#include <client.h>
Collaboration diagram for clientConnection_t:

Data Fields | |
| int | challenge |
| int | checksumFeed |
| int | clientNum |
| int | connectPacketCount |
| int | connectTime |
| fileHandle_t | demofile |
| char | demoName [MAX_QPATH] |
| qboolean | demoplaying |
| qboolean | demorecording |
| qboolean | demowaiting |
| fileHandle_t | download |
| int | downloadBlock |
| int | downloadCount |
| char | downloadList [MAX_INFO_STRING] |
| char | downloadName [MAX_OSPATH] |
| int | downloadNumber |
| qboolean | downloadRestart |
| int | downloadSize |
| char | downloadTempName [MAX_OSPATH] |
| qboolean | firstDemoFrameSkipped |
| int | lastExecutedServerCommand |
| int | lastPacketSentTime |
| int | lastPacketTime |
| netchan_t | netchan |
| int | reliableAcknowledge |
| char | reliableCommands [MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS] |
| int | reliableSequence |
| netadr_t | serverAddress |
| char | serverCommands [MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS] |
| int | serverCommandSequence |
| char | serverMessage [MAX_STRING_TOKENS] |
| int | serverMessageSequence |
| qboolean | spDemoRecording |
| int | timeDemoBaseTime |
| int | timeDemoFrames |
| int | timeDemoStart |
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Definition at line 161 of file client.h. Referenced by CL_CheckForResend(), CL_ConnectionlessPacket(), CL_Netchan_Decode(), and CL_Netchan_Encode(). |
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Definition at line 162 of file client.h. Referenced by CL_DownloadsComplete(), CL_ParseGamestate(), CL_Record_f(), CL_Vid_Restart_f(), and CL_WritePacket(). |
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Definition at line 152 of file client.h. Referenced by CL_InitCGame(), CL_ParseGamestate(), and CL_Record_f(). |
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Definition at line 158 of file client.h. Referenced by CL_CheckForResend(), CL_Connect_f(), CL_ConnectionlessPacket(), CL_ParseGamestate(), and GetClientState(). |
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Definition at line 157 of file client.h. Referenced by CL_CheckForResend(), CL_Connect_f(), CL_ConnectionlessPacket(), and CL_MapLoading(). |
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Definition at line 200 of file client.h. Referenced by CL_Disconnect(), CL_PlayDemo_f(), CL_ReadDemoMessage(), CL_Record_f(), CL_StopRecord_f(), CL_WriteDemoMessage(), and SCR_DrawDemoRecording(). |
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Definition at line 194 of file client.h. Referenced by CL_PlayDemo_f(), CL_Record_f(), and SCR_DrawDemoRecording(). |
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Definition at line 197 of file client.h. Referenced by CL_AdjustTimeDelta(), CL_CGameRendering(), CL_CheckForResend(), CL_ForwardCommandToServer(), CL_ForwardToServer_f(), CL_GetServerCommand(), CL_KeyEvent(), CL_PlayDemo_f(), CL_ReadyToSendPacket(), CL_ServerStatus_f(), CL_SetCGameTime(), CL_SystemInfoChanged(), and CL_WritePacket(). |
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Definition at line 196 of file client.h. Referenced by CL_Disconnect(), CL_PacketEvent(), CL_Record_f(), CL_StopRecord_f(), and SCR_DrawDemoRecording(). |
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Definition at line 198 of file client.h. Referenced by CL_PacketEvent(), CL_ParseSnapshot(), CL_Record_f(), and CL_WritePacket(). |
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Definition at line 183 of file client.h. Referenced by CL_Disconnect(), and CL_ParseDownload(). |
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Definition at line 187 of file client.h. Referenced by CL_BeginDownload(), and CL_ParseDownload(). |
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Definition at line 188 of file client.h. Referenced by CL_BeginDownload(), and CL_ParseDownload(). |
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Definition at line 190 of file client.h. Referenced by CL_InitDownloads(), and CL_NextDownload(). |
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Definition at line 185 of file client.h. Referenced by CL_BeginDownload(), CL_Disconnect(), and CL_ParseDownload(). |
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Definition at line 191 of file client.h. Referenced by CL_DownloadsComplete(), and CL_NextDownload(). |
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Definition at line 189 of file client.h. Referenced by CL_ParseDownload(). |
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Definition at line 184 of file client.h. Referenced by CL_BeginDownload(), CL_Disconnect(), CL_ParseDownload(), and CL_ReadyToSendPacket(). |
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Definition at line 199 of file client.h. Referenced by CL_PlayDemo_f(), and CL_SetCGameTime(). |
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Definition at line 179 of file client.h. Referenced by CL_GetServerCommand(), and CL_InitCGame(). |
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Definition at line 153 of file client.h. Referenced by CL_ConnectionlessPacket(), CL_MapLoading(), CL_ReadyToSendPacket(), and CL_WritePacket(). |
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Definition at line 154 of file client.h. Referenced by CL_CheckTimeout(), CL_DisconnectPacket(), CL_PacketEvent(), and CL_ReadDemoMessage(). |
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Definition at line 207 of file client.h. Referenced by CL_ConnectionlessPacket(), CL_DisconnectPacket(), CL_PacketEvent(), CL_ParseSnapshot(), CL_Rcon_f(), CL_ReadyToSendPacket(), and CL_WritePacket(). |
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Definition at line 166 of file client.h. Referenced by CL_AddReliableCommand(), CL_ParseServerMessage(), and CL_WritePacket(). |
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Definition at line 167 of file client.h. Referenced by CL_AddReliableCommand(), CL_ChangeReliableCommand(), CL_Netchan_Decode(), and CL_WritePacket(). |
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Definition at line 165 of file client.h. Referenced by CL_AddReliableCommand(), CL_ChangeReliableCommand(), CL_ParseServerMessage(), CL_Record_f(), and CL_WritePacket(). |
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Definition at line 156 of file client.h. Referenced by CL_CheckForResend(), CL_Connect_f(), CL_ConnectionlessPacket(), and CL_MapLoading(). |
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Definition at line 180 of file client.h. Referenced by CL_GetServerCommand(), CL_Netchan_Encode(), CL_ParseCommandString(), and CL_WritePacket(). |
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Definition at line 178 of file client.h. Referenced by CL_GetServerCommand(), CL_ParseCommandString(), CL_ParseGamestate(), CL_ParseSnapshot(), CL_Record_f(), and CL_WritePacket(). |
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Definition at line 159 of file client.h. Referenced by CL_Connect_f(), CL_ConnectionlessPacket(), CL_MapLoading(), and GetClientState(). |
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Definition at line 175 of file client.h. Referenced by CL_InitCGame(), CL_PacketEvent(), CL_ParseSnapshot(), CL_ReadDemoMessage(), CL_Record_f(), CL_WriteDemoMessage(), and CL_WritePacket(). |
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Definition at line 195 of file client.h. Referenced by CL_Record_f(), CL_StopRecord_f(), and SCR_DrawDemoRecording(). |
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Definition at line 204 of file client.h. Referenced by CL_FirstSnapshot(), and CL_SetCGameTime(). |
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Definition at line 202 of file client.h. Referenced by CL_DemoCompleted(), and CL_SetCGameTime(). |
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Definition at line 203 of file client.h. Referenced by CL_DemoCompleted(), and CL_SetCGameTime(). |
1.3.9.1