
Data Fields | |
| int | always_tracelight |
| int | always_vlight |
| int | always_vsound |
| mesh_t * | detailMesh |
| mesh_t * | detailMesh |
| lFacet_t * | facets |
| lFacet_t * | facets |
| vec3_t | maxs |
| vec3_t | mins |
| mutex_t * | mutex |
| mutex_t * | mutex |
| int | numFacets |
| int | numvolumes |
| vec3_t | origin |
| qboolean | patch |
| float | radius |
| shaderInfo_t * | shader |
| shaderInfo_t * | shader |
| qboolean | trisoup |
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Definition at line 126 of file soundv.c. Referenced by VL_InitSurfacesForTesting(), VL_LightSurfaceWithVolume(), VS_InitSurfacesForTesting(), and VS_LightSurfaceWithVolume(). |
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Definition at line 125 of file lightv.c. Referenced by VL_InitSurfacesForTesting(), and VL_LightSurfaceWithVolume(). |
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Definition at line 127 of file soundv.c. Referenced by VS_InitSurfacesForTesting(), and VS_LightSurfaceWithVolume(). |
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Definition at line 119 of file lightv.c. Referenced by VL_CalcVisibleLightmapPixelArea(), VL_FacetsForPatch(), VL_LightSurfaceWithVolume(), VL_SurfaceRadiosity(), VS_CalcVisibleLightmapPixelArea(), VS_FacetsForPatch(), VS_LightSurfaceWithVolume(), and VS_SurfaceRadiosity(). |
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Definition at line 121 of file lightv.c. Referenced by VL_InitSurfacesForTesting(), VL_LightSurfaceWithVolume(), VL_SurfaceRadiosity(), VS_InitSurfacesForTesting(), VS_LightSurfaceWithVolume(), and VS_SurfaceRadiosity(). |
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Definition at line 124 of file soundv.c. Referenced by VL_InitSurfacesForTesting(), VL_LightSurfaceWithVolume(), VL_LightWorld(), VS_InitSurfacesForTesting(), VS_LightSurfaceWithVolume(), and VS_LightWorld(). |
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Definition at line 115 of file soundv.c. Referenced by VL_FindAdjacentSurface(), VL_R_FloodLight(), VS_FindAdjacentSurface(), and VS_R_FloodLight(). |
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Definition at line 117 of file soundv.c. Referenced by VL_FacetsForPatch(), VL_FacetsForTriangleSurface(), VL_FindAdjacentSurface(), VL_R_FloodLight(), VS_FacetsForPatch(), VS_FacetsForTriangleSurface(), VS_FindAdjacentSurface(), and VS_R_FloodLight(). |
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Definition at line 116 of file soundv.c. Referenced by VL_FindAdjacentSurface(), VL_R_FloodLight(), VS_FindAdjacentSurface(), and VS_R_FloodLight(). |
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Definition at line 120 of file lightv.c. Referenced by VL_FacetsForPatch(), VL_FacetsForTriangleSurface(), VL_GetFilter(), VL_R_CastLightAtSurface(), VL_R_FloodLight(), VS_FacetsForPatch(), VS_FacetsForTriangleSurface(), VS_GetFilter(), VS_R_CastLightAtSurface(), and VS_R_FloodLight(). |
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Definition at line 118 of file soundv.c. Referenced by VL_FacetsForPatch(), VL_FacetsForTriangleSurface(), VL_FindAdjacentSurface(), VL_R_FloodLight(), VL_SmoothenLightmapEdges(), VS_FacetsForPatch(), VS_FacetsForTriangleSurface(), VS_FindAdjacentSurface(), VS_R_FloodLight(), and VS_SmoothenLightmapEdges(). |
1.3.9.1