#include <shaders.h>
Data Fields | |
| qboolean | autosprite |
| vec3_t | averageColor |
| char | backShader [MAX_QPATH] |
| float | backsplashDistance |
| float | backsplashFraction |
| vec3_t | color |
| int | contents |
| char | editorimage [MAX_QPATH] |
| char | flareShader [MAX_QPATH] |
| qboolean | forceSunLight |
| qboolean | forceTraceLight |
| qboolean | forceVLight |
| qboolean | globalTexture |
| qboolean | hasPasses |
| int | height |
| qboolean | lightFilter |
| char | lightimage [MAX_QPATH] |
| int | lightmapSampleSize |
| float | lightSubdivide |
| qboolean | notjunc |
| qboolean | noVertexShadows |
| qboolean | patchShadows |
| byte * | pixels |
| char | shader [MAX_QPATH] |
| float | subdivisions |
| vec3_t | sunDirection |
| vec3_t | sunLight |
| int | surfaceFlags |
| qboolean | twoSided |
| int | value |
| float | vertexScale |
| qboolean | vertexShadows |
| int | width |
|
|
Definition at line 44 of file shaders.h. Referenced by ClipSidesIntoTree(), CreateSurfaceLights(), FixTJunctions(), ParseShaderFile(), SubdivideDrawSurfs(), VL_CreateFakeSurfaceLights(), and VS_CreateFakeSurfaceLights(). |
|
|
Definition at line 60 of file shaders.h. Referenced by LoadShaderImage(). |
|
|
Definition at line 30 of file shaders.h. Referenced by ParseShaderFile(). |
|
|
Definition at line 35 of file shaders.h. Referenced by AllocShaderInfo(), ParseShaderFile(), SubdivideAreaLight(), VL_SubdivideAreaLight(), and VS_SubdivideAreaLight(). |
|
|
Definition at line 34 of file shaders.h. Referenced by AllocShaderInfo(), ParseShaderFile(), SubdivideAreaLight(), VL_SubdivideAreaLight(), and VS_SubdivideAreaLight(). |
|
|
Definition at line 59 of file shaders.h. Referenced by CreateFlareSurface(), CreateSurfaceLights(), LoadShaderImage(), SubdivideAreaLight(), VL_CreateFakeSurfaceLights(), VL_SubdivideAreaLight(), VS_CreateFakeSurfaceLights(), and VS_SubdivideAreaLight(). |
|
|
Definition at line 27 of file shaders.h. Referenced by AllocShaderInfo(), ClipSidesIntoTree(), EmitShader(), FogDrawSurfs(), InitSurfacesForTesting(), ParseRawBrush(), ParseShaderFile(), SubdivideAreaLight(), VL_InitSurfacesForTesting(), VL_R_CastLightAtSurface(), VL_SubdivideAreaLight(), VS_InitSurfacesForTesting(), VS_R_CastLightAtSurface(), and VS_SubdivideAreaLight(). |
|
|
Definition at line 57 of file shaders.h. Referenced by LoadShaderImage(), and ParseShaderFile(). |
|
|
Definition at line 31 of file shaders.h. Referenced by CreateFlareSurface(), FilterDrawsurfsIntoTree(), and ParseShaderFile(). |
|
|
Definition at line 53 of file shaders.h. Referenced by AllocShaderInfo(), ParseShaderFile(), TraceLtm(), TriSoupLightingThread(), and VertexLightingThread(). |
|
|
Definition at line 48 of file shaders.h. Referenced by AllocShaderInfo(), ParseShaderFile(), VL_DoForcedTraceLight(), VL_InitSurfacesForTesting(), VS_DoForcedTraceLight(), and VS_InitSurfacesForTesting(). |
|
|
Definition at line 49 of file shaders.h. Referenced by AllocShaderInfo(), ParseShaderFile(), VL_DoForcedTraceLight(), VL_InitSurfacesForTesting(), VS_DoForcedTraceLight(), and VS_InitSurfacesForTesting(). |
|
|
Definition at line 41 of file shaders.h. Referenced by ChopFaceByBrush(), DrawSurfaceForSide(), and ParseShaderFile(). |
|
|
Definition at line 39 of file shaders.h. Referenced by ParseShaderFile(). |
|
|
Definition at line 62 of file shaders.h. Referenced by ChopFaceByBrush(), DrawSurfaceForSide(), EmitTerrainVerts(), EmitTerrainVerts2(), FilterTrace(), LoadShaderImage(), SetFacetFilter(), VL_GetFilter(), and VS_GetFilter(). |
|
|
|
|
|
Definition at line 58 of file shaders.h. Referenced by LoadShaderImage(), and ParseShaderFile(). |
|
|
Definition at line 37 of file shaders.h. Referenced by AllocateLightmapForPatch(), AllocateLightmapForSurface(), AllocShaderInfo(), ParseShaderFile(), TraceLtm(), VL_FacetsForPatch(), VL_LightmapMatrixFromPoints(), VS_FacetsForPatch(), and VS_LightmapMatrixFromPoints(). |
|
|
Definition at line 36 of file shaders.h. Referenced by CreateSurfaceLights(), ParseShaderFile(), VL_CreateFakeSurfaceLights(), and VS_CreateFakeSurfaceLights(). |
|
|
Definition at line 54 of file shaders.h. Referenced by AllocShaderInfo(), FixTJunctions(), and ParseShaderFile(). |
|
|
Definition at line 52 of file shaders.h. Referenced by AllocShaderInfo(), ParseShaderFile(), TraceLtm(), and TriSoupLightingThread(). |
|
|
Definition at line 50 of file shaders.h. Referenced by AllocShaderInfo(), ParseShaderFile(), and TraceLtm(). |
|
|
Definition at line 63 of file shaders.h. Referenced by FilterTrace(), LoadShaderImage(), SetFacetFilter(), VL_GetFilter(), and VS_GetFilter(). |
|
|
Definition at line 25 of file shaders.h. Referenced by EmitBrushes(), EmitFlareSurf(), EmitModelSurf(), EmitPatchSurf(), EmitPlanarSurf(), FogDrawSurfs(), LayerForShader(), LoadShaderImage(), ParseShaderFile(), SetTerrainTextures(), and ShaderInfoForShader(). |
|
|
Definition at line 33 of file shaders.h. Referenced by ParseShaderFile(), and SubdivideDrawSurfs(). |
|
|
Definition at line 66 of file shaders.h. Referenced by FindSkyBrushes(), ParseShaderFile(), VL_CreateSkyLights(), and VS_CreateSkyLights(). |
|
|
Definition at line 65 of file shaders.h. Referenced by FindSkyBrushes(), ParseShaderFile(), VL_CreateSkyLights(), and VS_CreateSkyLights(). |
|
|
|
Definition at line 43 of file shaders.h. Referenced by CreateSurfaceLights(), ParseShaderFile(), VL_CreateFakeSurfaceLights(), VL_R_FloodLight(), VS_CreateFakeSurfaceLights(), and VS_R_FloodLight(). |
|
|
Definition at line 28 of file shaders.h. Referenced by CreateSurfaceLights(), ParseRawBrush(), ParseShaderFile(), SubdivideAreaLight(), VL_CreateFakeSurfaceLights(), VL_SubdivideAreaLight(), VS_CreateFakeSurfaceLights(), and VS_SubdivideAreaLight(). |
|
|
Definition at line 55 of file shaders.h. Referenced by AllocShaderInfo(), ParseShaderFile(), TraceLtm(), and VertexLightingThread(). |
|
|
Definition at line 51 of file shaders.h. Referenced by AllocShaderInfo(), ParseShaderFile(), TraceLtm(), and VertexLightingThread(). |
|
|
Definition at line 62 of file shaders.h. Referenced by ChopFaceByBrush(), DrawSurfaceForSide(), EmitTerrainVerts(), EmitTerrainVerts2(), FilterTrace(), LoadShaderImage(), SetFacetFilter(), ShaderInfoForShader(), VL_GetFilter(), and VS_GetFilter(). |
1.3.9.1