#include <q_shared.h>
Collaboration diagram for trace_t:

Data Fields | |
| qboolean | allsolid |
| brush_t * | brush |
| int | contents |
| float | dist |
| vec3_t | endpos |
| int | entityNum |
| face_t * | face |
| vec3_t | filter |
| float | fraction |
| vec3_t | hit |
| float | hitFraction |
| qboolean | passSolid |
| cplane_t | plane |
| qboolean | selected |
| qboolean | startsolid |
| int | surfaceFlags |
| terrainFace_t * | terraface |
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Definition at line 42 of file SELECT.H. Referenced by Drag_Begin(), Drag_Setup(), Select_Ray(), and UpdateTarget(). |
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Definition at line 1027 of file q_shared.h. Referenced by BotImport_Trace(), CM_TestBoxInBrush(), CM_TestInLeaf(), CM_Trace(), CM_TraceThroughBrush(), CM_TraceThroughPatch(), CM_TraceThroughSphere(), CM_TraceThroughVerticalCylinder(), and weapon_railgun_fire(). |
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Definition at line 45 of file SELECT.H. Referenced by Test_Ray(). |
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Definition at line 1028 of file q_shared.h. Referenced by BotAI_Trace(), BotImport_EntityTrace(), BotImport_Trace(), CG_ClipMoveToEntities(), CG_ScanForCrosshairEntity(), CG_Trace(), G_BounceItem(), G_MissileImpact(), PM_GroundTrace(), PM_SlideMove(), SV_ClipMoveToEntities(), SV_ClipToEntity(), SV_Trace(), ValidBloodPool(), and weapon_railgun_fire(). |
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Definition at line 43 of file SELECT.H. Referenced by Drag_Begin(), Drag_Setup(), and Select_Ray(). |
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Definition at line 106 of file light.h. Referenced by LightingAtSample(), SunToPoint(), and TraceLine(). |
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Definition at line 109 of file light.h. Referenced by SunToPoint(), TraceLine(), and TraceLine_r(). |
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Definition at line 110 of file light.h. Referenced by TraceLine(). |
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Definition at line 111 of file light.h. Referenced by LightContributionToPoint(), LightingAtSample(), TraceLine(), and TraceLine_r(). |
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Definition at line 46 of file SELECT.H. Referenced by Drag_Setup(), and Select_Ray(). |
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Definition at line 1026 of file q_shared.h. Referenced by BotAI_Trace(), BotImport_EntityTrace(), BotImport_Trace(), CM_TraceThroughBrush(), CM_TraceThroughPatch(), G_MissileImpact(), PM_CrashLand(), PM_FootstepForSurface(), PM_Friction(), PM_WalkMove(), and weapon_railgun_fire(). |
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1.3.9.1