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00023 #include "tr_local.h"
00024
00025 int r_firstSceneDrawSurf;
00026
00027 int r_numdlights;
00028 int r_firstSceneDlight;
00029
00030 int r_numentities;
00031 int r_firstSceneEntity;
00032
00033 int r_numpolys;
00034 int r_firstScenePoly;
00035
00036 int r_numpolyverts;
00037
00038
00039
00040
00041
00042
00043
00044
00045 void R_ToggleSmpFrame( void ) {
00046 if ( r_smp->integer ) {
00047
00048
00049 tr.smpFrame ^= 1;
00050 } else {
00051 tr.smpFrame = 0;
00052 }
00053
00054 backEndData[tr.smpFrame]->commands.used = 0;
00055
00056 r_firstSceneDrawSurf = 0;
00057
00058 r_numdlights = 0;
00059 r_firstSceneDlight = 0;
00060
00061 r_numentities = 0;
00062 r_firstSceneEntity = 0;
00063
00064 r_numpolys = 0;
00065 r_firstScenePoly = 0;
00066
00067 r_numpolyverts = 0;
00068 }
00069
00070
00071
00072
00073
00074
00075
00076
00077 void RE_ClearScene( void ) {
00078 r_firstSceneDlight = r_numdlights;
00079 r_firstSceneEntity = r_numentities;
00080 r_firstScenePoly = r_numpolys;
00081 }
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098 void R_AddPolygonSurfaces( void ) {
00099 int i;
00100 shader_t *sh;
00101 srfPoly_t *poly;
00102
00103 tr.currentEntityNum = ENTITYNUM_WORLD;
00104 tr.shiftedEntityNum = tr.currentEntityNum << QSORT_ENTITYNUM_SHIFT;
00105
00106 for ( i = 0, poly = tr.refdef.polys; i < tr.refdef.numPolys ; i++, poly++ ) {
00107 sh = R_GetShaderByHandle( poly->hShader );
00108 R_AddDrawSurf( ( void * )poly, sh, poly->fogIndex, qfalse );
00109 }
00110 }
00111
00112
00113
00114
00115
00116
00117
00118 void RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int numPolys ) {
00119 srfPoly_t *poly;
00120 int i, j;
00121 int fogIndex;
00122 fog_t *fog;
00123 vec3_t bounds[2];
00124
00125 if ( !tr.registered ) {
00126 return;
00127 }
00128
00129 if ( !hShader ) {
00130 ri.Printf( PRINT_WARNING, "WARNING: RE_AddPolyToScene: NULL poly shader\n");
00131 return;
00132 }
00133
00134 for ( j = 0; j < numPolys; j++ ) {
00135 if ( r_numpolyverts + numVerts > max_polyverts || r_numpolys >= max_polys ) {
00136
00137
00138
00139
00140
00141
00142 ri.Printf( PRINT_DEVELOPER, "WARNING: RE_AddPolyToScene: r_max_polys or r_max_polyverts reached\n");
00143 return;
00144 }
00145
00146 poly = &backEndData[tr.smpFrame]->polys[r_numpolys];
00147 poly->surfaceType = SF_POLY;
00148 poly->hShader = hShader;
00149 poly->numVerts = numVerts;
00150 poly->verts = &backEndData[tr.smpFrame]->polyVerts[r_numpolyverts];
00151
00152 Com_Memcpy( poly->verts, &verts[numVerts*j], numVerts * sizeof( *verts ) );
00153
00154 if ( glConfig.hardwareType == GLHW_RAGEPRO ) {
00155 poly->verts->modulate[0] = 255;
00156 poly->verts->modulate[1] = 255;
00157 poly->verts->modulate[2] = 255;
00158 poly->verts->modulate[3] = 255;
00159 }
00160
00161 r_numpolys++;
00162 r_numpolyverts += numVerts;
00163
00164
00165 if ( tr.world == NULL ) {
00166 fogIndex = 0;
00167 }
00168
00169 else if ( tr.world->numfogs == 1 ) {
00170 fogIndex = 0;
00171 } else {
00172
00173 VectorCopy( poly->verts[0].xyz, bounds[0] );
00174 VectorCopy( poly->verts[0].xyz, bounds[1] );
00175 for ( i = 1 ; i < poly->numVerts ; i++ ) {
00176 AddPointToBounds( poly->verts[i].xyz, bounds[0], bounds[1] );
00177 }
00178 for ( fogIndex = 1 ; fogIndex < tr.world->numfogs ; fogIndex++ ) {
00179 fog = &tr.world->fogs[fogIndex];
00180 if ( bounds[1][0] >= fog->bounds[0][0]
00181 && bounds[1][1] >= fog->bounds[0][1]
00182 && bounds[1][2] >= fog->bounds[0][2]
00183 && bounds[0][0] <= fog->bounds[1][0]
00184 && bounds[0][1] <= fog->bounds[1][1]
00185 && bounds[0][2] <= fog->bounds[1][2] ) {
00186 break;
00187 }
00188 }
00189 if ( fogIndex == tr.world->numfogs ) {
00190 fogIndex = 0;
00191 }
00192 }
00193 poly->fogIndex = fogIndex;
00194 }
00195 }
00196
00197
00198
00199
00200
00201
00202
00203
00204
00205
00206
00207 void RE_AddRefEntityToScene( const refEntity_t *ent ) {
00208 if ( !tr.registered ) {
00209 return;
00210 }
00211
00212 if ( r_numentities >= ENTITYNUM_WORLD ) {
00213 return;
00214 }
00215 if ( ent->reType < 0 || ent->reType >= RT_MAX_REF_ENTITY_TYPE ) {
00216 ri.Error( ERR_DROP, "RE_AddRefEntityToScene: bad reType %i", ent->reType );
00217 }
00218
00219 backEndData[tr.smpFrame]->entities[r_numentities].e = *ent;
00220 backEndData[tr.smpFrame]->entities[r_numentities].lightingCalculated = qfalse;
00221
00222 r_numentities++;
00223 }
00224
00225
00226
00227
00228
00229
00230
00231
00232 void RE_AddDynamicLightToScene( const vec3_t org, float intensity, float r, float g, float b, int additive ) {
00233 dlight_t *dl;
00234
00235 if ( !tr.registered ) {
00236 return;
00237 }
00238 if ( r_numdlights >= MAX_DLIGHTS ) {
00239 return;
00240 }
00241 if ( intensity <= 0 ) {
00242 return;
00243 }
00244
00245 if ( glConfig.hardwareType == GLHW_RIVA128 || glConfig.hardwareType == GLHW_PERMEDIA2 ) {
00246 return;
00247 }
00248 dl = &backEndData[tr.smpFrame]->dlights[r_numdlights++];
00249 VectorCopy (org, dl->origin);
00250 dl->radius = intensity;
00251 dl->color[0] = r;
00252 dl->color[1] = g;
00253 dl->color[2] = b;
00254 dl->additive = additive;
00255 }
00256
00257
00258
00259
00260
00261
00262
00263 void RE_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
00264 RE_AddDynamicLightToScene( org, intensity, r, g, b, qfalse );
00265 }
00266
00267
00268
00269
00270
00271
00272
00273 void RE_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
00274 RE_AddDynamicLightToScene( org, intensity, r, g, b, qtrue );
00275 }
00276
00277
00278
00279
00280
00281
00282
00283
00284
00285
00286
00287
00288 void RE_RenderScene( const refdef_t *fd ) {
00289 viewParms_t parms;
00290 int startTime;
00291
00292 if ( !tr.registered ) {
00293 return;
00294 }
00295 GLimp_LogComment( "====== RE_RenderScene =====\n" );
00296
00297 if ( r_norefresh->integer ) {
00298 return;
00299 }
00300
00301 startTime = ri.Milliseconds();
00302
00303 if (!tr.world && !( fd->rdflags & RDF_NOWORLDMODEL ) ) {
00304 ri.Error (ERR_DROP, "R_RenderScene: NULL worldmodel");
00305 }
00306
00307 Com_Memcpy( tr.refdef.text, fd->text, sizeof( tr.refdef.text ) );
00308
00309 tr.refdef.x = fd->x;
00310 tr.refdef.y = fd->y;
00311 tr.refdef.width = fd->width;
00312 tr.refdef.height = fd->height;
00313 tr.refdef.fov_x = fd->fov_x;
00314 tr.refdef.fov_y = fd->fov_y;
00315
00316 VectorCopy( fd->vieworg, tr.refdef.vieworg );
00317 VectorCopy( fd->viewaxis[0], tr.refdef.viewaxis[0] );
00318 VectorCopy( fd->viewaxis[1], tr.refdef.viewaxis[1] );
00319 VectorCopy( fd->viewaxis[2], tr.refdef.viewaxis[2] );
00320
00321 tr.refdef.time = fd->time;
00322 tr.refdef.rdflags = fd->rdflags;
00323
00324
00325
00326 tr.refdef.areamaskModified = qfalse;
00327 if ( ! (tr.refdef.rdflags & RDF_NOWORLDMODEL) ) {
00328 int areaDiff;
00329 int i;
00330
00331
00332 areaDiff = 0;
00333 for (i = 0 ; i < MAX_MAP_AREA_BYTES/4 ; i++) {
00334 areaDiff |= ((int *)tr.refdef.areamask)[i] ^ ((int *)fd->areamask)[i];
00335 ((int *)tr.refdef.areamask)[i] = ((int *)fd->areamask)[i];
00336 }
00337
00338 if ( areaDiff ) {
00339
00340 tr.refdef.areamaskModified = qtrue;
00341 }
00342 }
00343
00344
00345
00346
00347 tr.refdef.floatTime = tr.refdef.time * 0.001f;
00348
00349 tr.refdef.numDrawSurfs = r_firstSceneDrawSurf;
00350 tr.refdef.drawSurfs = backEndData[tr.smpFrame]->drawSurfs;
00351
00352 tr.refdef.num_entities = r_numentities - r_firstSceneEntity;
00353 tr.refdef.entities = &backEndData[tr.smpFrame]->entities[r_firstSceneEntity];
00354
00355 tr.refdef.num_dlights = r_numdlights - r_firstSceneDlight;
00356 tr.refdef.dlights = &backEndData[tr.smpFrame]->dlights[r_firstSceneDlight];
00357
00358 tr.refdef.numPolys = r_numpolys - r_firstScenePoly;
00359 tr.refdef.polys = &backEndData[tr.smpFrame]->polys[r_firstScenePoly];
00360
00361
00362
00363 if ( r_dynamiclight->integer == 0 ||
00364 r_vertexLight->integer == 1 ||
00365 glConfig.hardwareType == GLHW_PERMEDIA2 ) {
00366 tr.refdef.num_dlights = 0;
00367 }
00368
00369
00370
00371
00372
00373
00374 tr.frameSceneNum++;
00375 tr.sceneCount++;
00376
00377
00378
00379
00380
00381
00382
00383 Com_Memset( &parms, 0, sizeof( parms ) );
00384 parms.viewportX = tr.refdef.x;
00385 parms.viewportY = glConfig.vidHeight - ( tr.refdef.y + tr.refdef.height );
00386 parms.viewportWidth = tr.refdef.width;
00387 parms.viewportHeight = tr.refdef.height;
00388 parms.isPortal = qfalse;
00389
00390 parms.fovX = tr.refdef.fov_x;
00391 parms.fovY = tr.refdef.fov_y;
00392
00393 VectorCopy( fd->vieworg, parms.or.origin );
00394 VectorCopy( fd->viewaxis[0], parms.or.axis[0] );
00395 VectorCopy( fd->viewaxis[1], parms.or.axis[1] );
00396 VectorCopy( fd->viewaxis[2], parms.or.axis[2] );
00397
00398 VectorCopy( fd->vieworg, parms.pvsOrigin );
00399
00400 R_RenderView( &parms );
00401
00402
00403 r_firstSceneDrawSurf = tr.refdef.numDrawSurfs;
00404 r_firstSceneEntity = r_numentities;
00405 r_firstSceneDlight = r_numdlights;
00406 r_firstScenePoly = r_numpolys;
00407
00408 tr.frontEndMsec += ri.Milliseconds() - startTime;
00409 }