Main Page | Class Hierarchy | Alphabetical List | Data Structures | Directories | File List | Data Fields | Globals

surfaceTest_t Struct Reference

#include <light.h>

Collaboration diagram for surfaceTest_t:

Collaboration graph
[legend]

Data Fields

cFacet_tfacets
vec3_t maxs
vec3_t mins
int numFacets
vec3_t origin
qboolean patch
float radius
shaderInfo_tshader

Field Documentation

cFacet_t* facets
 

Definition at line 99 of file light.h.

Referenced by CreateSurfaceLights(), FacetsForPatch(), FacetsForTriangleSurface(), and TraceAgainstSurface().

vec3_t maxs
 

Definition at line 92 of file light.h.

vec3_t mins
 

Definition at line 92 of file light.h.

int numFacets
 

Definition at line 98 of file light.h.

Referenced by CreateSurfaceLights(), FacetsForPatch(), FacetsForTriangleSurface(), and TraceAgainstSurface().

vec3_t origin
 

Definition at line 93 of file light.h.

Referenced by TraceAgainstSurface().

qboolean patch
 

Definition at line 96 of file light.h.

Referenced by FacetsForPatch(), FacetsForTriangleSurface(), and TraceLine().

float radius
 

Definition at line 94 of file light.h.

Referenced by TraceAgainstSurface().

shaderInfo_t* shader
 

Definition at line 101 of file light.h.

Referenced by FacetsForPatch(), FacetsForTriangleSurface(), and TraceAgainstSurface().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 20:00:34 2005 for Quake III Arena by  doxygen 1.3.9.1