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front.c File Reference

Go to the source code of this file.

Data Structures

struct  D

Typedefs

typedef D D

Functions

int cmp (char **a, char **b)
 Dfunc ()
 f ()
 f1 ()
 f2 (int **a, int **b)
int ff1 (float x, y)
int ff1 (double x, int *y)
int fx1 (void)
 g (const int *p)
int gg1 (a, b)
int gg1 (int a)
void goo ()
int gx1 (double x)
 h (int *p)
 h1 (const int x, int y)
 h2 ()
 hh1 (a)
int hh1 (const int x)
int hx1 (double x,...)
int hx1 ()
 main ()
 nested (a, b)
 onearg ()
void qsort (void *, int, int, int(*)(const void *, const void *))
 rrr (float *p)
void s (struct D *d)
 set1 ()
 set2 ()
 setstatic ()
 sort ()
 sss ()
int strcmp (const char *, const char *)

Variables

const a
int b
D Dy
D Dz = {1}
int ss1
int ss2
int ss3
int ss4
int ss5
const int * x
int * y
int yy
volatile unsigned z


Typedef Documentation

typedef struct D D
 

Definition at line 15 of file front.c.


Function Documentation

int cmp char **  a,
char **  b
 

Definition at line 108 of file front.c.

References a, b, and strcmp().

Referenced by med3(), qsort(), sort(), and swcode().

00108 { return strcmp(*a,*b); }

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Dfunc  ) 
 

Definition at line 18 of file front.c.

References a, D, Dy, s(), and D::y.

00018        {
00019     D a; a.y=1;
00020     s(&Dy);     /* error */
00021 }

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f  ) 
 

Definition at line 29 of file front.c.

References x, and z.

00029     {
00030     x = y;
00031     z = z + z;  /* should be 2 references to z's r-value */
00032 }

f1  ) 
 

Definition at line 33 of file front.c.

References x, and y.

Referenced by f2().

00033      {
00034     x = &a;
00035     x = &b;
00036     y = &a;     /* error */
00037     y = &b;
00038 }

f2 int **  a,
int **  b
 

Definition at line 39 of file front.c.

References a, f(), x, and y.

00039                      {
00040     f(&x, &y);
00041     **a = 0;
00042     return **b;
00043 }

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int ff1 float  x,
y 
 

Definition at line 98 of file front.c.

References x, and y.

00098 {x=y[0];}

int ff1 double  x,
int *  y
 

int fx1 void   ) 
 

g const int *  p  ) 
 

Definition at line 44 of file front.c.

References a, b, and g().

00044                 {
00045     g(&a);
00046     g(&b);
00047     return *p;
00048 }

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int gg1 ,
 

Definition at line 101 of file front.c.

References a.

00101 {a=b;}

int gg1 int  a  ) 
 

void goo  )  [static]
 

Definition at line 70 of file front.c.

Referenced by sss().

00070 {}

int gx1 double  x  ) 
 

Definition at line 92 of file front.c.

References x.

00092 { gx1(&x); }    /* error */

h int *  p  ) 
 

Definition at line 49 of file front.c.

References a, b, and f().

Referenced by _UI_DrawSides(), _UI_DrawTopBottom(), AAS_FindHashedPlane(), AAS_GetVertex(), AAS_WriteAASLump(), AdjustFrom640(), AllocateLightmapForPatch(), AllocateLightmapForSurface(), AllocLMBlock(), Bitmap_Draw(), Bitmap_Init(), BotFreeChatState(), BotImport_BSPModelMinsMaxsOrigin(), CG_AdjustFrom640(), CG_Draw3DModel(), CG_DrawCenterString(), CG_DrawFlagModel(), CG_DrawHead(), CG_DrawNewTeamInfo(), CG_DrawPlayerStatus(), CG_DrawSelectedPlayerStatus(), CG_DrawSides(), CG_DrawTeamBackground(), CG_DrawTeamInfo(), CG_DrawTeamOverlay(), CG_DrawTopBottom(), CG_StatusHandle(), CG_TeamBase(), CG_TileClear(), CG_TileClearBox(), CIN_DrawCinematic(), CIN_PlayCinematic(), CM_TestBoundingBoxInCapsule(), CM_TraceBoundingBoxThroughCapsule(), CM_TraceCapsuleThroughCapsule(), constant(), CXYWnd::Copy(), Draw_ClearWindow(), DrawTerrain(), FindBrushDlgProc(), FindFloatPlane(), findlabel(), FS_filelength(), FS_Printf(), FS_ReadFile(), FS_Write(), GetVertexnum(), GLW_CreateWindow(), hash(), HSVtoRGB(), huft_build(), Hunk_Alloc(), Hunk_ClearHigh(), inflate_blocks(), install(), int_downsample(), int_upsample(), InvertMesh(), Item_Model_Paint(), Item_Paint(), lookup(), Main_MenuDraw(), MakeNewTerrain(), Menu_Draw(), MenuField_Draw(), MenuField_Init(), MOVE(), NET_OpenSocks(), CXYWnd::Paste(), Patch_AdjustColumns(), Patch_AdjustRows(), Patch_ApplyMatrix(), Patch_CalcBounds(), Patch_DisperseColumns(), Patch_DisperseRows(), Patch_InsertColumn(), Patch_InsertRow(), Patch_Move(), Patch_Parse(), Patch_RemoveColumn(), Patch_RemoveRow(), Patch_RotateTexture(), Patch_Scale(), Patch_ScaleTexture(), Patch_ShiftTexture(), Patch_Thicken(), Patch_Write(), PlayerSettings_SetMenuItems(), PText_Init(), R_RemapShader(), RB_ProjectionShadowDeform(), RB_ShowImages(), RB_SurfaceGrid(), RE_RegisterFont(), RE_StretchRaw(), relocate(), RotateDlgProc(), S_Play_f(), SCR_AdjustFrom640(), SCR_DrawDebugGraph(), Select_TerrainFacesFromBrush(), SidesDlgProc(), SizeEntityDlg(), SplitMeshByPlane(), StartServer_LevelshotDraw(), stringn(), SubdivideMeshQuads(), SV_ClearWorld(), SV_SetBrushModel(), Sys_StringToSockaddr(), TeamplayInfoMessage(), Terrain_CalcBounds(), Terrain_Duplicate(), Terrain_FindReplaceTexture(), Terrain_HasTexture(), Terrain_Parse(), Terrain_Ray(), Terrain_ReplaceQTexture(), Terrain_Scale(), Terrain_SetTexture(), Terrain_Write(), Text_PaintChar(), TH_FindFloatPlane(), TH_FindVertex(), TransposeMesh(), trap_CIN_SetExtents(), trap_R_DrawStretchPic(), UI_AdjustFrom640(), UI_DrawCenteredPic(), UI_DrawCinematic(), UI_DrawHandicap(), UI_DrawHandlePic(), UI_DrawPlayer(), UI_DrawSides(), UI_DrawTopBottom(), UI_Handicap_HandleKey(), UI_OwnerDrawWidth(), UI_PlayCinematic(), VL_LightmapMatrixFromPoints(), VS_LightmapMatrixFromPoints(), WriteBMP(), CXYWnd::XY_Draw(), CXYWnd::XY_DrawBlockGrid(), CXYWnd::XY_DrawGrid(), CXYWnd::XY_Overlay(), Z_Draw(), and Z_DrawGrid().

00049           {
00050     f(&a);
00051     f(&b);
00052     return *p;
00053 }

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h1 const int  x,
int  y
 

Definition at line 54 of file front.c.

References a, b, and x.

00054                        {
00055     h1(a,b);
00056     h1(b,a);
00057     return x + y;
00058 }

h2  ) 
 

Definition at line 59 of file front.c.

References b, and p.

00059      {
00060     char *b; const void *p;
00061     p = b;
00062     b = p;      /* error */
00063 }

hh1  ) 
 

Definition at line 104 of file front.c.

00104 {return a;}

int hh1 const int  x  ) 
 

int hx1 double  x,
  ...
 

int hx1  ) 
 

main  ) 
 

Definition at line 1 of file front.c.

References exit().

00001        {
00002     exit(0);
00003 }

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nested ,
 

Definition at line 5 of file front.c.

References a, and b.

00005             {
00006     if ((a<4 && b == 'r')
00007         || (a == 1 && (b == 'h' || b == 'i'))
00008         || (a == 2 && (b == 'o' || b == 'y'))
00009     ) a=b;
00010 }

onearg  ) 
 

Definition at line 117 of file front.c.

References a, b, c, d, and f().

00117         {
00118     int a,b,c,d;
00119     f( ( (a? (b = 1): (c = 2)), (d ? 3 : 4) ) );    /* 1 argument */
00120 }

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void qsort void *  ,
int  ,
int  ,
int(*)(const void *, const void *) 
 

Referenced by ArenaServers_Sort(), ArenaServers_StopRefresh(), ArenaServers_UpdateMenu(), CalculateRanks(), FixTJunctions(), FS_AddGameDirectory(), main(), process(), qsort(), sort(), idList::Sort(), SortPortals(), SV_BuildClientSnapshot(), TeamplayInfoMessage(), UI_AddBotsMenu_GetSortedBotNums(), UI_BotSelectMenu_BuildList(), UI_ServersSort(), and VM_VmProfile_f().

rrr float *  p  ) 
 

Definition at line 72 of file front.c.

References p.

00072                  { extern int xr;
00073  { static float xr;
00074  { extern int *xr; } p=&xr; }}

void s struct D d  ) 
 

Definition at line 14 of file front.c.

Referenced by Dfunc().

00014 {}  /* this struct D differs from the one below */

set1  ) 
 

Definition at line 68 of file front.c.

References yy.

00068 { { static yy=1; yy=2;} yy=4;}

set2  ) 
 

Definition at line 69 of file front.c.

References yy.

00069 { yy=5; {static yy=2; yy=3; }}

setstatic  ) 
 

Definition at line 81 of file front.c.

References ss1, ss3, and ss5.

00081 { extern int ss1,ss2,ss3,ss4; ss1 = ss2; ss3 = ss4; ss5 = 0;}

sort  ) 
 

Definition at line 109 of file front.c.

References a, cmp(), n, and qsort().

Referenced by main(), R_DecomposeSort(), R_SortDrawSurfs(), and SortNewShader().

00109        {
00110     int n; char *a[100];
00111     qsort(a, n, sizeof(char*), (int (*)(const void*, const void*))cmp);
00112     qsort(a, n, sizeof(char*), cmp);    /* error */
00113 }

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sss  ) 
 

Definition at line 71 of file front.c.

References goo().

00071 { int goo; { static int goo();} goo=1;}

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int strcmp const char *  ,
const char * 
 


Variable Documentation

a
 

Referenced by _printf(), AAS_AreaVolume(), AAS_FreeTmpAAS(), AAS_InitMaxAAS(), Action_Draw(), Action_Init(), allocate(), AngleMod(), AngleSubtract(), array(), ASE_KeyTFACE_LIST(), AxializeVector(), BotIsGoingToActivateEntity(), BrushesDisjoint(), CalcTriNormal(), CG_DrawLagometer(), CG_LightningBolt(), CL_DemoFilename(), CM_ComparePoints(), CM_GenerateBoundaryForPoints(), CM_GenerateFacetFor3Points(), CM_GenerateFacetFor4Points(), CM_NeedsSubdivision(), CM_PlaneFromPoints(), CM_Subdivide(), CM_TraceThroughSphere(), CM_TraceThroughVerticalCylinder(), cmp(), ColorBytes4(), CPlugInManager::CommitEntityHandleToMap(), compare(), compound(), Controls_DrawKeyBinding(), idVec3_t::Cross(), daub4(), deallocate(), Dfunc(), DrawBrushEntityName(), CXYWnd::DrawCameraIcon(), dumpregs(), Entity_Parse(), f2(), funcdefn(), g(), GenerateBoundaryForPoints(), gg1(), h(), h1(), huft_build(), initstruct(), IsTriangleDegenerate(), Item_Paint(), jdiv_round_up(), jround_up(), LerpAngle(), LerpColor(), LerpDrawVert(), LerpDrawVertAmount(), MD4Transform(), med3(), myGlMultMatrix(), nested(), NET_AdrToString(), NET_BaseAdrToString(), NET_CompareAdr(), NET_CompareBaseAdr(), NET_StringToAdr(), NetadrToSockadr(), newarray(), NormalToLatLong(), CMainFrame::OnBrushFlipx(), CMainFrame::OnBrushFlipy(), onearg(), idVec3_t::operator *(), mat3_t::operator *(), operator *(), idVec3_t::operator!=(), operator!=(), idVec3_t::operator+(), mat3_t::operator+(), operator+(), idStr::operator+=(), idVec3_t::operator+=(), quat_t::operator+=(), mat3_t::operator+=(), angles_t::operator+=(), idVec3_t::operator-(), mat3_t::operator-(), operator-(), idVec3_t::operator-=(), quat_t::operator-=(), mat3_t::operator-=(), angles_t::operator-=(), idVec3_t::operator=(), quat_t::operator=(), angles_t::operator=(), idVec3_t::operator==(), operator==(), PaintedModel(), ParseShader(), ParseShaderFile(), partition(), Plane_Equal(), PlaneFromPoints(), PM_CrashLand(), ProjectDlightTexture(), qsort(), quick(), R_ScreenshotFilename(), R_ScreenshotFilenameJPEG(), Bounds::Radius(), RadiusFromBounds(), RunBsp(), s22(), s244(), s71(), s715(), s757(), SampleSinglePatch(), SarrusDet(), ScoreIsTied(), SCR_DrawDebugGraph(), SideAsTristrip(), SockadrToNetadr(), sort(), SortClients(), SurfaceAsTristrip(), swapfunc(), Sys_StringToAdr(), TeamplayInfoMessage(), TestStringClass(), TextureMatrixFromPoints(), TrackMD3Angles(), UI_LerpColor(), VL_FloodLight(), VL_GenerateBoundaryForPoints(), VL_GenerateFacetFor3Points(), VL_GenerateFacetFor4Points(), VL_LightmapMatrixFromPoints(), VL_PlaneFromPoints(), VL_TextureMatrixFromPoints(), VS_FloodLight(), VS_GenerateBoundaryForPoints(), VS_GenerateFacetFor3Points(), VS_GenerateFacetFor4Points(), VS_LightmapMatrixFromPoints(), VS_PlaneFromPoints(), VS_TextureMatrixFromPoints(), and wt1().

b
 

Referenced by __BigFloat(), __qblockmalloc(), __qmalloc(), AddBrushBevels(), AddBrushForPatch(), AddBrushForTerrain(), AddProp(), AdjustBrushesForOrigin(), ASE_KeyTFACE_LIST(), basepath(), BeginModel(), BigFloat(), Bitmap_Draw(), Bitmap_Init(), BooleanToString(), Brush_AddToList(), Brush_Alloc(), Brush_BestSplitFace(), Brush_Build(), Brush_BuildWindings(), Brush_Center(), Brush_Clone(), Brush_Convex(), Brush_Create(), Brush_CreatePyramid(), Brush_Draw(), Brush_DrawFacingAngle(), Brush_DrawXY(), Brush_FitTexture(), Brush_Free(), Brush_FullClone(), Brush_GetKeyValue(), Brush_InsertVertexBetween(), Brush_MakeConvexBrushes(), Brush_MakeFacePlanes(), Brush_MakeFaceWinding(), Brush_MakeSided(), Brush_MakeSidedCone(), Brush_MakeSidedSphere(), Brush_MemorySize(), Brush_Move(), Brush_MoveVertex(), Brush_MoveVertex_old1(), Brush_MoveVertex_old2(), Brush_Name(), Brush_Parse(), Brush_Point(), Brush_Print(), Brush_Ray(), Brush_RebuildBrush(), Brush_RemoveEmptyFaces(), Brush_RemoveFromList(), Brush_ResetFaceOriginals(), Brush_Resize(), Brush_Rotate(), Brush_Scale(), Brush_SelectFaceForDragging(), Brush_SetEpair(), Brush_SetTexture(), Brush_SideSelect(), Brush_SnapPlanepts(), Brush_SplitBrushByFace(), Brush_Subtract(), Brush_Write(), BrushBSP(), BrushesDisjoint(), BrushFromBounds(), BrushPrimit_Parse(), ByteToDir(), CalcTriNormal(), CCamWnd::Cam_ChangeFloor(), Cap(), CapSpecial(), Bounds::Center(), CG_CheckOrderPending(), CG_EntityEffects(), CheckAreas_r(), CheckForTinyBrush(), ChopFaceByBrush(), ChopPatchByBrush(), ChopWinding(), CL_DemoFilename(), CL_LocalServers_f(), ClipSidesIntoTree(), ClipWindingEpsilon(), CM_BoundBrush(), CM_ComparePoints(), CM_GenerateBoundaryForPoints(), CM_GenerateFacetFor3Points(), CM_GenerateFacetFor4Points(), CM_NeedsSubdivision(), CM_PlaneFromPoints(), CM_PointContents(), CM_StoreBrushes(), CM_Subdivide(), CM_TestInLeaf(), CM_TraceThroughLeaf(), CM_TraceThroughSphere(), CM_TraceThroughVerticalCylinder(), cmp(), cmyk_ycck_convert(), ColorBytes3(), ColorBytes4(), CPlugInManager::CommitEntityHandleToMap(), compare(), compose(), ComputeTexCoords(), Conbuf_AppendText(), Controls_DrawPlayer(), Controls_GetKeyAssignment(), copystring(), CreateEntityFromName(), idVec3_t::Cross(), CSG_MakeHollow(), CSG_Merge(), CSG_Subtract(), CCamWnd::CullBrush(), daub4(), DelProp(), doBlockbeg(), DrawBrushEntityName(), DrawLight(), dumpregs(), EmitBrushes(), EmitLeaf(), Entity_Create(), Entity_LinkBrush(), Entity_Parse(), Entity_UnlinkBrush(), Entity_Write(), Entity_WriteSelected(), exists(), Face_SetColor(), FilterBrushIntoTree_r(), FilterDetailBrushesIntoTree(), FilterStructuralBrushesIntoTree(), find(), FindBrushInTree(), FindSkyBrushes(), FinishBrush(), FloatSwap(), FloodAreas_r(), FogDrawSurfs(), g(), G_ParseField(), GenerateBoundaryForPoints(), GenerateEndCaps(), GeneratePermanentShader(), get_app0(), get_app14(), idCameraDef::getCameraInfo(), GetSelectionIndex(), GetSpawnFlags(), CSurfaceDlg::GetTexMods(), CSurfaceDlg::GrabPatchMods(), Group_AddToItem(), Group_AddToProperGroup(), Group_AddToSelected(), Group_AddToWorld(), Group_Init(), Group_RemoveBrush(), h(), h1(), h2(), HandleEvents(), HasModel(), HL_SplitBrush(), IN_KeyDown(), IN_KeyUp(), inflate(), inflate_blocks(), inflate_codes(), inflate_fast(), InitialBrushList(), initinputs(), InitMover(), IntersectBrush(), InverseMultiply(), IsBrushSelected(), IsTriangleDegenerate(), jdiv_round_up(), jround_up(), Key_Bind_f(), Key_Unbind_f(), LBMRLEDecompress(), LeafNode(), LerpColor(), LerpDrawVert(), LerpDrawVertAmount(), LoadMapFile(), MakeBrushFromTriangle(), MakeFace(), MakeSkyVec(), MakeStructuralBspFaceList(), MakeVisibleBspFaceList(), Map_ApplyRegion(), Map_BuildBrushData(), Map_ImportBuffer(), Map_IsBrushFiltered(), Map_RegionBrush(), Map_RegionOff(), Map_RegionTallBrush(), Map_RestoreBetween(), Map_SaveBetween(), MD4Transform(), med3(), MoveBrushesToWorld(), MoveSelection(), MSG_ReadFloat(), myGlMultMatrix(), nested(), NET_CompareAdr(), NET_CompareBaseAdr(), nextFace(), NormalToLatLong(), CMainFrame::OnBrushFlipx(), CMainFrame::OnBrushFlipy(), CSurfaceDlg::OnBtnFacefit(), onearg(), CXYWnd::OnEntityCreate(), CMainFrame::OnPatchTab(), CMainFrame::OnSelectionPrint(), operator *(), operator!=(), operator+(), operator-(), operator==(), OptimizedBrushList(), PaintedModel(), ParseBrush(), ParseShader(), ParseShaderFile(), Patch_BendHandleESC(), Patch_BendHandleTAB(), Patch_BendToggle(), Patch_BrushToMesh(), Patch_BuildPoints(), Patch_CapCurrent(), Patch_Deselect(), Patch_FromTriangle(), Patch_GenericMesh(), Patch_GetAxisFace(), Patch_GetTextureName(), Patch_InsDelHandleTAB(), Patch_InsDelToggle(), Patch_Parse(), Patch_SelectBendAxis(), Patch_SelectBendNormal(), Patch_Thicken(), Plane_Equal(), PlaneFromPoints(), PlayerModel_DrawPlayer(), PlayerSettings_DrawPlayer(), PM_CrashLand(), CXYWnd::PositionView(), PrintHeader(), ProcessSubModel(), ProjectDlightTexture(), Q1_SplitBrush(), Q2_BrushContents(), Q2_BSPBrushToMapBrush(), Q2_ParseBrush(), Q2_ParseMapEntity(), Q3_BrushContents(), Q3_BSPBrushToMapBrush(), qblockmalloc(), QE_CountBrushesAndUpdateStatusBar(), qmalloc(), R_ColorShiftLightingBytes(), R_CreateDlightImage(), R_LevelShot(), R_LoadLightmaps(), R_ScreenshotFilename(), R_ScreenshotFilenameJPEG(), RadiusFromBounds(), RaySphereIntersections(), RB_CalcSpecularAlpha(), RE_AddAdditiveLightToScene(), RE_AddLightToScene(), RemoveDuplicateBrushPlanes(), rgb_gray_convert(), rgb_ycc_convert(), rm(), RotateTextures(), s71(), s757(), SampleSinglePatch(), SarrusDet(), ScoreIsTied(), Select_AddToGroup(), Select_AllOfType(), Select_ApplyMatrix(), Select_Brush(), Select_Clone(), Select_CompleteTall(), Select_Deselect(), Select_FitTexture(), Select_GetBounds(), Select_Hide(), Select_Inside(), Select_MakeDetail(), Select_MakeStructural(), Select_Move(), Select_Name(), Select_PartialTall(), Select_Reselect(), Select_RotateTexture(), Select_Scale(), Select_ScaleTexture(), Select_SetTexture(), Select_ShiftTexture(), Select_ShowAllHidden(), Select_Touching(), Select_Ungroup(), SelectBrush(), SelectEdgeByRay(), SelectFaceEdge(), SelectVertex(), ServerOptions_LevelshotDraw(), SetAreaPortalAreas_r(), SetBrushContents(), SetFaceTexdef(), SetFacetFilter(), SetupVertexSelection(), SideAsTristrip(), Sin_BrushContents(), Sin_BSPBrushToMapBrush(), SplitBrush(), SplitMeshByPlane(), SplitNodePortals(), StartServer_LevelshotDraw(), StringToFilter(), SubtractBrush(), SunToPoint(), SurfaceAsTristrip(), swapfunc(), swcode(), Sys_GetEvent(), Terrain_BrushToMesh(), Terrain_Ray(), Test_Ray(), TestStringClass(), Texture_InitPalette(), Texture_LoadTGATexture(), Texture_ShowInuse(), TextureMatrixFromPoints(), TrackMD3Angles(), trap_R_AddAdditiveLightToScene(), trap_R_AddLightToScene(), Tree_PruneNodes_r(), UI_LerpColor(), Undo_BrushInUndo(), UpdateIPBans(), UpdateSel(), VL_CreateSkyLights(), VL_GenerateBoundaryForPoints(), VL_GenerateFacetFor3Points(), VL_GenerateFacetFor4Points(), VL_GetFilter(), VL_LightmapMatrixFromPoints(), VL_PlaneFromPoints(), VL_SplitLightVolume(), VL_TextureMatrixFromPoints(), VS_CreateSkyLights(), VS_GenerateBoundaryForPoints(), VS_GenerateFacetFor3Points(), VS_GenerateFacetFor4Points(), VS_GetFilter(), VS_LightmapMatrixFromPoints(), VS_PlaneFromPoints(), VS_SplitLightVolume(), VS_TextureMatrixFromPoints(), Winding_SplitEpsilon(), yuv_to_rgb(), yuv_to_rgb24(), and Z_MouseDown().

struct D Dy
 

Referenced by Dfunc().

D Dz = {1}
 

Definition at line 17 of file front.c.

int ss1 [static]
 

Definition at line 78 of file front.c.

Referenced by setstatic().

int ss2 [static]
 

Definition at line 82 of file front.c.

int ss3
 

Definition at line 79 of file front.c.

Referenced by setstatic().

int ss4
 

Definition at line 83 of file front.c.

int ss5
 

Definition at line 84 of file front.c.

Referenced by setstatic().

const int * x
 

Definition at line 26 of file front.c.

int * y
 

Definition at line 26 of file front.c.

yy
 

Initial value:

")
xx(EQL,         53,     9,      EQ,     eqtree, EQL,    "==")
xx(NEQ,         54,     9,      NE,     eqtree, NEQ,    "!=")
xx(GEQ,         55,     10,     GE,     cmptree,GEQ,    ">=")
xx(RSHIFT,      56,     11,     RSH,    shtree, RSHIFT, ">>")
xx(LSHIFT,      57,     11,     LSH,    shtree, LSHIFT, "<<")
yy(0,           58,     0,      0,      0,      ':',    ":")
yy(0,           59,     0,      0,      0,      IF,     "

volatile unsigned z
 

Definition at line 27 of file front.c.


Generated on Thu Aug 25 15:57:15 2005 for Quake III Arena by  doxygen 1.3.9.1