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q3_dbrushside_t Struct Reference

#include <q3files.h>


Data Fields

int planeNum
int shaderNum


Field Documentation

int planeNum
 

Definition at line 319 of file q3files.h.

Referenced by Q3_BrushSideWinding(), Q3_BSPBrushToMapBrush(), and Q3_FindVisibleBrushSides().

int shaderNum
 

Definition at line 320 of file q3files.h.

Referenced by Q3_BSPBrushToMapBrush().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 19:58:12 2005 for Quake III Arena by  doxygen 1.3.9.1