#include <afxwin.h>
#include <afxext.h>
#include <afxdisp.h>
#include <afxcmn.h>
#include "MainFrm.h"
#include "PrefsDlg.h"
#include "FindTextureDlg.h"
Include dependency graph for StdAfx.h:

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Go to the source code of this file.
Defines | |
| #define | AFX_STDAFX_H__330BBF08_731C_11D1_B539_00AA00A410FC__INCLUDED_ |
| #define | QR_4WAY 2 |
| #define | QR_QE4 1 |
| #define | QR_SPLIT 0 |
| #define | QR_SPLITZ 3 |
| #define | VC_EXTRALEAN |
Functions | |
| void | AcquirePath (int nCount, PFNPathCallback *pFunc) |
| void | AddProp (void) |
| void | AddSlash (CString &) |
| void | Brush_Print (brush_t *b) |
| int | BuildShortPathName (const char *pPath, char *pBuffer, int nBufferLen) |
| bool | ByeByeSurfaceDialog () |
| void | CheckBspProcess () |
| void | Clamp (float &f, int nClamp) |
| void | CleanUpEntities () |
| qboolean | ConfirmModified (void) |
| void | CSG_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back) |
| void | DLLBuildDone () |
| qboolean | DoColor (int iIndex) |
| BOOL | DoMru (HWND, WORD) |
| void | DoNewColor (int *i1, int *i2, int *i3) |
| void | DoPatchInspector () |
| void | DoProjectSettings () |
| bool | ExtractPath_and_Filename (const char *pPath, CString &strPath, CString &strFilename) |
| void | FindReplace (CString &strContents, const char *pTag, const char *pValue) |
| void | FindReplaceTextures (const char *pFind, const char *pReplace, bool bSelected, bool bForce) |
| void | HandlePopup (CWnd *pWindow, unsigned int uId) |
| BOOL | Init3Dfx () |
| bool | LoadWindowPlacement (HWND hwnd, const char *pName) |
| void | Map_ImportFile (char *filename) |
| void | Map_SaveSelected (char *pFilename) |
| void | Map_Snapshot () |
| void | MemFile_fprintf (CMemFile *pMemFile, const char *pText,...) |
| void | MFCCreate (HINSTANCE) |
| void | NewBSP (char *pCommandLine, HWND) |
| void | NewRAD (char *pCommandLine, HWND) |
| void | NewVIS (char *pCommandLine, HWND) |
| void | QE_CheckAutoSave () |
| void | QE_CountBrushesAndUpdateStatusBar () |
| qboolean | QE_SaveProject (const char *pProjectFile) |
| void | RunBsp (char *command) |
| void | RunScript (char *pBuffer) |
| void | RunScriptByName (char *, bool) |
| void | RunTools (char *pCommandLine, HWND, const char *) |
| void | SaveWindowPlacement (HWND hwnd, const char *pName) |
| BOOL | SaveWindowState (HWND hWnd, const char *pszName) |
| void | Select_GetTrueMid (vec3_t mid) |
| void | Select_RotateTexture (int amt) |
| void | Select_Scale (float x, float y, float z) |
| void | Select_ScaleTexture (int x, int y) |
| void | Select_ShiftTexture (int x, int y) |
| void | Texture_ShowDirectory (char *pPath, bool Linked=false) |
| void | TextureAxisFromPlane (plane_t *pln, vec3_t xv, vec3_t yv) |
| void | UpdatePatchInspector () |
| void | UpdateSurfaceDialog () |
| void | VectorRotate (vec3_t vIn, vec3_t vRotation, vec3_t vOrigin, vec3_t out) |
| void | VectorRotate (vec3_t va, vec3_t vb, vec3_t out) |
| void | WXY_Print () |
Variables | |
| char * | bsp_commands [256] |
| qtexture_t * | current_texture |
| entity_t * | edit_entity |
| bool | g_bClipMode |
| bool | g_bNewFace |
| bool | g_bPathMode |
| brush_t | g_brBackSplits |
| brush_t | g_brFrontSplits |
| bool | g_bRotateMode |
| bool | g_bScaleMode |
| bool | g_bScreenUpdates |
| bool | g_bSwitch |
| CClipPoint | g_Clip1 |
| CClipPoint | g_Clip2 |
| SCommandInfo | g_Commands [] |
| CFindTextureDlg & | g_dlgFind |
| HINSTANCE | g_hOpenGL32 |
| SKeyInfo | g_Keys [] |
| int | g_nBrushId |
| int | g_nCommandCount |
| int | g_nKeyCount |
| int | g_nScaleHow |
| CClipPoint | g_PathPoints [256] |
| CMainFrame * | g_pParentWnd |
| CPrefsDlg & | g_PrefsDlg |
| brush_t * | g_pSplitList |
| CString | g_strAppPath |
| CString | g_strProject |
| int | inspector_mode |
| qtexture_t * | notexture |
| qboolean | region_active |
| z_t | z |
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Definition at line 64 of file StdAfx.h. Referenced by CTexWnd::UpdateFilter(). |
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Definition at line 63 of file StdAfx.h. Referenced by SetInspectorMode(). |
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Definition at line 93 of file XYWnd.cpp. References g_bPathMode, g_nPathCount, g_nPathLimit, and g_pPathFunc. Referenced by _3DPointInput(), CreateSmartEntity(), and QERApp_GetPoints(). 00094 {
00095 g_nPathCount = 0;
00096 g_nPathLimit = nCount;
00097 g_pPathFunc = pFunc;
00098 g_bPathMode = true;
00099 }
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Definition at line 749 of file Win_ent.cpp. References b, Brush_AddToList(), Brush_Build(), Brush_Create(), Brush_Free(), brush_t, entity_t::brushes, edit_entity, Entity_LinkBrush(), EntKeyField, EntValueField, hwndEnt, LPARAM, brush_s::next, brush_s::owner, Select_Deselect(), selected_brushes, SetKeyValue(), SetKeyValuePairs(), value, and vec3_t. Referenced by AssignModel(), AssignSound(), FieldWndProc(), and CMainFrame::OnMiscSelectentitycolor(). 00750 {
00751 char key[4096];
00752 char value[4096];
00753
00754 if (edit_entity == NULL)
00755 return;
00756
00757 // Get current selection text
00758
00759 SendMessage(hwndEnt[EntKeyField], WM_GETTEXT, sizeof(key)-1, (LPARAM)key);
00760 SendMessage(hwndEnt[EntValueField], WM_GETTEXT, sizeof(value)-1, (LPARAM)value);
00761
00762 if (multiple_entities)
00763 {
00764 brush_t *b;
00765
00766 for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
00767 SetKeyValue(b->owner, key, value);
00768 }
00769 else
00770 SetKeyValue(edit_entity, key, value);
00771
00772 // refresh the prop listbox
00773 SetKeyValuePairs();
00774
00775 // if it's a plugin entity, perhaps we need to update some drawing parameters
00776 // NOTE: perhaps moving this code to a seperate func would help if we need it in other places
00777 // TODO: we need to call some update func in the IPluginEntity in case model name changes etc.
00778 // ( for the moment only bounding brush is updated ), see UpdateModelBrush in Ritual's Q3Radiant
00779 if (edit_entity->eclass->nShowFlags & ECLASS_PLUGINENTITY)
00780 {
00781 vec3_t mins, maxs;
00782 edit_entity->pPlugEnt->GetBounds( mins, maxs );
00783 // replace old bounding brush by newly computed one
00784 // NOTE: this part is similar to Entity_BuildModelBrush in Ritual's Q3Radiant, it can be
00785 // usefull moved into a seperate func
00786 brush_t *b,*oldbrush;
00787 if (edit_entity->brushes.onext != &edit_entity->brushes)
00788 oldbrush = edit_entity->brushes.onext;
00789 b = Brush_Create (mins, maxs, &edit_entity->eclass->texdef);
00790 Entity_LinkBrush (edit_entity, b);
00791 Brush_Build( b, true );
00792 Select_Deselect();
00793 Brush_AddToList (edit_entity->brushes.onext, &selected_brushes);
00794 if (oldbrush)
00795 Brush_Free( oldbrush );
00796 }
00797
00798 }
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Definition at line 559 of file WIN_QE3.CPP. 00560 {
00561 if (strPath.GetLength() > 0)
00562 {
00563 if (strPath.GetAt(strPath.GetLength()-1) != '\\')
00564 strPath += '\\';
00565 }
00566 }
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Definition at line 4269 of file Brush.cpp. References b, brush_s::brush_faces, brush_t, f, face_t, face_s::next, face_s::planepts, and Sys_Printf(). Referenced by CMainFrame::OnSelectionPrint(). 04270 {
04271 int nFace = 0;
04272 for (face_t* f = b->brush_faces ; f ; f=f->next)
04273 {
04274 Sys_Printf("Face %i\n", nFace++);
04275 Sys_Printf("%f %f %f\n", f->planepts[0][0], f->planepts[0][1], f->planepts[0][2]);
04276 Sys_Printf("%f %f %f\n", f->planepts[1][0], f->planepts[1][1], f->planepts[1][2]);
04277 Sys_Printf("%f %f %f\n", f->planepts[2][0], f->planepts[2][1], f->planepts[2][2]);
04278 }
04279 }
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Definition at line 192 of file QE3.CPP. References strcpy(). Referenced by QE_LoadProject(), and RunBsp(). 00193 {
00194 char *pFile = NULL;
00195 int nResult = GetFullPathName(pPath, nBufferLen, pBuffer, &pFile);
00196 nResult = GetShortPathName(pPath, pBuffer, nBufferLen);
00197 if (nResult == 0)
00198 strcpy(pBuffer, pPath); // Use long filename
00199 return nResult;
00200 }
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Definition at line 744 of file SurfaceDlg.cpp. References QEGlobals_t::bSurfacePropertiesPlugin, g_qeglobals, g_SurfaceTable, g_surfwin, IDAPPLY, and _QERPlugSurfaceTable::m_pfnByeByeSurfaceDialog. Referenced by CMainFrame::OnSelectionDeselect(). 00745 {
00746 // surface properties plugin ?
00747 if (g_qeglobals.bSurfacePropertiesPlugin)
00748 {
00749 return g_SurfaceTable.m_pfnByeByeSurfaceDialog();
00750 }
00751
00752 if (g_surfwin)
00753 {
00754 if (g_bGatewayhack)
00755 PostMessage(g_surfwin, WM_COMMAND, IDAPPLY, 0);
00756 else
00757 PostMessage(g_surfwin, WM_COMMAND, IDCANCEL, 0);
00758 return true;
00759 }
00760 else return false;
00761 }
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Definition at line 593 of file WIN_QE3.CPP. References _MAX_PATH, AddSlash(), BOOL, bsp_process, currentmap, QEGlobals_t::d_pointfile_display_list, QEGlobals_t::d_project_entity, DWORD, Error(), ExtractPath_and_Filename(), FALSE, FindReplace(), free(), g_PrefsDlg, g_qeglobals, LoadFile(), CPrefsDlg::m_bRunQuake, CPrefsDlg::m_bSetGame, CPrefsDlg::m_strQuake2, Pointfile_Check(), sprintf(), Sys_Beep(), Sys_Printf(), TRUE, and ValueForKey(). Referenced by CMainFrame::RoutineProcessing(). 00594 {
00595 char outputpath[1024];
00596 char temppath[512];
00597 DWORD exitcode;
00598 char *out;
00599 BOOL ret;
00600
00601 if (!bsp_process)
00602 return;
00603
00604 ret = GetExitCodeProcess (bsp_process, &exitcode);
00605 if (!ret)
00606 Error ("GetExitCodeProcess failed");
00607 if (exitcode == STILL_ACTIVE)
00608 return;
00609
00610 bsp_process = 0;
00611
00612 GetTempPath(512, temppath);
00613 sprintf (outputpath, "%sjunk.txt", temppath);
00614
00615 LoadFile (outputpath, (void **)&out);
00616 Sys_Printf ("%s", out);
00617 Sys_Printf ("\ncompleted.\n");
00618 free (out);
00619
00620 CTime tEnd = CTime::GetCurrentTime();
00621 CTimeSpan tElapsed = tEnd - g_tBegin;
00622 CString strElapsed;
00623 strElapsed.Format("Run time was %i hours, %i minutes and %i seconds", tElapsed.GetHours(), tElapsed.GetMinutes(), tElapsed.GetSeconds());
00624 Sys_Printf(strElapsed.GetBuffer(0));
00625
00626
00627 Sys_Beep ();
00628 Pointfile_Check();
00629 // run game if no PointFile and pref is set
00630 //++timo needs to stop after BSP if leaked .. does run through vis and light instead ..
00631 if (g_PrefsDlg.m_bRunQuake == TRUE && !g_qeglobals.d_pointfile_display_list)
00632 {
00633 char cCurDir[1024];
00634 GetCurrentDirectory(1024, cCurDir);
00635 CString strExePath = g_PrefsDlg.m_strQuake2;
00636 CString strOrgPath;
00637 CString strOrgFile;
00638 ExtractPath_and_Filename(currentmap, strOrgPath, strOrgFile);
00639 if (g_PrefsDlg.m_bSetGame == TRUE) // run in place with set game.. don't copy map
00640 {
00641 CString strBasePath = ValueForKey(g_qeglobals.d_project_entity, "basepath");
00642 strExePath += " +set game ";
00643 strExePath += strBasePath;
00644 WinExec(strExePath, SW_SHOW);
00645 }
00646 else
00647 {
00648 CString strCopyPath = strExePath;
00649 char* pBuffer = strCopyPath.GetBufferSetLength(_MAX_PATH + 1);
00650 pBuffer[strCopyPath.ReverseFind('\\') + 1] = '\0';
00651 strCopyPath.ReleaseBuffer();
00652 SetCurrentDirectory(strCopyPath);
00653 CString strOrgPath;
00654 CString strOrgFile;
00655 ExtractPath_and_Filename(currentmap, strOrgPath, strOrgFile);
00656 AddSlash(strCopyPath);
00657 FindReplace(strOrgFile, ".map", ".bsp");
00658 //++timo modified for Quake3 !!
00659 strCopyPath += "baseq3\\maps\\";
00660 strCopyPath += strOrgFile;
00661 AddSlash(strOrgPath);
00662 strOrgPath += strOrgFile;
00663 bool bRun = (strOrgPath.CompareNoCase(strCopyPath) == 0);
00664 if (!bRun)
00665 bRun = (CopyFile(strOrgPath, strCopyPath, FALSE) == TRUE);
00666 if (bRun)
00667 {
00668 FindReplace(strOrgFile, ".bsp", "");
00669 strExePath += " +map ";
00670 strExePath += strOrgFile;
00671 WinExec(strExePath, SW_SHOW);
00672 }
00673 }
00674 SetCurrentDirectory(cCurDir);
00675 }
00676 }
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Definition at line 257 of file Brush.cpp. References f. Referenced by AbsoluteToLocal(), and Face_MoveTexture(). 00258 {
00259 float fFrac = f - static_cast<int>(f);
00260 f = static_cast<int>(f) % nClamp;
00261 f += fFrac;
00262 }
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Definition at line 78 of file ECLASS.CPP. References CleanEntityList(), eclass_s::comments, eclass, eclass_bad, free(), g_md3Cache, and eclass_s::name. Referenced by Eclass_InitForSourceDirectory(), and CMainFrame::OnDestroy(). 00079 {
00080 CleanEntityList(eclass);
00081 CleanEntityList(g_md3Cache);
00082 /*
00083 while (eclass)
00084 {
00085 eclass_t* pTemp = eclass->next;
00086 delete []eclass->pTriList;
00087
00088 if (eclass->modelpath)
00089 free(eclass->modelpath);
00090 if (eclass->skinpath) // PGM
00091 free(eclass->skinpath); // PGM
00092
00093 free(eclass->name);
00094 free(eclass->comments);
00095 free(eclass);
00096 eclass = pTemp;
00097 }
00098
00099 eclass = NULL;
00100 */
00101 if (eclass_bad)
00102 {
00103 free(eclass_bad->name);
00104 free(eclass_bad->comments);
00105 free(eclass_bad);
00106 eclass_bad = NULL;
00107 }
00108 }
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Definition at line 324 of file WIN_QE3.CPP. Referenced by CMainFrame::OnClose(), CMainFrame::OnFileLoadproject(), CMainFrame::OnFileNew(), CMainFrame::OnFileOpen(), and Texture_Flush(). 00325 {
00326 if (!modified)
00327 return true;
00328
00329 if (MessageBox (g_qeglobals.d_hwndMain, "This will lose changes to the map"
00330 , "warning", MB_OKCANCEL) == IDCANCEL)
00331 return false;
00332 return true;
00333 }
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Definition at line 416 of file Win_main.cpp. References _MAX_PATH, AddSlash(), currentmap, QEGlobals_t::d_project_entity, ExtractPath_and_Filename(), FALSE, FindReplace(), g_hToolThread, g_PrefsDlg, g_qeglobals, CPrefsDlg::m_bRunQuake, CPrefsDlg::m_bSetGame, CPrefsDlg::m_strQuake2, Pointfile_Check(), Sys_Printf(), and ValueForKey(). Referenced by CMainFrame::OnBSPDone(). 00417 {
00418 g_hToolThread = NULL;
00419 CTime tEnd = CTime::GetCurrentTime();
00420 CTimeSpan tElapsed = tEnd - g_tBegin;
00421 CString strElapsed;
00422 strElapsed.Format("Run time was %i hours, %i minutes and %i seconds", tElapsed.GetHours(), tElapsed.GetMinutes(), tElapsed.GetSeconds());
00423 Sys_Printf(strElapsed.GetBuffer(0));
00424 Pointfile_Check();
00425
00426 if (g_PrefsDlg.m_bRunQuake == TRUE)
00427 {
00428 char cCurDir[1024];
00429 GetCurrentDirectory(1024, cCurDir);
00430 CString strExePath = g_PrefsDlg.m_strQuake2;
00431 CString strOrgPath;
00432 CString strOrgFile;
00433 ExtractPath_and_Filename(currentmap, strOrgPath, strOrgFile);
00434 if (g_PrefsDlg.m_bSetGame == TRUE) // run in place with set game.. don't copy map
00435 {
00436 CString strBasePath = ValueForKey(g_qeglobals.d_project_entity, "basepath");
00437 strExePath += " +set game ";
00438 strExePath += strBasePath;
00439 WinExec(strExePath, SW_SHOW);
00440 }
00441 else
00442 {
00443 CString strCopyPath = strExePath;
00444 char* pBuffer = strCopyPath.GetBufferSetLength(_MAX_PATH + 1);
00445 pBuffer[strCopyPath.ReverseFind('\\') + 1] = '\0';
00446 strCopyPath.ReleaseBuffer();
00447 SetCurrentDirectory(strCopyPath);
00448 CString strOrgPath;
00449 CString strOrgFile;
00450 ExtractPath_and_Filename(currentmap, strOrgPath, strOrgFile);
00451 AddSlash(strCopyPath);
00452 FindReplace(strOrgFile, ".map", ".bsp");
00453 strCopyPath += "\\baseq2\\maps\\";
00454 strCopyPath += strOrgFile;
00455 AddSlash(strOrgPath);
00456 strOrgPath += strOrgFile;
00457 bool bRun = (strOrgPath.CompareNoCase(strCopyPath) == 0);
00458 if (!bRun)
00459 bRun = (CopyFile(strOrgPath, strCopyPath, FALSE) == TRUE);
00460 if (bRun)
00461 {
00462 FindReplace(strOrgFile, ".bsp", "");
00463 strExePath += " +map ";
00464 strExePath += strOrgFile;
00465 WinExec(strExePath, SW_SHOW);
00466 }
00467 }
00468 SetCurrentDirectory(cCurDir);
00469 }
00470
00471 }
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Referenced by CMainFrame::OnMru(). |
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Definition at line 218 of file PatchDialog.cpp. References g_PatchDialog, CPatchDialog::GetPatchInfo(), IDD_DIALOG_PATCH, LoadRegistryInfo(), LONG, and NULL. Referenced by CMainFrame::OnPatchInspector(). 00219 {
00220 if (g_PatchDialog.GetSafeHwnd() == NULL)
00221 {
00222 g_PatchDialog.Create(IDD_DIALOG_PATCH);
00223 CRect rct;
00224 LONG lSize = sizeof(rct);
00225 if (LoadRegistryInfo("Radiant::PatchWindow", &rct, &lSize))
00226 {
00227 g_PatchDialog.SetWindowPos(NULL, rct.left, rct.top, 0,0, SWP_NOSIZE);
00228 }
00229 }
00230 g_PatchDialog.ShowWindow(SW_SHOW);
00231 g_PatchDialog.GetPatchInfo();
00232 }
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Definition at line 245 of file WIN_DLG.CPP. References QEGlobals_t::d_hInstance, QEGlobals_t::d_hwndMain, g_qeglobals, IDD_PROJECT, and ProjectDlgProc(). Referenced by CMainFrame::OnFileProjectsettings(). 00246 {
00247 DialogBox(g_qeglobals.d_hInstance, (char *)IDD_PROJECT, g_qeglobals.d_hwndMain, ProjectDlgProc);
00248 }
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Definition at line 569 of file WIN_QE3.CPP. Referenced by CheckBspProcess(), DLLBuildDone(), Map_Snapshot(), CMainFrame::OnFileNewproject(), QE_LoadProject(), RunBsp(), and Texture_LoadTGATexture(). 00570 {
00571 CString strPathName = pPath;
00572 int nSlash = strPathName.ReverseFind('\\');
00573 if (nSlash >= 0)
00574 {
00575 strPath = strPathName.Left(nSlash+1);
00576 strFilename = strPathName.Right(strPathName.GetLength() - nSlash - 1);
00577 }
00578 else strFilename = pPath;
00579 return true;
00580 }
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Definition at line 129 of file Win_main.cpp. 00130 {
00131 if (strcmp(pTag, pValue) == 0)
00132 return;
00133 for (int nPos = strContents.Find(pTag); nPos >= 0; nPos = strContents.Find(pTag))
00134 {
00135 int nRightLen = strContents.GetLength() - strlen(pTag) - nPos;
00136 CString strLeft = strContents.Left(nPos);
00137 CString strRight = strContents.Right(nRightLen);
00138 strLeft += pValue;
00139 strLeft += strRight;
00140 strContents = strLeft;
00141 }
00142 }
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Definition at line 1517 of file SELECT.CPP. References Brush_Build(), brush_s::brush_faces, brush_t, face_s::d_texture, face_t, texdef_t::name, face_s::next, brush_s::next, Patch_FindReplaceTexture(), brush_s::patchBrush, brush_s::pTerrain, Select_Deselect(), selected_brushes, texdef_t::SetName(), Sys_UpdateWindows(), Terrain_FindReplaceTexture(), brush_s::terrainBrush, face_s::texdef, Texture_ForName(), and W_CAMERA. Referenced by END_MESSAGE_MAP(), and CFindTextureDlg::OnOK(). 01518 {
01519 brush_t* pList = (bSelected) ? &selected_brushes : &active_brushes;
01520 if (!bSelected)
01521 {
01522 Select_Deselect();
01523 }
01524
01525 for (brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next)
01526 {
01527 if (pBrush->patchBrush)
01528 {
01529 Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce);
01530 }
01531
01532 if (pBrush->terrainBrush)
01533 {
01534 Terrain_FindReplaceTexture(pBrush->pTerrain, pFind, pReplace, bForce);
01535 }
01536 for (face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next)
01537 {
01538 if(bForce || strcmpi(pFace->texdef.name, pFind) == 0)
01539 {
01540 pFace->d_texture = Texture_ForName(pReplace);
01541 //strcpy(pFace->texdef.name, pReplace);
01542 pFace->texdef.SetName(pReplace);
01543 }
01544 }
01545 Brush_Build(pBrush);
01546 }
01547 Sys_UpdateWindows (W_CAMERA);
01548 }
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Definition at line 667 of file MainFrm.cpp. Referenced by CMainFrame::OnPopupSelection(), CMainFrame::OnShowEntities(), CMainFrame::OnSplinesPopup(), and CMainFrame::OnTexturesPopup(). 00668 {
00669 // Get the current position of the mouse
00670 CPoint ptMouse;
00671 GetCursorPos(&ptMouse);
00672
00673 // Load up a menu that has the options we are looking for in it
00674 CMenu mnuPopup;
00675 VERIFY(mnuPopup.LoadMenu(uId));
00676 mnuPopup.GetSubMenu(0)->TrackPopupMenu(TPM_LEFTALIGN | TPM_LEFTBUTTON |
00677 TPM_RIGHTBUTTON, ptMouse.x, ptMouse.y,pWindow);
00678 mnuPopup.DestroyMenu();
00679
00680 // Set focus back to window
00681 pWindow->SetFocus();
00682 }
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Definition at line 1316 of file MainFrm.cpp. References LoadRegistryInfo(), and LONG. Referenced by CreateEntityWindow(), and CMainFrame::OnCreateClient(). 01317 {
01318 WINDOWPLACEMENT wp;
01319 wp.length = sizeof(WINDOWPLACEMENT);
01320 LONG lSize = sizeof(wp);
01321 if (LoadRegistryInfo(pName, &wp, &lSize))
01322 {
01323 ::SetWindowPlacement(hwnd, &wp);
01324 return true;
01325 }
01326 return false;
01327 }
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Definition at line 968 of file MAP.CPP. References free(), LoadFile(), Map_BuildBrushData(), Map_ImportBuffer(), modified, QE_ConvertDOSToUnixName(), Sys_BeginWait(), Sys_EndWait(), Sys_UpdateWindows(), and W_ALL. Referenced by CMainFrame::OnEditLoadprefab(), and CMainFrame::OnFileImportmap(). 00969 {
00970 char* buf;
00971 char temp[1024];
00972 Sys_BeginWait ();
00973 QE_ConvertDOSToUnixName( temp, filename );
00974 if (LoadFile (filename, (void **)&buf) != -1)
00975 {
00976 Map_ImportBuffer(buf);
00977 free(buf);
00978 Map_BuildBrushData();
00979 }
00980 Sys_UpdateWindows (W_ALL);
00981 modified = true;
00982 Sys_EndWait();
00983 }
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Definition at line 992 of file MAP.CPP. References count, e, entities, Entity_WriteSelected(), f, fclose(), fopen(), fprintf(), next, QE_ConvertDOSToUnixName(), Sys_Printf(), and world_entity. Referenced by CXYWnd::Copy(), CMainFrame::OnEditSaveprefab(), and CMainFrame::OnFileExportmap(). 00993 {
00994 entity_t *e, *next;
00995 FILE *f;
00996 char temp[1024];
00997 int count;
00998
00999 QE_ConvertDOSToUnixName(temp, pFilename);
01000 f = fopen(pFilename, "w");
01001
01002 if (!f)
01003 {
01004 Sys_Printf ("ERROR!!!! Couldn't open %s\n", pFilename);
01005 return;
01006 }
01007
01008 // write world entity first
01009 Entity_WriteSelected(world_entity, f);
01010
01011 // then write all other ents
01012 count = 1;
01013 for (e=entities.next ; e != &entities ; e=next)
01014 {
01015 fprintf (f, "// entity %i\n", count);
01016 count++;
01017 Entity_WriteSelected(e, f);
01018 next = e->next;
01019 }
01020 fclose (f);
01021 }
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Definition at line 91 of file QE3.CPP. References AddSlash(), currentmap, DoesFileExist(), ExtractPath_and_Filename(), g_pParentWnd, Map_SaveFile(), Sys_Printf(), and Sys_SetTitle(). Referenced by CMainFrame::OnBspCommand(), and QE_CheckAutoSave(). 00092 {
00093 CString strMsg;
00094 // we need to do the following
00095 // 1. make sure the snapshot directory exists (create it if it doesn't)
00096 // 2. find out what the lastest save is based on number
00097 // 3. inc that and save the map
00098 CString strOrgPath, strOrgFile;
00099 ExtractPath_and_Filename(currentmap, strOrgPath, strOrgFile);
00100 AddSlash(strOrgPath);
00101 strOrgPath += "snapshots";
00102 bool bGo = true;
00103 struct _stat Stat;
00104 if (_stat(strOrgPath, &Stat) == -1)
00105 {
00106 bGo = (_mkdir(strOrgPath) != -1);
00107 }
00108 AddSlash(strOrgPath);
00109 if (bGo)
00110 {
00111 int nCount = 0;
00112 long lSize = 0;
00113 CString strNewPath = strOrgPath;
00114 strNewPath += strOrgFile;
00115 CString strFile;
00116 while (bGo)
00117 {
00118 strFile.Format("%s.%i", strNewPath, nCount);
00119 bGo = DoesFileExist(strFile, lSize);
00120 nCount++;
00121 }
00122 // strFile has the next available slot
00123 Map_SaveFile(strFile.GetBuffer(0), false);
00124 Sys_SetTitle (currentmap);
00125 if (lSize > 12 * 1024 * 1024) // total size of saves > 4 mb
00126 {
00127 Sys_Printf("The snapshot files in the [%s] directory total more than 4 megabytes. You might consider cleaning the directory up.", strOrgPath);
00128 }
00129 }
00130 else
00131 {
00132 strMsg.Format("Snapshot save failed.. unabled to create directory\n%s", strOrgPath);
00133 g_pParentWnd->MessageBox(strMsg);
00134 }
00135 }
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Definition at line 1055 of file MAP.CPP. References strlen(), va_list, va_start, and vsprintf(). Referenced by _Write1DMatrix(), _Write2DMatrix(), _Write3DMatrix(), Brush_Write(), Entity_WriteSelected(), Map_SaveSelected(), Patch_Write(), QERApp_MapPrintf_MEMFILE(), and Terrain_Write(). 01056 {
01057 char Buffer[4096];
01058 va_list args;
01059 va_start (args,pText);
01060 vsprintf(Buffer, pText, args);
01061 pMemFile->Write(Buffer, strlen(Buffer));
01062 }
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Referenced by CMainFrame::OnCreate(). |
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Definition at line 146 of file QE3.CPP. References clock(), clock_t, CLOCKS_PER_SEC, currentmap, QEGlobals_t::d_project_entity, g_PrefsDlg, g_qeglobals, CPrefsDlg::m_bAutoSave, CPrefsDlg::m_bSnapShots, CPrefsDlg::m_nAutoSave, Map_SaveFile(), Map_Snapshot(), modified, Sys_Printf(), Sys_Status(), and ValueForKey(). Referenced by CMainFrame::OnTimer(). 00147 {
00148 static clock_t |