#include <tr_public.h>
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| void(* | AddAdditiveLightToScene )(const vec3_t org, float intensity, float r, float g, float b) |
| void(* | AddLightToScene )(const vec3_t org, float intensity, float r, float g, float b) |
| void(* | AddPolyToScene )(qhandle_t hShader, int numVerts, const polyVert_t *verts, int num) |
| void(* | AddRefEntityToScene )(const refEntity_t *re) |
| void(* | BeginFrame )(stereoFrame_t stereoFrame) |
| void(* | BeginRegistration )(glconfig_t *config) |
| void(* | ClearScene )(void) |
| void(* | DrawStretchPic )(float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader) |
| void(* | DrawStretchRaw )(int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) |
| void(* | EndFrame )(int *frontEndMsec, int *backEndMsec) |
| void(* | EndRegistration )(void) |
| qboolean(* | GetEntityToken )(char *buffer, int size) |
| qboolean(* | inPVS )(const vec3_t p1, const vec3_t p2) |
| int(* | LerpTag )(orientation_t *tag, qhandle_t model, int startFrame, int endFrame, float frac, const char *tagName) |
| int(* | LightForPoint )(vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir) |
| void(* | LoadWorld )(const char *name) |
| int(* | MarkFragments )(int numPoints, const vec3_t *points, const vec3_t projection, int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer) |
| void(* | ModelBounds )(qhandle_t model, vec3_t mins, vec3_t maxs) |
| void(* | RegisterFont )(const char *fontName, int pointSize, fontInfo_t *font) |
| qhandle_t(* | RegisterModel )(const char *name) |
| qhandle_t(* | RegisterShader )(const char *name) |
| qhandle_t(* | RegisterShaderNoMip )(const char *name) |
| qhandle_t(* | RegisterSkin )(const char *name) |
| void(* | RemapShader )(const char *oldShader, const char *newShader, const char *offsetTime) |
| void(* | RenderScene )(const refdef_t *fd) |
| void(* | SetColor )(const float *rgba) |
| void(* | SetWorldVisData )(const byte *vis) |
| void(* | Shutdown )(qboolean destroyWindow) |
| void(* | UploadCinematic )(int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) |
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Referenced by CL_CgameSystemCalls(), and GetRefAPI(). |
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Referenced by CL_CgameSystemCalls(), CL_UISystemCalls(), and GetRefAPI(). |
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Referenced by CL_CgameSystemCalls(), CL_UISystemCalls(), and GetRefAPI(). |
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Referenced by CL_CgameSystemCalls(), CL_UISystemCalls(), and GetRefAPI(). |
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Referenced by GetRefAPI(), and SCR_DrawScreenField(). |
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Referenced by CL_InitRenderer(), and GetRefAPI(). |
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Referenced by CL_CgameSystemCalls(), CL_UISystemCalls(), and GetRefAPI(). |
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Referenced by CIN_DrawCinematic(), and GetRefAPI(). |
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Referenced by GetRefAPI(), and SCR_UpdateScreen(). |
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Referenced by CL_InitCGame(), and GetRefAPI(). |
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Referenced by CL_CgameSystemCalls(), and GetRefAPI(). |
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Referenced by CL_CgameSystemCalls(), and GetRefAPI(). |
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Referenced by CL_CgameSystemCalls(), CL_UISystemCalls(), and GetRefAPI(). |
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Referenced by CL_CgameSystemCalls(), and GetRefAPI(). |
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Referenced by CL_CgameSystemCalls(), and GetRefAPI(). |
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Referenced by CL_CgameSystemCalls(), and GetRefAPI(). |
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Referenced by CL_CgameSystemCalls(), CL_UISystemCalls(), and GetRefAPI(). |
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Referenced by CL_CgameSystemCalls(), CL_UISystemCalls(), and GetRefAPI(). |
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Referenced by CL_CgameSystemCalls(), CL_UISystemCalls(), and GetRefAPI(). |
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Referenced by CL_CgameSystemCalls(), CL_InitRenderer(), GetRefAPI(), and SCR_DrawNamedPic(). |
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Referenced by CL_CgameSystemCalls(), CL_UISystemCalls(), and GetRefAPI(). |
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Referenced by CL_CgameSystemCalls(), CL_UISystemCalls(), and GetRefAPI(). |
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Referenced by CL_CgameSystemCalls(), CL_UISystemCalls(), and GetRefAPI(). |
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Referenced by CL_CgameSystemCalls(), CL_UISystemCalls(), and GetRefAPI(). |
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Referenced by GetRefAPI(). |
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Referenced by CL_ShutdownAll(), CL_ShutdownRef(), and GetRefAPI(). |
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Referenced by CIN_UploadCinematic(), and GetRefAPI(). |
1.3.9.1