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dshader_t Struct Reference

#include <qfiles.h>


Data Fields

int contentFlags
char shader [MAX_QPATH]
int surfaceFlags


Field Documentation

int contentFlags
 

Definition at line 398 of file qfiles.h.

Referenced by CMod_LoadBrushes(), CMod_LoadPatches(), CMod_LoadShaders(), EmitShader(), SwapBSPFile(), VL_WindingAreaOutsideBrushes(), and VS_WindingAreaOutsideBrushes().

char shader
 

Definition at line 396 of file qfiles.h.

Referenced by ShaderForShaderNum().

int surfaceFlags
 

Definition at line 397 of file qfiles.h.

Referenced by CMod_LoadBrushSides(), CMod_LoadPatches(), CMod_LoadShaders(), EmitShader(), FindSkyBrushes(), ParseMesh(), SwapBSPFile(), VL_CreateSkyLights(), and VS_CreateSkyLights().


The documentation for this struct was generated from the following files:
Generated on Thu Aug 25 19:51:51 2005 for Quake III Arena by  doxygen 1.3.9.1