUE},
{"outdoors", W, TRUE},
{"indoors", Y, TRUE},
{"healer", aa, TRUE},
{"gain", bb, TRUE},
{"update_always", cc, TRUE},
{"changer", dd, TRUE},
{NULL, 0, FALSE}
}
Definition at line 173 of file tables.c. Referenced by act_bit_name(), cmd_eval(), do_flag(), and MEDIT(). |
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Initial value: {
{"blind", A, TRUE},
{"invisible", B, TRUE},
{"detect_evil", C, TRUE},
{"detect_invis", D, TRUE},
{"detect_magic", E, TRUE},
{"detect_hidden", F, TRUE},
{"detect_good", G, TRUE},
{"sanctuary", H, TRUE},
{"faerie_fire", I, TRUE},
{"infrared", J, TRUE},
{"curse", K, TRUE},
{"poison", M, TRUE},
{"protect_evil", N, TRUE},
{"protect_good", O, TRUE},
{"sneak", P, TRUE},
{"hide", Q, TRUE},
{"sleep", R, TRUE},
{"charm", S, TRUE},
{"flying", T, TRUE},
{"pass_door", U, TRUE},
{"haste", V, TRUE},
{"calm", W, TRUE},
{"plague", X, TRUE},
{"weaken", Y, TRUE},
{"dark_vision", Z, TRUE},
{"berserk", aa, TRUE},
{"swim", bb, TRUE},
{"regeneration", cc, TRUE},
{"slow", dd, TRUE},
{NULL, 0, 0}
}
Definition at line 222 of file tables.c. Referenced by cmd_eval(), do_flag(), and MEDIT(). |
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Initial value: {
{"none", APPLY_NONE, TRUE},
{"strength", APPLY_STR, TRUE},
{"dexterity", APPLY_DEX, TRUE},
{"intelligence", APPLY_INT, TRUE},
{"wisdom", APPLY_WIS, TRUE},
{"constitution", APPLY_CON, TRUE},
{"sex", APPLY_SEX, TRUE},
{"class", APPLY_CLASS, TRUE},
{"level", APPLY_LEVEL, TRUE},
{"age", APPLY_AGE, TRUE},
{"height", APPLY_HEIGHT, TRUE},
{"weight", APPLY_WEIGHT, TRUE},
{"mana", APPLY_MANA, TRUE},
{"hp", APPLY_HIT, TRUE},
{"move", APPLY_MOVE, TRUE},
{"gold", APPLY_GOLD, TRUE},
{"experience", APPLY_EXP, TRUE},
{"ac", APPLY_AC, TRUE},
{"hitroll", APPLY_HITROLL, TRUE},
{"damroll", APPLY_DAMROLL, TRUE},
{"saves", APPLY_SAVES, TRUE},
{"savingpara", APPLY_SAVING_PARA, TRUE},
{"savingrod", APPLY_SAVING_ROD, TRUE},
{"savingpetri", APPLY_SAVING_PETRI, TRUE},
{"savingbreath", APPLY_SAVING_BREATH, TRUE},
{"savingspell", APPLY_SAVING_SPELL, TRUE},
{"spellaffect", APPLY_SPELL_AFFECT, FALSE},
{NULL, 0, 0}
}
Definition at line 591 of file tables.c. Referenced by OEDIT(). |
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Initial value: {
{"affects", TO_AFFECTS, TRUE},
{"object", TO_OBJECT, TRUE},
{"immune", TO_IMMUNE, TRUE},
{"resist", TO_RESIST, TRUE},
{"vuln", TO_VULN, TRUE},
{"weapon", TO_WEAPON, TRUE},
{NULL, 0, TRUE}
}
Definition at line 835 of file tables.c. Referenced by OEDIT(). |
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Initial value: {
{"none", AREA_NONE, FALSE},
{"changed", AREA_CHANGED, TRUE},
{"added", AREA_ADDED, TRUE},
{"loading", AREA_LOADING, FALSE},
{NULL, 0, 0}
}
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Initial value: {
{affect_flags, "affect"},
{apply_flags, "apply"},
{imm_flags, "imm"},
{res_flags, "res"},
{vuln_flags, "vuln"},
{weapon_type2, "weapon"}
}
Definition at line 845 of file tables.c. Referenced by OEDIT(). |
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Initial value: {
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL}},
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL}},
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL}},
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL}},
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL}},
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL}},
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL}},
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL}},
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL}},
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL}},
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL}},
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL}}
}
Definition at line 41 of file tables.c. Referenced by load_clan_data(), and save_clan_data(). |
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Initial value: {
{"", "", ROOM_VNUM_ALTAR, TRUE, NULL, "", ""},
{"Independant", "[ {WIndependant{x ] ", ROOM_VNUM_ALTAR, TRUE, NULL,
"claims their Independance", ""},
{"Seekers", "[ {YSeekers{x ] ", ROOM_VNUM_ALTAR, FALSE, "seekers.cla",
"has joined the clan", "was kicked out of the Seekers!"},
{"Thorbardin", "[ {yThorbardin{x ] ", ROOM_VNUM_ALTAR, FALSE,
"thorb.cla", "has joined the clan of Thorbardin", "was kicked out of Thorbardin!"},
{"White Robes", "[ {WWhite Robes{x ] ", ROOM_VNUM_ALTAR, FALSE,"white_robe.cla",
"has joined the tower of white.", "has been kicked out of the White Robes!"},
{"Red Robes", "[ {RRed Robes{x ] ", ROOM_VNUM_ALTAR, FALSE,"red_robe.cla",
"has joined the tower of red.", "has been kicked out of the Red Robes!"},
{"Black Robes", "[ {DBlack Robes{x ] ", ROOM_VNUM_ALTAR, FALSE, "black_robe.cla",
"has joined the tower of the black.", "has been kicked out of the Black Tower!"},
{"Skull", "[ {DSkull{x ] ", ROOM_VNUM_ALTAR, FALSE,"skull.cla",
"has joined the joined Skull.","has been kicked out of Skull!"},
{"Solamnia", "[ {BSolamnia{x ] ", ROOM_VNUM_ALTAR,FALSE,"solmania.cla",
"has joined the clan of Solmania", "has been kicked out of Solmania"},
{"Dragon Army", "[ {cDragon Army{x ] ", ROOM_VNUM_ALTAR, FALSE,"dragonarmy.cla",
"has joined the clan of Dragonarmy", "was kicked out of Dragonarmy!"},
{"R_Dragon", "({GDragon{x) ", ROOM_VNUM_VOID, FALSE, "dragon.cla",
"has joined the Dragon forces.", "has been removed from the Dragon forces!"},
{"Que-Shu", "[ {RQue-{RShu{x ] ", ROOM_VNUM_ALTAR, FALSE, "que.cla",
"has joined the clan of Que-Shu", "has been kicked out of Que-Shu!"}
}
Definition at line 75 of file tables.c. Referenced by check_enhanced_disabled(), check_parse_name(), clan_lookup(), do_banish(), do_clan_guild(), do_clantalk(), do_enhanced_disable(), do_guild(), do_kcshow(), do_recall(), do_remove_leader(), do_remove_recruiter(), do_score2(), do_set_guild(), do_set_leader(), do_who_clan(), do_whois(), fwrite_char(), fwrite_pet(), is_note_to(), is_same_clan(), load_clan_data(), raw_kill(), REDIT(), save_clan_data(), and save_rooms(). |
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Initial value: {
{"quiet", COMM_QUIET, TRUE},
{"deaf", COMM_DEAF, TRUE},
{"nowiz", COMM_NOWIZ, TRUE},
{"noclangossip", COMM_NOAUCTION, TRUE},
{"nogossip", COMM_NOGOSSIP, TRUE},
{"noquestion", COMM_NOQUESTION, TRUE},
{"nomusic", COMM_NOMUSIC, TRUE},
{"noclan", COMM_NOCLAN, TRUE},
{"noquote", COMM_NOQUOTE, TRUE},
{"shoutsoff", COMM_SHOUTSOFF, TRUE},
{"compact", COMM_COMPACT, TRUE},
{"brief", COMM_BRIEF, TRUE},
{"prompt", COMM_PROMPT, TRUE},
{"combine", COMM_COMBINE, TRUE},
{"telnet_ga", COMM_TELNET_GA, TRUE},
{"show_affects", COMM_SHOW_AFFECTS, TRUE},
{"nograts", COMM_NOGRATS, TRUE},
{"noemote", COMM_NOEMOTE, FALSE},
{"noshout", COMM_NOSHOUT, FALSE},
{"notell", COMM_NOTELL, FALSE},
{"nochannels", COMM_NOCHANNELS, FALSE},
{"snoop_proof", COMM_SNOOP_PROOF, FALSE},
{"afk", COMM_AFK, TRUE},
{NULL, 0, 0}
}
Definition at line 363 of file tables.c. Referenced by comm_bit_name(), and do_flag(). |
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Initial value: {
{"closeable", 1, TRUE},
{"pickproof", 2, TRUE},
{"closed", 4, TRUE},
{"locked", 8, TRUE},
{"puton", 16, TRUE},
{NULL, 0, 0}
}
Definition at line 676 of file tables.c. Referenced by set_obj_values(), and show_obj_values(). |
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Initial value: {
{"open and unlocked", 0, TRUE},
{"closed and unlocked", 1, TRUE},
{"closed and locked", 2, TRUE},
{NULL, 0, 0}
}
Definition at line 447 of file tables.c. Referenced by display_resets(). |
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Initial value: {
{"", "", ROOM_VNUM_ALTAR, TRUE},
{"evil", "black", ROOM_VNUM_ALTAR, TRUE}
}
Definition at line 133 of file tables.c. Referenced by dragon_lookup(). |
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Initial value: {
{"door", EX_ISDOOR, TRUE},
{"closed", EX_CLOSED, TRUE},
{"locked", EX_LOCKED, TRUE},
{"pickproof", EX_PICKPROOF, TRUE},
{"nopass", EX_NOPASS, TRUE},
{"easy", EX_EASY, TRUE},
{"hard", EX_HARD, TRUE},
{"infuriating", EX_INFURIATING, TRUE},
{"noclose", EX_NOCLOSE, TRUE},
{"nolock", EX_NOLOCK, TRUE},
{NULL, 0, 0}
}
Definition at line 431 of file tables.c. Referenced by change_exit(), REDIT(), set_obj_values(), and show_obj_values(). |
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Initial value: {
{"glow", ITEM_GLOW, TRUE},
{"hum", ITEM_HUM, TRUE},
{"dark", ITEM_DARK, TRUE},
{"lock", ITEM_LOCK, TRUE},
{"evil", ITEM_EVIL, TRUE},
{"invis", ITEM_INVIS, TRUE},
{"magic", ITEM_MAGIC, TRUE},
{"nodrop", ITEM_NODROP, TRUE},
{"bless", ITEM_BLESS, TRUE},
{"antigood", ITEM_ANTI_GOOD, TRUE},
{"antievil", ITEM_ANTI_EVIL, TRUE},
{"antineutral", ITEM_ANTI_NEUTRAL, TRUE},
{"noremove", ITEM_NOREMOVE, TRUE},
{"inventory", ITEM_INVENTORY, TRUE},
{"nopurge", ITEM_NOPURGE, TRUE},
{"rotdeath", ITEM_ROT_DEATH, TRUE},
{"visdeath", ITEM_VIS_DEATH, TRUE},
{"nonmetal", ITEM_NONMETAL, TRUE},
{"meltdrop", ITEM_MELT_DROP, TRUE},
{"hadtimer", ITEM_HAD_TIMER, TRUE},
{"sellextract", ITEM_SELL_EXTRACT, TRUE},
{"burnproof", ITEM_BURN_PROOF, TRUE},
{"nouncurse", ITEM_NOUNCURSE, TRUE},
{NULL, 0, 0}
}
Definition at line 536 of file tables.c. Referenced by do_oflagall(), extra_bit_name(), and OEDIT(). |
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Initial value: {
{"edible", FORM_EDIBLE, TRUE},
{"poison", FORM_POISON, TRUE},
{"magical", FORM_MAGICAL, TRUE},
{"instant_decay", FORM_INSTANT_DECAY, TRUE},
{"other", FORM_OTHER, TRUE},
{"animal", FORM_ANIMAL, TRUE},
{"sentient", FORM_SENTIENT, TRUE},
{"undead", FORM_UNDEAD, TRUE},
{"construct", FORM_CONSTRUCT, TRUE},
{"mist", FORM_MIST, TRUE},
{"intangible", FORM_INTANGIBLE, TRUE},
{"biped", FORM_BIPED, TRUE},
{"centaur", FORM_CENTAUR, TRUE},
{"insect", FORM_INSECT, TRUE},
{"spider", FORM_SPIDER, TRUE},
{"crustacean", FORM_CRUSTACEAN, TRUE},
{"worm", FORM_WORM, TRUE},
{"blob", FORM_BLOB, TRUE},
{"mammal", FORM_MAMMAL, TRUE},
{"bird", FORM_BIRD, TRUE},
{"reptile", FORM_REPTILE, TRUE},
{"snake", FORM_SNAKE, TRUE},
{"dragon", FORM_DRAGON, TRUE},
{"amphibian", FORM_AMPHIBIAN, TRUE},
{"fish", FORM_FISH, TRUE},
{"cold_blood", FORM_COLD_BLOOD, TRUE},
{NULL, 0, 0}
}
Definition at line 307 of file tables.c. Referenced by do_flag(), form_bit_name(), and MEDIT(). |
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Initial value: {
{"stand_at", STAND_AT, TRUE},
{"stand_on", STAND_ON, TRUE},
{"stand_in", STAND_IN, TRUE},
{"sit_at", SIT_AT, TRUE},
{"sit_on", SIT_ON, TRUE},
{"sit_in", SIT_IN, TRUE},
{"rest_at", REST_AT, TRUE},
{"rest_on", REST_ON, TRUE},
{"rest_in", REST_IN, TRUE},
{"sleep_at", SLEEP_AT, TRUE},
{"sleep_on", SLEEP_ON, TRUE},
{"sleep_in", SLEEP_IN, TRUE},
{"put_at", PUT_AT, TRUE},
{"put_on", PUT_ON, TRUE},
{"put_in", PUT_IN, TRUE},
{"put_inside", PUT_INSIDE, TRUE},
{NULL, 0, 0}
}
Definition at line 815 of file tables.c. Referenced by set_obj_values(), and show_obj_values(). |
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Initial value: {
{"summon", A, TRUE},
{"charm", B, TRUE},
{"magic", C, TRUE},
{"weapon", D, TRUE},
{"bash", E, TRUE},
{"pierce", F, TRUE},
{"slash", G, TRUE},
{"fire", H, TRUE},
{"cold", I, TRUE},
{"lightning", J, TRUE},
{"acid", K, TRUE},
{"poison", L, TRUE},
{"negative", M, TRUE},
{"holy", N, TRUE},
{"energy", O, TRUE},
{"mental", P, TRUE},
{"disease", Q, TRUE},
{"drowning", R, TRUE},
{"light", S, TRUE},
{"sound", T, TRUE},
{"wood", X, TRUE},
{"silver", Y, TRUE},
{"iron", Z, TRUE},
{NULL, 0, 0}
}
Definition at line 280 of file tables.c. Referenced by cmd_eval(), do_flag(), imm_bit_name(), and MEDIT(). |
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Initial value: {
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL},0,0},
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL},0,0},
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL},0,0},
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL},0,0},
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL},0,0},
{0,NULL,{NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL},0,0}
}
Definition at line 56 of file tables.c. Referenced by do_banish(), do_kingdom_guild(), do_kingdom_set_rank(), do_kingdom_status(), do_tithe(), get_tithe(), kingdom_check_tithe(), load_kingdom_data(), and save_kingdom_data(). |
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Initial value: {
{"", "", ROOM_VNUM_ALTAR, TRUE, NULL, "", ""},
{"Valmark", "{C({DValmark{C){x ", ROOM_VNUM_ALTAR, TRUE, "valmark.kin",
"has joined the kingdom of Valmark!", "was kicked out of Valmark!"},
{"Ethiel", "{c({DEthiel{c){x ", ROOM_VNUM_ALTAR, TRUE, "ethiel.kin",
"has joined the kingdom of Ethiel", "was kicked out of Ethiel!"},
{"Ellisgrad", "{c({DEllisgrad{c){x ", ROOM_VNUM_ALTAR, TRUE,"ellisgrad.kin",
"has joined the kingdom of Ellisgrad", "was kicked out of Ellisgrad"},
{"New Mesana", "{c({DNew Mesana{c){x ", ROOM_VNUM_ALTAR, TRUE, "nm.kin",
"has joined the kingdom of New Mesana", "has been kicked out of New Mesana!"},
{"Mesanopolis", "{c({DMesanopolis{c){x ", ROOM_VNUM_ALTAR, TRUE,"mesano.kin",
"has joined the kingdom of Mesanopolis", "has been kicked out of Mesanopolis!"}
}
Definition at line 104 of file tables.c. Referenced by check_enhanced_disabled(), do_banish(), do_enhanced_disable(), do_kcshow(), do_kingdom_guild(), do_kingdom_recruiter(), do_score2(), do_who_kingdom(), do_whois(), fwrite_char(), kingdom_lookup(), load_kingdom_data(), raw_kill(), and save_kingdom_data(). |
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Initial value: {
{"act", TRIG_ACT, TRUE},
{"bribe", TRIG_BRIBE, TRUE},
{"death", TRIG_DEATH, TRUE},
{"entry", TRIG_ENTRY, TRUE},
{"fight", TRIG_FIGHT, TRUE},
{"give", TRIG_GIVE, TRUE},
{"greet", TRIG_GREET, TRUE},
{"grall", TRIG_GRALL, TRUE},
{"kill", TRIG_KILL, TRUE},
{"hpcnt", TRIG_HPCNT, TRUE},
{"random", TRIG_RANDOM, TRUE},
{"speech", TRIG_SPEECH, TRUE},
{"exit", TRIG_EXIT, TRUE},
{"exall", TRIG_EXALL, TRUE},
{"delay", TRIG_DELAY, TRUE},
{"surr", TRIG_SURR, TRUE},
{NULL, 0, TRUE}
}
Definition at line 390 of file tables.c. Referenced by load_mobiles(), and MEDIT(). |
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Initial value: {
{"area_attack", A, TRUE},
{"backstab", B, TRUE},
{"bash", C, TRUE},
{"berserk", D, TRUE},
{"disarm", E, TRUE},
{"dodge", F, TRUE},
{"fade", G, TRUE},
{"fast", H, TRUE},
{"kick", I, TRUE},
{"dirt_kick", J, TRUE},
{"parry", K, TRUE},
{"rescue", L, TRUE},
{"tail", M, TRUE},
{"trip", N, TRUE},
{"crush", O, TRUE},
{"assist_all", P, TRUE},
{"assist_align", Q, TRUE},
{"assist_race", R, TRUE},
{"assist_players", S, TRUE},
{"assist_guard", T, TRUE},
{"assist_vnum", U, TRUE},
{NULL, 0, 0}
}
Definition at line 255 of file tables.c. Referenced by cmd_eval(), MEDIT(), and off_bit_name(). |
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Initial value: {
{"head", PART_HEAD, TRUE},
{"arms", PART_ARMS, TRUE},
{"legs", PART_LEGS, TRUE},
{"heart", PART_HEART, TRUE},
{"brains", PART_BRAINS, TRUE},
{"guts", PART_GUTS, TRUE},
{"hands", PART_HANDS, TRUE},
{"feet", PART_FEET, TRUE},
{"fingers", PART_FINGERS, TRUE},
{"ear", PART_EAR, TRUE},
{"eye", PART_EYE, TRUE},
{"long_tongue", PART_LONG_TONGUE, TRUE},
{"eyestalks", PART_EYESTALKS, TRUE},
{"tentacles", PART_TENTACLES, TRUE},
{"fins", PART_FINS, TRUE},
{"wings", PART_WINGS, TRUE},
{"tail", PART_TAIL, TRUE},
{"claws", PART_CLAWS, TRUE},
{"fangs", PART_FANGS, TRUE},
{"horns", PART_HORNS, TRUE},
{"scales", PART_SCALES, TRUE},
{"tusks", PART_TUSKS, TRUE},
{NULL, 0, 0}
}
Definition at line 337 of file tables.c. Referenced by do_flag(), MEDIT(), and part_bit_name(). |
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Initial value: {
{"npc", A, FALSE},
{"autoassist", C, FALSE},
{"autoexit", D, FALSE},
{"autoloot", E, FALSE},
{"autosac", F, FALSE},
{"autogold", G, FALSE},
{"autosplit", H, FALSE},
{"holylight", N, FALSE},
{"can_loot", P, FALSE},
{"nosummon", Q, FALSE},
{"nofollow", R, FALSE},
{"colour", T, FALSE},
{"permit", U, TRUE},
{"log", W, FALSE},
{"deny", X, FALSE},
{"freeze", Y, FALSE},
{"thief", Z, FALSE},
{"killer", aa, FALSE},
{NULL, 0, 0}
}
Definition at line 200 of file tables.c. Referenced by do_flag(). |
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Initial value: {
{"normal_exit", GATE_NORMAL_EXIT, TRUE},
{"no_curse", GATE_NOCURSE, TRUE},
{"go_with", GATE_GOWITH, TRUE},
{"buggy", GATE_BUGGY, TRUE},
{"random", GATE_RANDOM, TRUE},
{NULL, 0, 0}
}
Definition at line 806 of file tables.c. Referenced by set_obj_values(), and show_obj_values(). |
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Initial value: {
{"dead", POS_DEAD, FALSE},
{"mortal", POS_MORTAL, FALSE},
{"incap", POS_INCAP, FALSE},
{"stunned", POS_STUNNED, FALSE},
{"sleeping", POS_SLEEPING, TRUE},
{"resting", POS_RESTING, TRUE},
{"sitting", POS_SITTING, TRUE},
{"fighting", POS_FIGHTING, FALSE},
{"standing", POS_STANDING, TRUE},
{NULL, 0, 0}
}
Definition at line 793 of file tables.c. Referenced by MEDIT(). |
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Initial value: {
{"dead", "dead"},
{"mortally wounded", "mort"},
{"incapacitated", "incap"},
{"stunned", "stun"},
{"sleeping", "sleep"},
{"resting", "rest"},
{"sitting", "sit"},
{"fighting", "fight"},
{"standing", "stand"},
{NULL, NULL}
}
Definition at line 139 of file tables.c. Referenced by do_mstat(), position_lookup(), and save_mobile(). |
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Initial value: {
{"summon", RES_SUMMON, TRUE},
{"charm", RES_CHARM, TRUE},
{"magic", RES_MAGIC, TRUE},
{"weapon", RES_WEAPON, TRUE},
{"bash", RES_BASH, TRUE},
{"pierce", RES_PIERCE, TRUE},
{"slash", RES_SLASH, TRUE},
{"fire", RES_FIRE, TRUE},
{"cold", RES_COLD, TRUE},
{"lightning", RES_LIGHTNING, TRUE},
{"acid", RES_ACID, TRUE},
{"poison", RES_POISON, TRUE},
{"negative", RES_NEGATIVE, TRUE},
{"holy", RES_HOLY, TRUE},
{"energy", RES_ENERGY, TRUE},
{"mental", RES_MENTAL, TRUE},
{"disease", RES_DISEASE, TRUE},
{"drowning", RES_DROWNING, TRUE},
{"light", RES_LIGHT, TRUE},
{"sound", RES_SOUND, TRUE},
{"wood", RES_WOOD, TRUE},
{"silver", RES_SILVER, TRUE},
{"iron", RES_IRON, TRUE},
{NULL, 0, 0}
}
Definition at line 738 of file tables.c. Referenced by MEDIT(). |
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Initial value: {
{"dark", ROOM_DARK, TRUE},
{"no_mob", ROOM_NO_MOB, TRUE},
{"indoors", ROOM_INDOORS, TRUE},
{"private", ROOM_PRIVATE, TRUE},
{"safe", ROOM_SAFE, TRUE},
{"solitary", ROOM_SOLITARY, TRUE},
{"pet_shop", ROOM_PET_SHOP, TRUE},
{"no_recall", ROOM_NO_RECALL, TRUE},
{"imp_only", ROOM_IMP_ONLY, TRUE},
{"gods_only", ROOM_GODS_ONLY, TRUE},
{"heroes_only", ROOM_HEROES_ONLY, TRUE},
{"newbies_only", ROOM_NEWBIES_ONLY, TRUE},
{"law", ROOM_LAW, TRUE},
{"nowhere", ROOM_NOWHERE, TRUE},
{"no_where", ROOM_NO_WHERE, TRUE},
{"no_death", ROOM_NO_DEATH, TRUE},
{NULL, 0, 0}
}
Definition at line 456 of file tables.c. Referenced by do_flee(), do_rflagall(), and REDIT(). |
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Initial value: {
{"no_where", ROOM_NO_WHERE, TRUE},
{NULL, 0,0}
}
Definition at line 477 of file tables.c. Referenced by REDIT(). |
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Initial value: {
{"inside", SECT_INSIDE, TRUE},
{"city", SECT_CITY, TRUE},
{"field", SECT_FIELD, TRUE},
{"forest", SECT_FOREST, TRUE},
{"hills", SECT_HILLS, TRUE},
{"mountain", SECT_MOUNTAIN, TRUE},
{"swim", SECT_WATER_SWIM, TRUE},
{"noswim", SECT_WATER_NOSWIM, TRUE},
{"unused", SECT_UNUSED, TRUE},
{"air", SECT_AIR, TRUE},
{"desert", SECT_DESERT, TRUE},
{"arena", SECT_ARENA, TRUE},
{NULL, 0, 0}
}
Definition at line 484 of file tables.c. Referenced by do_rflagall(), and REDIT(). |
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Initial value: {
{"male", SEX_MALE, TRUE},
{"female", SEX_FEMALE, TRUE},
{"neutral", SEX_NEUTRAL, TRUE},
{"random", 3, TRUE},
{"none", SEX_NEUTRAL, TRUE},
{NULL, 0, 0}
}
Definition at line 420 of file tables.c. Referenced by MEDIT(). |
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Initial value: {
{"none"},
{"male"},
{"female"},
{"either"},
{NULL}
}
Definition at line 153 of file tables.c. Referenced by do_mstat(), save_mobile(), and sex_lookup(). |
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Initial value: {
{"tiny", SIZE_TINY, TRUE},
{"small", SIZE_SMALL, TRUE},
{"medium", SIZE_MEDIUM, TRUE},
{"large", SIZE_LARGE, TRUE},
{"huge", SIZE_HUGE, TRUE},
{"giant", SIZE_GIANT, TRUE},
{NULL, 0, 0},
}
Definition at line 701 of file tables.c. Referenced by MEDIT(). |
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Initial value: {
{"tiny"},
{"small"},
{"medium"},
{"large"},
{"huge",},
{"giant"},
{NULL}
}
Definition at line 162 of file tables.c. Referenced by do_mstat(), save_mobile(), and size_lookup(). |
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Initial value: {
{"light", ITEM_LIGHT, TRUE},
{"scroll", ITEM_SCROLL, TRUE},
{"wand", ITEM_WAND, TRUE},
{"staff", ITEM_STAFF, TRUE},
{"weapon", ITEM_WEAPON, TRUE},
{"treasure", ITEM_TREASURE, TRUE},
{"armor", ITEM_ARMOR, TRUE},
{"potion", ITEM_POTION, TRUE},
{"furniture", ITEM_FURNITURE, TRUE},
{"trash", ITEM_TRASH, TRUE},
{"container", ITEM_CONTAINER, TRUE},
{"drinkcontainer", ITEM_DRINK_CON, TRUE},
{"key", ITEM_KEY, TRUE},
{"food", ITEM_FOOD, TRUE},
{"money", ITEM_MONEY, TRUE},
{"boat", ITEM_BOAT, TRUE},
{"npccorpse", ITEM_CORPSE_NPC, TRUE},
{"pc corpse", ITEM_CORPSE_PC, FALSE},
{"fountain", ITEM_FOUNTAIN, TRUE},
{"pill", ITEM_PILL, TRUE},
{"protect", ITEM_PROTECT, TRUE},
{"map", ITEM_MAP, TRUE},
{"portal", ITEM_PORTAL, TRUE},
{"warpstone", ITEM_WARP_STONE, TRUE},
{"roomkey", ITEM_ROOM_KEY, TRUE},
{"gem", ITEM_GEM, TRUE},
{"jewelry", ITEM_JEWELRY, TRUE},
{"jukebox", ITEM_JUKEBOX, TRUE},
{"tailoring_leather", TAILOR_LEAT, TRUE},
{NULL, 0, 0}
}
Definition at line 502 of file tables.c. Referenced by do_oflagall(), MEDIT(), OEDIT(), and REDIT(). |
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Initial value: {
{"summon", VULN_SUMMON, TRUE},
{"charm", VULN_CHARM, TRUE},
{"magic", VULN_MAGIC, TRUE},
{"weapon", VULN_WEAPON, TRUE},
{"bash", VULN_BASH, TRUE},
{"pierce", VULN_PIERCE, TRUE},
{"slash", VULN_SLASH, TRUE},
{"fire", VULN_FIRE, TRUE},
{"cold", VULN_COLD, TRUE},
{"lightning", VULN_LIGHTNING, TRUE},
{"acid", VULN_ACID, TRUE},
{"poison", VULN_POISON, TRUE},
{"negative", VULN_NEGATIVE, TRUE},
{"holy", VULN_HOLY, TRUE},
{"energy", VULN_ENERGY, TRUE},
{"mental", VULN_MENTAL, TRUE},
{"disease", VULN_DISEASE, TRUE},
{"drowning", VULN_DROWNING, TRUE},
{"light", VULN_LIGHT, TRUE},
{"sound", VULN_SOUND, TRUE},
{"wood", VULN_WOOD, TRUE},
{"silver", VULN_SILVER, TRUE},
{"iron", VULN_IRON, TRUE},
{NULL, 0, 0}
}
Definition at line 766 of file tables.c. Referenced by MEDIT(). |
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Initial value: {
{"exotic", WEAPON_EXOTIC, TRUE},
{"sword", WEAPON_SWORD, TRUE},
{ |