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dlight_s Struct Reference

#include <tr_local.h>


Data Fields

int additive
vec3_t color
vec3_t origin
float radius
vec3_t transformed


Field Documentation

int additive
 

Definition at line 66 of file tr_local.h.

Referenced by ProjectDlightTexture(), and RE_AddDynamicLightToScene().

vec3_t color
 

Definition at line 62 of file tr_local.h.

Referenced by ProjectDlightTexture(), R_SetupEntityLighting(), RB_AddDlightFlares(), and RE_AddDynamicLightToScene().

vec3_t origin
 

Definition at line 61 of file tr_local.h.

Referenced by R_DlightFace(), R_DlightGrid(), R_DlightTrisurf(), R_RecursiveWorldNode(), R_SetupEntityLighting(), R_TransformDlights(), RB_AddDlightFlares(), and RE_AddDynamicLightToScene().

float radius
 

Definition at line 63 of file tr_local.h.

Referenced by ProjectDlightTexture(), R_DlightBmodel(), R_DlightFace(), R_DlightGrid(), R_DlightTrisurf(), R_RecursiveWorldNode(), R_SetupEntityLighting(), and RE_AddDynamicLightToScene().

vec3_t transformed
 

Definition at line 65 of file tr_local.h.

Referenced by ProjectDlightTexture(), R_DlightBmodel(), and R_TransformDlights().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 19:51:42 2005 for Quake III Arena by  doxygen 1.3.9.1