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pml_t Struct Reference

#include <bg_local.h>

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Data Fields

vec3_t forward
float frametime
qboolean groundPlane
trace_t groundTrace
float impactSpeed
int msec
vec3_t previous_origin
vec3_t previous_velocity
int previous_waterlevel
vec3_t right
vec3_t up
qboolean walking

Field Documentation

vec3_t forward
 

Definition at line 40 of file bg_local.h.

Referenced by PM_AirMove(), PM_CheckWaterJump(), PM_FlyMove(), PM_GrappleMove(), PM_NoclipMove(), PM_WalkMove(), PM_WaterMove(), and PmoveSingle().

float frametime
 

Definition at line 41 of file bg_local.h.

Referenced by PM_Accelerate(), PM_Friction(), PM_NoclipMove(), PM_SlideMove(), PM_WalkMove(), PM_WaterJumpMove(), and PmoveSingle().

qboolean groundPlane
 

Definition at line 46 of file bg_local.h.

Referenced by PM_AirMove(), PM_CheckJump(), PM_CorrectAllSolid(), PM_GrappleMove(), PM_GroundTrace(), PM_GroundTraceMissed(), PM_SlideMove(), and PM_WaterMove().

trace_t groundTrace
 

Definition at line 47 of file bg_local.h.

Referenced by PM_AirMove(), PM_CorrectAllSolid(), PM_CrashLand(), PM_FootstepForSurface(), PM_Friction(), PM_GroundTrace(), PM_SlideMove(), PM_WalkMove(), and PM_WaterMove().

float impactSpeed
 

Definition at line 49 of file bg_local.h.

Referenced by PM_SlideMove().

int msec
 

Definition at line 43 of file bg_local.h.

Referenced by PM_DropTimers(), PM_Footsteps(), PM_Weapon(), and PmoveSingle().

vec3_t previous_origin
 

Definition at line 51 of file bg_local.h.

Referenced by PM_CrashLand(), and PmoveSingle().

vec3_t previous_velocity
 

Definition at line 52 of file bg_local.h.

Referenced by PM_CrashLand(), PM_GroundTrace(), and PmoveSingle().

int previous_waterlevel
 

Definition at line 53 of file bg_local.h.

Referenced by PM_WaterEvents(), and PmoveSingle().

vec3_t right
 

Definition at line 40 of file bg_local.h.

Referenced by PM_AirMove(), PM_FlyMove(), PM_NoclipMove(), PM_WalkMove(), PM_WaterMove(), and PmoveSingle().

vec3_t up
 

Definition at line 40 of file bg_local.h.

Referenced by PmoveSingle().

qboolean walking
 

Definition at line 45 of file bg_local.h.

Referenced by PM_CheckJump(), PM_CorrectAllSolid(), PM_DeadMove(), PM_Friction(), PM_GroundTrace(), PM_GroundTraceMissed(), and PmoveSingle().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 19:57:48 2005 for Quake III Arena by  doxygen 1.3.9.1