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time.h File Reference

Go to the source code of this file.

Data Structures

struct  tm

Defines

#define _CLOCK_T
#define _CLOCK_T_
#define _SIZE_T
#define _SIZE_T_
#define _TIME_T
#define _TIME_T_
#define CLOCKS_PER_SEC   1000000
#define NULL   0

Typedefs

typedef long clock_t
typedef unsigned long size_t
typedef long time_t

Functions

char * asctime (const struct tm *)
clock_t clock (void)
char * ctime (const time_t *)
double difftime (time_t, time_t)
tmgmtime (const time_t *)
tmlocaltime (const time_t *)
time_t mktime (struct tm *)
size_t strftime (char *, size_t, const char *, const struct tm *)
time_t time (time_t *)


Define Documentation

#define _CLOCK_T
 

Definition at line 10 of file time.h.

#define _CLOCK_T_
 

Definition at line 11 of file time.h.

#define _SIZE_T
 

Definition at line 22 of file time.h.

#define _SIZE_T_
 

Definition at line 23 of file time.h.

#define _TIME_T
 

Definition at line 16 of file time.h.

#define _TIME_T_
 

Definition at line 17 of file time.h.

#define CLOCKS_PER_SEC   1000000
 

Definition at line 4 of file time.h.

Referenced by QE_CheckAutoSave().

#define NULL   0
 

Definition at line 6 of file time.h.


Typedef Documentation

typedef long clock_t
 

Definition at line 12 of file time.h.

Referenced by QE_CheckAutoSave().

typedef unsigned long size_t
 

Definition at line 24 of file time.h.

typedef long time_t
 

Definition at line 18 of file time.h.

Referenced by Com_Printf(), Com_RealTime(), emitheader(), I_FloatTime(), main(), Map_SaveFile(), and QGL_EnableLogging().


Function Documentation

char* asctime const struct tm  ) 
 

Referenced by QGL_EnableLogging().

clock_t clock void   ) 
 

Referenced by QE_CheckAutoSave(), Sys_DoubleTime(), Sys_MilliSeconds(), VisMain(), VLightMain(), and VSoundMain().

char* ctime const time_t  ) 
 

double difftime time_t  ,
time_t 
 

struct tm* gmtime const time_t  ) 
 

struct tm* localtime const time_t  ) 
 

time_t mktime struct tm  ) 
 

size_t strftime char *  ,
size_t  ,
const char *  ,
const struct tm
 

time_t time time_t  ) 
 

Referenced by AAS_CalcReachAndClusters(), AAS_ContinueInit(), AAS_GetJumpPadInfo(), AAS_StartFrame(), idCameraDef::addEvent(), AimAtTarget(), ArenaServers_DoRefresh(), BotAIStartFrame(), BotUpdateInput(), CG_AddParticles(), CG_AddParticleToScene(), CG_AllocMark(), CG_Particle_OilParticle(), CheckExitRules(), CL_AddKeyUpCommands(), CL_DemoCompleted(), CL_GetFreePing(), CL_GetPing(), CL_KeyEvent(), CL_ServerInfoPacket(), CL_UpdateServerInfo(), Con_DrawNotify(), Export_BotLibStartFrame(), G_RankClientDisconnect(), G_RankRunFrame(), G_RankWeaponTime(), getCameraInfo(), idCameraDef::getCameraInfo(), idCameraEvent::idCameraEvent(), idCameraFOV::idCameraFOV(), idInterpolatedPosition::idInterpolatedPosition(), idSplinePosition::idSplinePosition(), idVelocity::idVelocity(), MatchTeam(), CMainFrame::RoutineProcessing(), S_AddLoopSounds(), S_StartSound(), Script_Orbit(), Script_Transition(), idCameraEvent::setTime(), idSplineList::setTime(), startCamera(), SV_BotFrame(), SVC_RemoteCommand(), Sys_FadeScreen(), Sys_FadeScreens(), Sys_PrintBinVersion(), Sys_QueEvent(), Sys_UnfadeScreen(), Sys_UnfadeScreens(), trap_BotLibStartFrame(), UI_CalcPostGameStats(), UI_DrawMapTimeToBeat(), and UI_PrintTime().


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