#include <tr_local.h>
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| color4ub_t | colors [SHADER_MAX_VERTEXES] |
| vec2_t | texcoords [NUM_TEXTURE_BUNDLES][SHADER_MAX_VERTEXES] |
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Definition at line 1262 of file tr_local.h. Referenced by ComputeColors(), R_ArrayElementDiscrete(), RB_FogPass(), RB_IterateStagesGeneric(), RB_StageIteratorGeneric(), and RB_StageIteratorVertexLitTexture(). |
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Definition at line 1263 of file tr_local.h. Referenced by ComputeTexCoords(), DrawMultitextured(), R_ArrayElementDiscrete(), RB_FogPass(), RB_IterateStagesGeneric(), and RB_StageIteratorGeneric(). |
1.3.9.1