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glstate_t Struct Reference

#include <tr_local.h>


Data Fields

int currenttextures [2]
int currenttmu
int faceCulling
qboolean finishCalled
unsigned long glStateBits
int texEnv [2]


Field Documentation

int currenttextures[2]
 

Definition at line 825 of file tr_local.h.

Referenced by GL_Bind(), GL_BindMultitexture(), and R_DeleteTextures().

int currenttmu
 

Definition at line 826 of file tr_local.h.

Referenced by GL_Bind(), GL_SelectTexture(), GL_TexEnv(), and R_ArrayElementDiscrete().

int faceCulling
 

Definition at line 829 of file tr_local.h.

Referenced by GL_Cull(), and RB_BeginDrawingView().

qboolean finishCalled
 

Definition at line 827 of file tr_local.h.

Referenced by RB_BeginDrawingView(), RB_SwapBuffers(), RB_TestFlare(), and RE_BeginFrame().

unsigned long glStateBits
 

Definition at line 830 of file tr_local.h.

Referenced by GL_SetDefaultState(), and GL_State().

int texEnv[2]
 

Definition at line 828 of file tr_local.h.

Referenced by GL_TexEnv().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 19:52:34 2005 for Quake III Arena by  doxygen 1.3.9.1