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animation_s Struct Reference

#include <bg_public.h>


Data Fields

int firstFrame
int flipflop
int frameLerp
int initialLerp
int loopFrames
int numFrames
int reversed


Field Documentation

int firstFrame
 

Definition at line 529 of file bg_public.h.

Referenced by CG_ClearLerpFrame(), CG_MapTorsoToWeaponFrame(), CG_ParseAnimationFile(), CG_RunLerpFrame(), UI_ParseAnimationFile(), and UI_RunLerpFrame().

int flipflop
 

Definition at line 535 of file bg_public.h.

Referenced by CG_ParseAnimationFile(), and CG_RunLerpFrame().

int frameLerp
 

Definition at line 532 of file bg_public.h.

Referenced by CG_ParseAnimationFile(), CG_RunLerpFrame(), UI_ParseAnimationFile(), and UI_RunLerpFrame().

int initialLerp
 

Definition at line 533 of file bg_public.h.

Referenced by CG_ParseAnimationFile(), CG_SetLerpFrameAnimation(), UI_ParseAnimationFile(), and UI_SetLerpFrameAnimation().

int loopFrames
 

Definition at line 531 of file bg_public.h.

Referenced by CG_ParseAnimationFile(), CG_RunLerpFrame(), UI_ParseAnimationFile(), and UI_RunLerpFrame().

int numFrames
 

Definition at line 530 of file bg_public.h.

Referenced by CG_ParseAnimationFile(), CG_RunLerpFrame(), UI_DrawPlayer(), UI_ParseAnimationFile(), and UI_RunLerpFrame().

int reversed
 

Definition at line 534 of file bg_public.h.

Referenced by CG_ParseAnimationFile(), and CG_RunLerpFrame().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 18:52:17 2005 for Quake III Arena by  doxygen 1.3.9.1