#include <tr_local.h>
Collaboration diagram for shaderStage_t:

Data Fields | |
| qboolean | active |
| acff_t | adjustColorsForFog |
| alphaGen_t | alphaGen |
| waveForm_t | alphaWave |
| textureBundle_t | bundle [NUM_TEXTURE_BUNDLES] |
| byte | constantColor [4] |
| qboolean | isDetail |
| colorGen_t | rgbGen |
| waveForm_t | rgbWave |
| unsigned | stateBits |
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Definition at line 304 of file tr_local.h. Referenced by CollapseMultitexture(), CreateInternalShaders(), FinishShader(), GeneratePermanentShader(), ParseShader(), ParseStage(), R_FindShader(), RE_RegisterShaderFromImage(), and VertexLightingCollapse(). |
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Definition at line 318 of file tr_local.h. Referenced by ComputeColors(), and FinishShader(). |
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Definition at line 312 of file tr_local.h. Referenced by CollapseMultitexture(), ComputeColors(), ComputeStageIteratorFunc(), ParseStage(), R_FindShader(), RE_RegisterShaderFromImage(), and VertexLightingCollapse(). |
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Definition at line 311 of file tr_local.h. Referenced by ComputeColors(), and ParseStage(). |
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Definition at line 314 of file tr_local.h. Referenced by ComputeColors(), and ParseStage(). |
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Definition at line 320 of file tr_local.h. Referenced by FinishShader(), and ParseStage(). |
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Definition at line 309 of file tr_local.h. Referenced by CollapseMultitexture(), ComputeColors(), ComputeStageIteratorFunc(), ParseStage(), R_FindShader(), RE_RegisterShaderFromImage(), and VertexLightingCollapse(). |
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Definition at line 308 of file tr_local.h. Referenced by ComputeColors(), ParseStage(), and VertexLightingCollapse(). |
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Definition at line 316 of file tr_local.h. Referenced by CollapseMultitexture(), CreateInternalShaders(), DrawMultitextured(), FinishShader(), ParseStage(), R_FindShader(), RB_IterateStagesGeneric(), RB_StageIteratorVertexLitTexture(), RE_RegisterShaderFromImage(), and VertexLightingCollapse(). |
1.3.9.1