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00025 #define MIN_WALK_NORMAL 0.7f // can't walk on very steep slopes
00026
00027 #define STEPSIZE 18
00028
00029 #define JUMP_VELOCITY 270
00030
00031 #define TIMER_LAND 130
00032 #define TIMER_GESTURE (34*66+50)
00033
00034 #define OVERCLIP 1.001f
00035
00036
00037
00038
00039 typedef struct {
00040 vec3_t forward, right, up;
00041 float frametime;
00042
00043 int msec;
00044
00045 qboolean walking;
00046 qboolean groundPlane;
00047 trace_t groundTrace;
00048
00049 float impactSpeed;
00050
00051 vec3_t previous_origin;
00052 vec3_t previous_velocity;
00053 int previous_waterlevel;
00054 } pml_t;
00055
00056 extern pmove_t *pm;
00057 extern pml_t pml;
00058
00059
00060 extern float pm_stopspeed;
00061 extern float pm_duckScale;
00062 extern float pm_swimScale;
00063 extern float pm_wadeScale;
00064
00065 extern float pm_accelerate;
00066 extern float pm_airaccelerate;
00067 extern float pm_wateraccelerate;
00068 extern float pm_flyaccelerate;
00069
00070 extern float pm_friction;
00071 extern float pm_waterfriction;
00072 extern float pm_flightfriction;
00073
00074 extern int c_pmove;
00075
00076 void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
00077 void PM_AddTouchEnt( int entityNum );
00078 void PM_AddEvent( int newEvent );
00079
00080 qboolean PM_SlideMove( qboolean gravity );
00081 void PM_StepSlideMove( qboolean gravity );
00082
00083