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cvar_s Struct Reference

#include <q_shared.h>

Collaboration diagram for cvar_s:

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Data Fields

int flags
cvar_shashNext
int integer
char * latchedString
int modificationCount
qboolean modified
char * name
cvar_snext
char * resetString
char * string
float value

Field Documentation

int flags
 

Definition at line 959 of file q_shared.h.

Referenced by Com_StartupVariable(), Cvar_Get(), Cvar_InfoString(), Cvar_InfoString_Big(), Cvar_List_f(), Cvar_Restart_f(), Cvar_Set2(), Cvar_SetA_f(), Cvar_SetCheatState(), Cvar_SetS_f(), Cvar_SetU_f(), and Cvar_WriteVariables().

struct cvar_s* hashNext
 

Definition at line 965 of file q_shared.h.

Referenced by Cvar_FindVar(), and Cvar_Get().

int integer
 

Definition at line 963 of file q_shared.h.

Referenced by AssertCvarRange(), BotDrawDebugPolygons(), CIN_PlayCinematic(), CIN_UploadCinematic(), CL_AdjustTimeDelta(), CL_CheckTimeout(), CL_CheckUserinfo(), CL_Connect_f(), CL_ConsolePrint(), CL_CreateCmd(), CL_DemoCompleted(), CL_Disconnect(), CL_FlushMemory(), CL_Frame(), CL_GetServerCommand(), CL_InitDownloads(), CL_JoystickMove(), CL_KeyMove(), CL_MapLoading(), CL_MouseMove(), CL_ParsePacketEntities(), CL_ParseServerMessage(), CL_ParseSnapshot(), CL_ReadyToSendPacket(), CL_RequestAuthorization(), CL_RequestMotd(), CL_SendCmd(), CL_ServerStatus(), CL_SetCGameTime(), CL_StartHunkUsers(), CL_Vid_Restart_f(), CL_WritePacket(), CM_AreasConnected(), CM_DrawDebugSurface(), CM_TestInLeaf(), CM_TracePointThroughPatchCollide(), CM_TraceThroughLeaf(), CM_TraceThroughPatchCollide(), CM_WriteAreaBits(), Cmd_ExecuteString(), Com_DPrintf(), Com_Error(), Com_EventLoop(), Com_Frame(), Com_GetRealEvent(), Com_Init(), Com_InitHunkMemory(), Com_InitJournaling(), Com_InitZoneMemory(), Com_ModifyMsec(), Com_Printf(), Com_RunAndTimeServerPacket(), ComputeStageIteratorFunc(), Con_Close(), Con_DrawNotify(), ConWndProc(), CreateGameWindow(), Cvar_Get(), Cvar_Set2(), Cvar_Update(), Cvar_VariableIntegerValue(), DoRailDiscs(), DrawMultitextured(), FinishShader(), FS_FOpenFileAppend(), FS_FOpenFileRead(), FS_FOpenFileWrite(), FS_ListFilteredFiles(), FS_ReadFile(), FS_Rename(), FS_SetRestrictions(), FS_SV_FOpenFileRead(), FS_SV_FOpenFileWrite(), FS_SV_Rename(), GetPixelAttributes(), GfxInfo_f(), GL_Bind(), GL_BindMultitexture(), GL_CheckErrors(), GLimp_ChangeMode(), GLimp_EndFrame(), GLimp_Init(), GLimp_SetGamma(), GLimp_SetMode(), GLImp_Toggle_Renderer_f(), GLW_ChoosePFD(), GLW_CreateWindow(), GLW_InitDriver(), GLW_InitExtensions(), GLW_LoadOpenGL(), GLW_SetMode(), GLW_StartDriverAndSetMode(), IN_ActivateMouse(), IN_MLookUp(), IN_StartupJoystick(), IN_StartupMIDI(), IN_StartupMouse(), MainWndProc(), MidiInfo_f(), MidiInProc(), MSG_ReadDeltaEntity(), MSG_ReadDeltaPlayerstate(), NET_Config(), NET_OpenIP(), NET_OpenIPX(), NET_OpenSocks(), NET_SendPacket(), NET_Sleep(), Netchan_Process(), Netchan_Transmit(), Netchan_TransmitNextFragment(), ParseFace(), ParseFlare(), ParseMesh(), ParseTriSurf(), processEvent(), processSystemDefinedEvent(), QGL_EnableLogging(), QGL_Init(), R_AddEntitySurfaces(), R_AddMD3Surfaces(), R_AddWorldSurfaces(), R_ColorShiftLightingBytes(), R_ComputeLOD(), R_CullGrid(), R_CullLocalBox(), R_CullPointAndRadius(), R_CullSurface(), R_DebugGraphics(), R_DrawElements(), R_FindShader(), R_GetModeInfo(), R_Init(), R_InitCommandBuffers(), R_IssueRenderCommands(), R_LoadEntities(), R_LoadLightmaps(), R_MarkLeaves(), R_MipMap(), R_MirrorViewBySurface(), R_PerformanceCounters(), R_RecursiveWorldNode(), R_SetColorMappings(), R_SetupEntityLighting(), R_SortDrawSurfs(), R_ToggleSmpFrame(), RB_AddDlightFlares(), RB_BeginDrawingView(), RB_DrawBuffer(), RB_DrawSun(), RB_EndSurface(), RB_ExecuteRenderCommands(), RB_IterateStagesGeneric(), RB_RenderFlares(), RB_ShadowFinish(), RB_ShowImages(), RB_StageIteratorGeneric(), RB_StageIteratorLightmappedMultitexture(), RB_StageIteratorSky(), RB_StageIteratorVertexLitTexture(), RB_SurfaceRailCore(), RB_SwapBuffers(), RE_BeginFrame(), RE_RegisterFont(), RE_RegisterShaderFromImage(), RE_RenderScene(), RE_StretchRaw(), S_AddLoopingSound(), S_Init(), S_StartSound(), S_TransferPaintBuffer(), S_Update(), SCR_DrawDebugGraph(), SCR_DrawScreenField(), SCR_UpdateScreen(), sendEventForCharacter(), ShaderForShaderNum(), SHOWNET(), SND_setup(), SNDDMA_Init(), SV_AddOperatorCommands(), SV_Ban_f(), SV_BanNum_f(), SV_BotAllocateClient(), SV_BotFreeClient(), SV_BoundMaxClients(), SV_CalcPings(), SV_ChangeMaxClients(), SV_CheckPaused(), SV_CheckTimeouts(), SV_ClientCommand(), SV_ConSay_f(), SV_DirectConnect(), SV_DropClient(), SV_DumpUser_f(), SV_FinalMessage(), SV_Frame(), SV_GameDropClient(), SV_GameSendServerCommand(), SV_GetPlayerByName(), SV_GetPlayerByNum(), SV_GetUsercmd(), SV_GetUserinfo(), SV_InitGameProgs(), SV_InitGameVM(), SV_Kick_f(), SV_KickNum_f(), SV_Map_f(), SV_MapRestart_f(), SV_MasterHeartbeat(), SV_PacketEvent(), SV_RateMsec(), SV_SendClientMessages(), SV_SendMessageToClient(), SV_SendServerCommand(), SV_SetConfigstring(), SV_SetUserinfo(), SV_Shutdown(), SV_SpawnServer(), SV_Startup(), SV_Status_f(), SV_UserinfoChanged(), SV_UserMove(), SV_VerifyPaks_f(), SV_WriteDownloadToClient(), SV_WriteSnapshotToClient(), SVC_Info(), SVC_Status(), Sys_ConsoleInput(), Sys_DisplayToUse(), Sys_GetEvent(), Sys_GetMatchingDisplayMode(), Sys_Hide(), Sys_InitInput(), Sys_ProcessMouseMovedEvent(), Sys_QueEvent(), Sys_ShutdownInput(), Sys_StartMouseInput(), Sys_StopMouseInput(), Upload32(), VM_LoadSymbols(), WG_CheckHardwareGamma(), and WinMain().

char* latchedString
 

Definition at line 958 of file q_shared.h.

Referenced by Cvar_Command(), Cvar_Get(), Cvar_Restart_f(), Cvar_Set2(), Cvar_SetCheatState(), and Cvar_WriteVariables().

int modificationCount
 

Definition at line 961 of file q_shared.h.

Referenced by Cvar_Get(), Cvar_Set2(), and Cvar_Update().

qboolean modified
 

Definition at line 960 of file q_shared.h.

Referenced by Com_Frame(), Com_Init(), Cvar_Get(), Cvar_Set2(), FS_ConditionalRestart(), FS_Startup(), GLimp_EndFrame(), GLimp_Init(), GLW_InitExtensions(), GLW_StartDriverAndSetMode(), GLW_StartOpenGL(), IN_Startup(), MainWndProc(), NET_GetCvars(), R_MarkLeaves(), RE_BeginFrame(), SV_BoundMaxClients(), SV_MapRestart_f(), SV_MasterHeartbeat(), and SV_SpawnServer().

char* name
 

Definition at line 955 of file q_shared.h.

Referenced by AssertCvarRange(), Com_Init(), Cvar_Command(), Cvar_CommandCompletion(), Cvar_FindVar(), Cvar_Get(), Cvar_InfoString(), Cvar_InfoString_Big(), Cvar_List_f(), Cvar_Restart_f(), Cvar_SetCheatState(), and Cvar_WriteVariables().

struct cvar_s* next
 

Definition at line 964 of file q_shared.h.

Referenced by Cvar_CommandCompletion(), Cvar_Get(), Cvar_InfoString(), Cvar_InfoString_Big(), Cvar_List_f(), Cvar_Restart_f(), Cvar_SetCheatState(), and Cvar_WriteVariables().

char* resetString
 

Definition at line 957 of file q_shared.h.

Referenced by Cvar_Command(), Cvar_Get(), Cvar_Restart_f(), Cvar_Set2(), and Cvar_SetCheatState().

char* string
 

Definition at line 956 of file q_shared.h.

Referenced by BotDrawDebugPolygons(), CL_FirstSnapshot(), CL_Rcon_f(), CL_RequestMotd(), CLUI_GetCDKey(), CLUI_SetCDKey(), Com_WriteConfiguration(), Cvar_Command(), Cvar_Get(), Cvar_InfoString(), Cvar_InfoString_Big(), Cvar_List_f(), Cvar_Restart_f(), Cvar_Set2(), Cvar_SetCheatState(), Cvar_Update(), Cvar_VariableString(), Cvar_VariableStringBuffer(), Cvar_WriteVariables(), FS_FileExists(), FS_FOpenFileAppend(), FS_FOpenFileRead(), FS_FOpenFileWrite(), FS_GetModList(), FS_InitFilesystem(), FS_Rename(), FS_Restart(), FS_Startup(), FS_SV_FileExists(), FS_SV_FOpenFileRead(), FS_SV_FOpenFileWrite(), FS_SV_Rename(), GfxInfo_f(), GL_SetDefaultState(), GLimp_EndFrame(), GLimp_Init(), GLW_SetMode(), GLW_StartOpenGL(), NET_OpenIP(), NET_OpenSocks(), QGL_EnableLogging(), RE_BeginFrame(), SNDDMA_GetDMAPos(), SNDDMA_Init(), SV_DirectConnect(), SV_GetChallenge(), SV_MasterHeartbeat(), SV_Status_f(), SVC_Info(), and SVC_RemoteCommand().

float value
 

Definition at line 962 of file q_shared.h.

Referenced by AssertCvarRange(), CIN_RunCinematic(), CL_AdjustAngles(), CL_AdjustTimeDelta(), CL_CheckTimeout(), CL_Frame(), CL_JoystickMove(), CL_MouseMove(), CL_ScaledMilliseconds(), CM_DrawDebugSurface(), Com_EventLoop(), Com_Frame(), Com_ModifyMsec(), Con_DrawNotify(), Con_RunConsole(), Cvar_Get(), Cvar_Set2(), Cvar_Update(), Cvar_VariableValue(), GLimp_SetGamma(), GLW_InitExtensions(), GLW_SetMode(), GLW_StartDriverAndSetMode(), HandleEvents(), IN_ActivateMouse(), IN_DeactivateMouse(), IN_Init(), IN_JoyMove(), IN_StartupMIDI(), install_grabs(), LodErrorForVolume(), NET_Init(), NET_OpenIP(), R_ComputeLOD(), R_GetModeInfo(), R_SetColorMappings(), R_SetupEntityLightingGrid(), R_SetupProjection(), R_SubdividePatchToGrid(), RB_RenderFlare(), RB_StageIteratorGeneric(), RB_SurfaceFlare(), RB_SurfaceRailRings(), RB_TestFlare(), RoQ_init(), RoQInterrupt(), S_GetSoundtime(), S_PaintChannels(), S_Update_(), S_UpdateBackgroundTrack(), SNDDMA_Init(), SV_DirectConnect(), SV_RankBegin(), SV_RankEnd(), SV_RankJoinGameCBF(), SV_RankNewGameCBF(), SV_RankQuit(), SV_RankUserValidate(), Sys_ConsoleInput(), Sys_ConsoleInputInit(), Sys_InitInput(), uninstall_grabs(), and XLateKey().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 19:41:58 2005 for Quake III Arena by  doxygen 1.3.9.1