#include <tr_local.h>
Collaboration diagram for trGlobals_t:

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Definition at line 910 of file tr_local.h. Referenced by IsMirror(), R_AddBrushModelSurfaces(), R_AddEntitySurfaces(), R_DlightBmodel(), and R_GetPortalOrientations(). |
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Definition at line 912 of file tr_local.h. Referenced by IsMirror(), R_AddEntitySurfaces(), R_AddPolygonSurfaces(), R_AddWorldSurfaces(), R_CullGrid(), and R_GetPortalOrientations(). |
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Definition at line 914 of file tr_local.h. Referenced by R_AddAnimSurfaces(), R_AddEntitySurfaces(), R_AddMD3Surfaces(), and R_ComputeLOD(). |
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Definition at line 892 of file tr_local.h. Referenced by CreateInternalShaders(), GL_Bind(), ParseSkyParms(), R_CreateDefaultImage(), and RB_StageIteratorSky(). |
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Definition at line 900 of file tr_local.h. Referenced by CreateInternalShaders(), GeneratePermanentShader(), ParseFace(), ParseFlare(), ParseMesh(), ParseTriSurf(), R_AddEntitySurfaces(), R_AddMD3Surfaces(), R_FindShader(), R_FindShaderByName(), R_GetShaderByHandle(), R_InitSkins(), R_RemapShader(), and ShaderForShaderNum(). |
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Definition at line 895 of file tr_local.h. Referenced by GL_Bind(), GL_BindMultitexture(), ProjectDlightTexture(), and R_CreateDlightImage(). |
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Definition at line 890 of file tr_local.h. Referenced by R_LoadVisibility(), and RE_SetWorldVisData(). |
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Definition at line 896 of file tr_local.h. |
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Definition at line 904 of file tr_local.h. Referenced by CreateExternalShaders(), and RB_RenderFlare(). |
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Definition at line 894 of file tr_local.h. Referenced by R_CreateFogImage(), and RB_FogPass(). |
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Definition at line 959 of file tr_local.h. Referenced by R_FogFactor(), and R_InitFogTable(). |
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Definition at line 878 of file tr_local.h. Referenced by GL_Bind(), GL_BindMultitexture(), R_RenderView(), R_SumOfUsedImages(), and RE_BeginFrame(). |
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Definition at line 885 of file tr_local.h. Referenced by R_RenderView(), RE_BeginFrame(), and RE_RenderScene(). |
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Definition at line 932 of file tr_local.h. Referenced by RE_EndFrame(), and RE_RenderScene(). |
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Definition at line 918 of file tr_local.h. Referenced by ComputeColors(), R_LoadFogs(), R_SetColorMappings(), R_SetupEntityLighting(), RB_CalcWaveColor(), RB_RenderFlare(), RB_StageIteratorSky(), and RE_StretchRaw(). |
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Definition at line 919 of file tr_local.h. Referenced by ComputeColors(), R_CreateBuiltinImages(), R_SetColorMappings(), and R_SetupEntityLighting(). |
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Definition at line 898 of file tr_local.h. Referenced by R_CreateBuiltinImages(). |
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Definition at line 942 of file tr_local.h. Referenced by GL_TextureMode(), R_CreateImage(), R_DeleteTextures(), R_ImageList_f(), R_SumOfUsedImages(), and RB_ShowImages(). |
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Definition at line 958 of file tr_local.h. Referenced by R_Init(), and TableForFunc(). |
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Definition at line 908 of file tr_local.h. Referenced by ParseStage(), R_FindShader(), R_LoadLightmaps(), and RE_RegisterShaderFromImage(). |
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Definition at line 938 of file tr_local.h. Referenced by R_AllocModel(), R_GetModelByHandle(), R_Modellist_f(), and RE_RegisterModel(). |
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Definition at line 941 of file tr_local.h. Referenced by GL_TextureMode(), R_CreateImage(), R_DeleteTextures(), R_ImageList_f(), R_SumOfUsedImages(), and RB_ShowImages(). |
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Definition at line 907 of file tr_local.h. Referenced by R_FindShader(), and R_LoadLightmaps(). |
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Definition at line 939 of file tr_local.h. Referenced by R_AllocModel(), R_GetModelByHandle(), R_ModelInit(), R_Modellist_f(), and RE_RegisterModel(). |
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Definition at line 947 of file tr_local.h. Referenced by CreateInternalShaders(), GeneratePermanentShader(), R_GetShaderByHandle(), R_ShaderList_f(), and SortNewShader(). |
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Definition at line 951 of file tr_local.h. Referenced by R_AddMD3Surfaces(), R_GetSkinByHandle(), R_InitSkins(), R_SkinList_f(), and RE_RegisterSkin(). |
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Definition at line 922 of file tr_local.h. Referenced by IsMirror(), R_AddEntitySurfaces(), R_CullLocalBox(), R_CullSurface(), R_DlightBmodel(), R_GetPortalOrientations(), R_LocalNormalToWorld(), R_LocalPointToWorld(), R_RotateForViewer(), R_WorldToLocal(), and SurfIsOffscreen(). |
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Definition at line 920 of file tr_local.h. Referenced by GfxInfo_f(), R_ColorShiftLightingBytes(), R_LevelShot(), R_SetColorMappings(), RB_TakeScreenshot(), and RB_TakeScreenshotJPEG(). |
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Definition at line 931 of file tr_local.h. Referenced by R_CullGrid(), R_CullModel(), R_DlightFace(), R_DlightGrid(), R_DlightSurface(), R_DlightTrisurf(), R_PerformanceCounters(), and R_RecursiveWorldNode(). |
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Definition at line 902 of file tr_local.h. Referenced by CreateExternalShaders(), and R_AddMD3Surfaces(). |
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Definition at line 875 of file tr_local.h. Referenced by R_SyncRenderThread(), RE_AddDynamicLightToScene(), RE_AddPolyToScene(), RE_AddRefEntityToScene(), RE_BeginFrame(), RE_BeginRegistration(), RE_EndFrame(), RE_RenderScene(), RE_SetColor(), RE_Shutdown(), RE_StretchPic(), and RE_StretchRaw(). |
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Definition at line 957 of file tr_local.h. Referenced by R_Init(), and TableForFunc(). |
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Definition at line 879 of file tr_local.h. Referenced by RE_RenderScene(). |
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Definition at line 893 of file tr_local.h. Referenced by ParseStage(), R_CreateBuiltinImages(), RE_StretchRaw(), and RE_UploadCinematic(). |
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Definition at line 948 of file tr_local.h. Referenced by GeneratePermanentShader(), R_AddMD3Surfaces(), R_GetShaderByHandle(), R_ShaderList_f(), and SortNewShader(). |
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Definition at line 901 of file tr_local.h. Referenced by CreateInternalShaders(), R_AddMD3Surfaces(), and RB_EndSurface(). |
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Definition at line 913 of file tr_local.h. Referenced by R_AddDrawSurf(), R_AddEntitySurfaces(), R_AddPolygonSurfaces(), and R_AddWorldSurfaces(). |
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Definition at line 954 of file tr_local.h. Referenced by LerpMeshVertexes(), R_Init(), R_SetupEntityLightingGrid(), RB_CalcBulgeVertexes(), RB_CalcRotateTexCoords(), RB_CalcTurbulentTexCoords(), and TableForFunc(). |
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Definition at line 952 of file tr_local.h. Referenced by R_GetSkinByHandle(), R_InitSkins(), R_SkinList_f(), and RE_RegisterSkin(). |
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Definition at line 883 of file tr_local.h. Referenced by FixRenderCommandList(), R_DlightBmodel(), R_DlightFace(), R_DlightGrid(), R_DlightTrisurf(), R_GetCommandBuffer(), R_IssueRenderCommands(), R_ToggleSmpFrame(), RE_AddDynamicLightToScene(), RE_AddPolyToScene(), RE_AddRefEntityToScene(), and RE_RenderScene(). |
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Definition at line 949 of file tr_local.h. Referenced by GeneratePermanentShader(), R_DecomposeSort(), R_ShaderList_f(), and SortNewShader(). |
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Definition at line 955 of file tr_local.h. Referenced by R_Init(), and TableForFunc(). |
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Definition at line 929 of file tr_local.h. Referenced by ParseShader(), R_SetupEntityLighting(), RB_DrawSun(), and RE_LoadWorldMap(). |
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Definition at line 928 of file tr_local.h. Referenced by ParseShader(). |
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Definition at line 905 of file tr_local.h. Referenced by CreateExternalShaders(), and RB_DrawSun(). |
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Definition at line 956 of file tr_local.h. Referenced by R_Init(), and TableForFunc(). |
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Definition at line 926 of file tr_local.h. Referenced by R_MarkLeaves(), R_PerformanceCounters(), and RE_BeginRegistration(). |
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Definition at line 880 of file tr_local.h. Referenced by R_AddWorldSurface(), R_BoxSurfaces_r(), R_MarkFragments(), and R_RenderView(). |
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Definition at line 877 of file tr_local.h. Referenced by R_MarkLeaves(), and R_RecursiveWorldNode(). |
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Definition at line 897 of file tr_local.h. Referenced by DrawNormals(), DrawTris(), ParseStage(), R_CreateBuiltinImages(), R_DebugGraphics(), R_FindShader(), RB_IterateStagesGeneric(), RB_ShadowFinish(), RB_ShadowTessEnd(), RB_SurfaceAxis(), RB_SurfaceBeam(), and RE_RegisterShaderFromImage(). |
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Definition at line 911 of file tr_local.h. Referenced by Autosprite2Deform(), AutospriteDeform(), and RB_RenderDrawSurfList(). |
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Definition at line 887 of file tr_local.h. Referenced by RE_LoadWorldMap(). |
1.3.9.1