#include <ui_public.h>
Data Fields | |
| int | clientNum |
| int | connectPacketCount |
| connstate_t | connState |
| char | messageString [MAX_STRING_CHARS] |
| char | servername [MAX_STRING_CHARS] |
| char | updateInfoString [MAX_STRING_CHARS] |
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Definition at line 31 of file ui_public.h. Referenced by GetClientState(), InGame_MenuInit(), UI_BuildPlayerList(), UI_TeamOrdersMenu_BuildBotList(), and UI_TeamOrdersMenu_f(). |
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Definition at line 30 of file ui_public.h. Referenced by GetClientState(), and UI_DrawConnectScreen(). |
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Definition at line 29 of file ui_public.h. Referenced by GetClientState(), Options_MenuInit(), UI_ConfirmMenu_Style(), UI_DrawConnectScreen(), UI_Message(), and UI_ResetMenu(). |
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Definition at line 34 of file ui_public.h. Referenced by GetClientState(), and UI_DrawConnectScreen(). |
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Definition at line 32 of file ui_public.h. Referenced by GetClientState(), and UI_DrawConnectScreen(). |
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Definition at line 33 of file ui_public.h. Referenced by GetClientState(), and UI_DrawConnectScreen(). |
1.3.9.1