#include <tr_local.h>
Data Fields | |
| int | additive |
| vec3_t | color |
| vec3_t | origin |
| float | radius |
| vec3_t | transformed |
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Definition at line 66 of file tr_local.h. Referenced by ProjectDlightTexture(), and RE_AddDynamicLightToScene(). |
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Definition at line 62 of file tr_local.h. Referenced by ProjectDlightTexture(), R_SetupEntityLighting(), RB_AddDlightFlares(), and RE_AddDynamicLightToScene(). |
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Definition at line 61 of file tr_local.h. Referenced by R_DlightFace(), R_DlightGrid(), R_DlightTrisurf(), R_RecursiveWorldNode(), R_SetupEntityLighting(), R_TransformDlights(), RB_AddDlightFlares(), and RE_AddDynamicLightToScene(). |
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Definition at line 63 of file tr_local.h. Referenced by ProjectDlightTexture(), R_DlightBmodel(), R_DlightFace(), R_DlightGrid(), R_DlightTrisurf(), R_RecursiveWorldNode(), R_SetupEntityLighting(), and RE_AddDynamicLightToScene(). |
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Definition at line 65 of file tr_local.h. Referenced by ProjectDlightTexture(), R_DlightBmodel(), and R_TransformDlights(). |
1.3.9.1