#include <q_shared.h>
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| int | ammo [MAX_WEAPONS] |
| int | bobCycle |
| int | clientNum |
| int | commandTime |
| int | damageCount |
| int | damageEvent |
| int | damagePitch |
| int | damageYaw |
| int | delta_angles [3] |
| int | eFlags |
| int | entityEventSequence |
| int | eventParms [MAX_PS_EVENTS] |
| int | events [MAX_PS_EVENTS] |
| int | eventSequence |
| int | externalEvent |
| int | externalEventParm |
| int | externalEventTime |
| int | generic1 |
| vec3_t | grapplePoint |
| int | gravity |
| int | groundEntityNum |
| int | jumppad_ent |
| int | jumppad_frame |
| int | legsAnim |
| int | legsTimer |
| int | loopSound |
| int | movementDir |
| vec3_t | origin |
| int | persistant [MAX_PERSISTANT] |
| int | ping |
| int | pm_flags |
| int | pm_time |
| int | pm_type |
| int | pmove_framecount |
| int | powerups [MAX_POWERUPS] |
| int | speed |
| int | stats [MAX_STATS] |
| int | torsoAnim |
| int | torsoTimer |
| vec3_t | velocity |
| vec3_t | viewangles |
| int | viewheight |
| int | weapon |
| int | weaponstate |
| int | weaponTime |
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Definition at line 1204 of file q_shared.h. Referenced by Add_Ammo(), BG_CanItemBeGrabbed(), BotUpdateInventory(), CG_CheckAmmo(), CG_DrawPlayerAmmoValue(), CG_DrawStatusBar(), CG_DrawWeaponSelect(), CG_GetValue(), CG_TouchItem(), CG_WeaponSelectable(), ClientTimerActions(), Cmd_Give_f(), MSG_ReadDeltaPlayerstate(), MSG_WriteDeltaPlayerstate(), Pickup_Weapon(), PM_Weapon(), and PmoveSingle(). |
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Definition at line 1151 of file q_shared.h. Referenced by CG_CalcViewValues(), CG_InterpolatePlayerState(), PM_CrashLand(), and PM_Footsteps(). |
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Definition at line 1149 of file q_shared.h. Referenced by CG_DrawDisconnect(), CG_PredictPlayerState(), CL_ParseSnapshot(), ClientEndFrame(), ClientThink_real(), Pmove(), and PmoveSingle(). |
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Definition at line 1199 of file q_shared.h. Referenced by CG_TransitionPlayerState(), and P_DamageFeedback(). |
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Definition at line 1196 of file q_shared.h. Referenced by CG_TransitionPlayerState(), and P_DamageFeedback(). |
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Definition at line 1198 of file q_shared.h. Referenced by CG_TransitionPlayerState(), and P_DamageFeedback(). |
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Definition at line 1197 of file q_shared.h. Referenced by CG_TransitionPlayerState(), and P_DamageFeedback(). |
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Definition at line 1160 of file q_shared.h. Referenced by BotAI(), BotUpdateInput(), G_MoverPush(), G_TryPushingEntity(), IN_CenterView(), PM_UpdateViewAngles(), and SetClientViewAngle(). |
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Definition at line 1214 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), and SendPendingPredictableEvents(). |
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Definition at line 1182 of file q_shared.h. Referenced by BG_AddPredictableEventToPlayerstate(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckChangedPredictableEvents(), and CG_CheckPlayerstateEvents(). |
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Definition at line 1181 of file q_shared.h. Referenced by BG_AddPredictableEventToPlayerstate(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckChangedPredictableEvents(), CG_CheckPlayerstateEvents(), ClientEvents(), and SendPendingPredictableEvents(). |
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Definition at line 1184 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BotCheckSnapshot(), CG_CheckPlayerstateEvents(), G_AddEvent(), G_RunFrame(), and SendPendingPredictableEvents(). |
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Definition at line 1185 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BotCheckSnapshot(), CG_CheckPlayerstateEvents(), and G_AddEvent(). |
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Definition at line 1186 of file q_shared.h. Referenced by G_AddEvent(). |
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Definition at line 1206 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BotUpdateInventory(), CG_DrawStatusBar(), CG_HarvesterSkulls(), ClientEvents(), Team_CheckHurtCarrier(), and Team_FragBonuses(). |
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Definition at line 1176 of file q_shared.h. Referenced by G_MissileImpact(), PM_GrappleMove(), and Weapon_HookThink(). |
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Definition at line 1158 of file q_shared.h. Referenced by ClientThink_real(), PM_CrashLand(), PM_SlideMove(), PM_WalkMove(), and PM_WaterJumpMove(). |
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Definition at line 1163 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BotSetupForMovement(), CG_PredictPlayerState(), PM_CheckJump(), PM_CorrectAllSolid(), PM_Footsteps(), PM_GroundTrace(), and PM_GroundTraceMissed(). |
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Definition at line 1208 of file q_shared.h. Referenced by BG_TouchJumpPad(), CG_TouchTriggerPrediction(), and G_TouchTriggers(). |
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Definition at line 1213 of file q_shared.h. Referenced by BG_TouchJumpPad(), CG_TouchTriggerPrediction(), and G_TouchTriggers(). |
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Definition at line 1166 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), PM_ContinueLegsAnim(), and PM_StartLegsAnim(). |
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Definition at line 1165 of file q_shared.h. Referenced by PM_ContinueLegsAnim(), PM_CrashLand(), PM_DropTimers(), PM_ForceLegsAnim(), and PM_StartLegsAnim(). |
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Definition at line 1207 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), and G_SetClientSound(). |
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Definition at line 1171 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), and PM_SetMovementDir(). |
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Definition at line 1211 of file q_shared.h. Referenced by ClientSpawn(), and SV_CalcPings(). |
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Definition at line 1153 of file q_shared.h. Referenced by BotSetupForMovement(), G_Damage(), PM_CheckWaterJump(), PM_DropTimers(), PM_GroundTrace(), PM_SlideMove(), PM_WaterJumpMove(), and TeleportPlayer(). |
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Definition at line 1212 of file q_shared.h. Referenced by BG_AddPredictableEventToPlayerstate(), BG_TouchJumpPad(), CG_TouchTriggerPrediction(), G_TouchTriggers(), and Pmove(). |
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Definition at line 1159 of file q_shared.h. Referenced by ClientThink_real(), PM_CmdScale(), PM_WalkMove(), PM_WaterMove(), and SpectatorThink(). |
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Definition at line 1169 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), PM_ContinueTorsoAnim(), and PM_StartTorsoAnim(). |
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Definition at line 1168 of file q_shared.h. Referenced by PM_Animate(), PM_ContinueTorsoAnim(), and PM_DropTimers(). |
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Definition at line 1193 of file q_shared.h. Referenced by BotAI(), BotAimAtEnemy(), BotCheckAttack(), BotSetupForMovement(), CalcMuzzlePoint(), CalcMuzzlePointOrigin(), CG_CalcMuzzlePoint(), CG_OffsetFirstPersonView(), CG_OffsetThirdPersonView(), CG_TransitionPlayerState(), PM_CheckDuck(), PM_NoclipMove(), PM_SetWaterLevel(), and SV_BuildClientSnapshot(). |
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Definition at line 1190 of file q_shared.h. Referenced by BotAimAtEnemy(), BotChooseWeapon(), CG_AddPlayerWeapon(), CG_DrawStatusBar(), PM_BeginWeaponChange(), PM_FinishWeaponChange(), PM_TorsoAnimation(), and PM_Weapon(). |
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Definition at line 1157 of file q_shared.h. Referenced by CG_AddPlayerWeapon(), CG_DrawStatusBar(), ClientThink_real(), PM_BeginWeaponChange(), PM_FinishWeaponChange(), and PM_Weapon(). |
1.3.9.1