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clientConnection_t Struct Reference

#include <client.h>

Collaboration diagram for clientConnection_t:

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Data Fields

int challenge
int checksumFeed
int clientNum
int connectPacketCount
int connectTime
fileHandle_t demofile
char demoName [MAX_QPATH]
qboolean demoplaying
qboolean demorecording
qboolean demowaiting
fileHandle_t download
int downloadBlock
int downloadCount
char downloadList [MAX_INFO_STRING]
char downloadName [MAX_OSPATH]
int downloadNumber
qboolean downloadRestart
int downloadSize
char downloadTempName [MAX_OSPATH]
qboolean firstDemoFrameSkipped
int lastExecutedServerCommand
int lastPacketSentTime
int lastPacketTime
netchan_t netchan
int reliableAcknowledge
char reliableCommands [MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS]
int reliableSequence
netadr_t serverAddress
char serverCommands [MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS]
int serverCommandSequence
char serverMessage [MAX_STRING_TOKENS]
int serverMessageSequence
qboolean spDemoRecording
int timeDemoBaseTime
int timeDemoFrames
int timeDemoStart

Field Documentation

int challenge
 

Definition at line 161 of file client.h.

Referenced by CL_CheckForResend(), CL_ConnectionlessPacket(), CL_Netchan_Decode(), and CL_Netchan_Encode().

int checksumFeed
 

Definition at line 162 of file client.h.

Referenced by CL_DownloadsComplete(), CL_ParseGamestate(), CL_Record_f(), CL_Vid_Restart_f(), and CL_WritePacket().

int clientNum
 

Definition at line 152 of file client.h.

Referenced by CL_InitCGame(), CL_ParseGamestate(), and CL_Record_f().

int connectPacketCount
 

Definition at line 158 of file client.h.

Referenced by CL_CheckForResend(), CL_Connect_f(), CL_ConnectionlessPacket(), CL_ParseGamestate(), and GetClientState().

int connectTime
 

Definition at line 157 of file client.h.

Referenced by CL_CheckForResend(), CL_Connect_f(), CL_ConnectionlessPacket(), and CL_MapLoading().

fileHandle_t demofile
 

Definition at line 200 of file client.h.

Referenced by CL_Disconnect(), CL_PlayDemo_f(), CL_ReadDemoMessage(), CL_Record_f(), CL_StopRecord_f(), CL_WriteDemoMessage(), and SCR_DrawDemoRecording().

char demoName[MAX_QPATH]
 

Definition at line 194 of file client.h.

Referenced by CL_PlayDemo_f(), CL_Record_f(), and SCR_DrawDemoRecording().

qboolean demoplaying
 

Definition at line 197 of file client.h.

Referenced by CL_AdjustTimeDelta(), CL_CGameRendering(), CL_CheckForResend(), CL_ForwardCommandToServer(), CL_ForwardToServer_f(), CL_GetServerCommand(), CL_KeyEvent(), CL_PlayDemo_f(), CL_ReadyToSendPacket(), CL_ServerStatus_f(), CL_SetCGameTime(), CL_SystemInfoChanged(), and CL_WritePacket().

qboolean demorecording
 

Definition at line 196 of file client.h.

Referenced by CL_Disconnect(), CL_PacketEvent(), CL_Record_f(), CL_StopRecord_f(), and SCR_DrawDemoRecording().

qboolean demowaiting
 

Definition at line 198 of file client.h.

Referenced by CL_PacketEvent(), CL_ParseSnapshot(), CL_Record_f(), and CL_WritePacket().

fileHandle_t download
 

Definition at line 183 of file client.h.

Referenced by CL_Disconnect(), and CL_ParseDownload().

int downloadBlock
 

Definition at line 187 of file client.h.

Referenced by CL_BeginDownload(), and CL_ParseDownload().

int downloadCount
 

Definition at line 188 of file client.h.

Referenced by CL_BeginDownload(), and CL_ParseDownload().

char downloadList[MAX_INFO_STRING]
 

Definition at line 190 of file client.h.

Referenced by CL_InitDownloads(), and CL_NextDownload().

char downloadName[MAX_OSPATH]
 

Definition at line 185 of file client.h.

Referenced by CL_BeginDownload(), CL_Disconnect(), and CL_ParseDownload().

int downloadNumber
 

Definition at line 186 of file client.h.

qboolean downloadRestart
 

Definition at line 191 of file client.h.

Referenced by CL_DownloadsComplete(), and CL_NextDownload().

int downloadSize
 

Definition at line 189 of file client.h.

Referenced by CL_ParseDownload().

char downloadTempName[MAX_OSPATH]
 

Definition at line 184 of file client.h.

Referenced by CL_BeginDownload(), CL_Disconnect(), CL_ParseDownload(), and CL_ReadyToSendPacket().

qboolean firstDemoFrameSkipped
 

Definition at line 199 of file client.h.

Referenced by CL_PlayDemo_f(), and CL_SetCGameTime().

int lastExecutedServerCommand
 

Definition at line 179 of file client.h.

Referenced by CL_GetServerCommand(), and CL_InitCGame().

int lastPacketSentTime
 

Definition at line 153 of file client.h.

Referenced by CL_ConnectionlessPacket(), CL_MapLoading(), CL_ReadyToSendPacket(), and CL_WritePacket().

int lastPacketTime
 

Definition at line 154 of file client.h.

Referenced by CL_CheckTimeout(), CL_DisconnectPacket(), CL_PacketEvent(), and CL_ReadDemoMessage().

netchan_t netchan
 

Definition at line 207 of file client.h.

Referenced by CL_ConnectionlessPacket(), CL_DisconnectPacket(), CL_PacketEvent(), CL_ParseSnapshot(), CL_Rcon_f(), CL_ReadyToSendPacket(), and CL_WritePacket().

int reliableAcknowledge
 

Definition at line 166 of file client.h.

Referenced by CL_AddReliableCommand(), CL_ParseServerMessage(), and CL_WritePacket().

char reliableCommands[MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS]
 

Definition at line 167 of file client.h.

Referenced by CL_AddReliableCommand(), CL_ChangeReliableCommand(), CL_Netchan_Decode(), and CL_WritePacket().

int reliableSequence
 

Definition at line 165 of file client.h.

Referenced by CL_AddReliableCommand(), CL_ChangeReliableCommand(), CL_ParseServerMessage(), CL_Record_f(), and CL_WritePacket().

netadr_t serverAddress
 

Definition at line 156 of file client.h.

Referenced by CL_CheckForResend(), CL_Connect_f(), CL_ConnectionlessPacket(), and CL_MapLoading().

char serverCommands[MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS]
 

Definition at line 180 of file client.h.

Referenced by CL_GetServerCommand(), CL_Netchan_Encode(), CL_ParseCommandString(), and CL_WritePacket().

int serverCommandSequence
 

Definition at line 178 of file client.h.

Referenced by CL_GetServerCommand(), CL_ParseCommandString(), CL_ParseGamestate(), CL_ParseSnapshot(), CL_Record_f(), and CL_WritePacket().

char serverMessage[MAX_STRING_TOKENS]
 

Definition at line 159 of file client.h.

Referenced by CL_Connect_f(), CL_ConnectionlessPacket(), CL_MapLoading(), and GetClientState().

int serverMessageSequence
 

Definition at line 175 of file client.h.

Referenced by CL_InitCGame(), CL_PacketEvent(), CL_ParseSnapshot(), CL_ReadDemoMessage(), CL_Record_f(), CL_WriteDemoMessage(), and CL_WritePacket().

qboolean spDemoRecording
 

Definition at line 195 of file client.h.

Referenced by CL_Record_f(), CL_StopRecord_f(), and SCR_DrawDemoRecording().

int timeDemoBaseTime
 

Definition at line 204 of file client.h.

Referenced by CL_FirstSnapshot(), and CL_SetCGameTime().

int timeDemoFrames
 

Definition at line 202 of file client.h.

Referenced by CL_DemoCompleted(), and CL_SetCGameTime().

int timeDemoStart
 

Definition at line 203 of file client.h.

Referenced by CL_DemoCompleted(), and CL_SetCGameTime().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 18:58:59 2005 for Quake III Arena by  doxygen 1.3.9.1