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_files.c

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00001 //===========================================================================
00002 //
00003 // Name:            _files.c
00004 // Function:
00005 // Programmer:      Mr Elusive
00006 // Last update:     1999-12-02
00007 // Tab Size:        4
00008 //===========================================================================
00009 
00010 /*
00011 
00012 aas_areamerging.c           //AAS area merging
00013 aas_cfg.c                   //AAS configuration for different games
00014 aas_create.c                //AAS creating
00015 aas_edgemelting.c           //AAS edge melting
00016 aas_facemerging.c           //AAS face merging
00017 aas_file.c                  //AAS file writing
00018 aas_gsubdiv.c               //AAS gravitational and ladder subdivision
00019 aas_map.c                   //AAS map brush creation
00020 aas_prunenodes.c            //AAS node pruning
00021 aas_store.c                 //AAS file storing
00022 
00023 map.c                       //map file loading and writing
00024 map_hl.c                    //Half-Life map loading
00025 map_q1.c                    //Quake1 map loading
00026 map_q2.c                    //Quake2 map loading
00027 map_q3.c                    //Quake3 map loading
00028 map_sin.c                   //Sin map loading
00029 tree.c                      //BSP tree management + node pruning            (*)
00030 brushbsp.c                  //brush bsp creation                            (*)
00031 portals.c                   //BSP portal creation and leaf filling          (*)
00032 csg.c                       //Constructive Solid Geometry brush chopping    (*)
00033 leakfile.c                  //leak file writing                             (*)
00034 textures.c                  //Quake2 BSP textures                           (*)
00035 
00036 l_bsp_ent.c                 //BSP entity parsing
00037 l_bsp_hl.c                  //Half-Life BSP loading and writing
00038 l_bsp_q1.c                  //Quake1 BSP loading and writing
00039 l_bsp_q2.c                  //Quake2 BSP loading and writing
00040 l_bsp_q3.c                  //Quake2 BSP loading and writing
00041 l_bsp_sin.c                 //Sin BSP loading and writing
00042 l_cmd.c                     //cmd library
00043 l_log.c                     //log file library
00044 l_math.c                    //math library
00045 l_mem.c                     //memory management library
00046 l_poly.c                    //polygon (winding) library
00047 l_script.c                  //script file parsing library
00048 l_threads.c                 //multi-threading library
00049 l_utils.c                   //utility library
00050 l_qfiles.c                  //loading of quake files
00051 
00052 gldraw.c                    //GL drawing                                    (*)
00053 glfile.c                    //GL file writing                               (*)
00054 nodraw.c                    //no draw module                                (*)
00055 
00056 bspc.c                      //BSPC Win32 console version
00057 winbspc.c                   //WinBSPC Win32 GUI version
00058 win32_terminal.c            //Win32 terminal output
00059 win32_qfiles.c              //Win32 game file management (also .pak .sin)
00060 win32_font.c                //Win32 fonts
00061 win32_folder.c              //Win32 folder dialogs
00062 
00063 */

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