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uiClientState_t Struct Reference

#include <ui_public.h>


Data Fields

int clientNum
int connectPacketCount
connstate_t connState
char messageString [MAX_STRING_CHARS]
char servername [MAX_STRING_CHARS]
char updateInfoString [MAX_STRING_CHARS]


Field Documentation

int clientNum
 

Definition at line 31 of file ui_public.h.

Referenced by GetClientState(), InGame_MenuInit(), UI_BuildPlayerList(), UI_TeamOrdersMenu_BuildBotList(), and UI_TeamOrdersMenu_f().

int connectPacketCount
 

Definition at line 30 of file ui_public.h.

Referenced by GetClientState(), and UI_DrawConnectScreen().

connstate_t connState
 

Definition at line 29 of file ui_public.h.

Referenced by GetClientState(), Options_MenuInit(), UI_ConfirmMenu_Style(), UI_DrawConnectScreen(), UI_Message(), and UI_ResetMenu().

char messageString[MAX_STRING_CHARS]
 

Definition at line 34 of file ui_public.h.

Referenced by GetClientState(), and UI_DrawConnectScreen().

char servername[MAX_STRING_CHARS]
 

Definition at line 32 of file ui_public.h.

Referenced by GetClientState(), and UI_DrawConnectScreen().

char updateInfoString[MAX_STRING_CHARS]
 

Definition at line 33 of file ui_public.h.

Referenced by GetClientState(), and UI_DrawConnectScreen().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 20:01:44 2005 for Quake III Arena by  doxygen 1.3.9.1