00001 /* 00002 =========================================================================== 00003 Copyright (C) 1999-2005 Id Software, Inc. 00004 00005 This file is part of Quake III Arena source code. 00006 00007 Quake III Arena source code is free software; you can redistribute it 00008 and/or modify it under the terms of the GNU General Public License as 00009 published by the Free Software Foundation; either version 2 of the License, 00010 or (at your option) any later version. 00011 00012 Quake III Arena source code is distributed in the hope that it will be 00013 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU General Public License for more details. 00016 00017 You should have received a copy of the GNU General Public License 00018 along with Foobar; if not, write to the Free Software 00019 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 00020 =========================================================================== 00021 */ 00022 00023 /***************************************************************************** 00024 * name: be_aas_entity.h 00025 * 00026 * desc: AAS 00027 * 00028 * $Archive: /source/code/botlib/be_aas_entity.h $ 00029 * 00030 *****************************************************************************/ 00031 00032 #ifdef AASINTERN 00033 //invalidates all entity infos 00034 void AAS_InvalidateEntities(void); 00035 //unlink not updated entities 00036 void AAS_UnlinkInvalidEntities(void); 00037 //resets the entity AAS and BSP links (sets areas and leaves pointers to NULL) 00038 void AAS_ResetEntityLinks(void); 00039 //updates an entity 00040 int AAS_UpdateEntity(int ent, bot_entitystate_t *state); 00041 //gives the entity data used for collision detection 00042 void AAS_EntityBSPData(int entnum, bsp_entdata_t *entdata); 00043 #endif //AASINTERN 00044 00045 //returns the size of the entity bounding box in mins and maxs 00046 void AAS_EntitySize(int entnum, vec3_t mins, vec3_t maxs); 00047 //returns the BSP model number of the entity 00048 int AAS_EntityModelNum(int entnum); 00049 //returns the origin of an entity with the given model number 00050 int AAS_OriginOfMoverWithModelNum(int modelnum, vec3_t origin); 00051 //returns the best reachable area the entity is situated in 00052 int AAS_BestReachableEntityArea(int entnum); 00053 //returns the info of the given entity 00054 void AAS_EntityInfo(int entnum, aas_entityinfo_t *info); 00055 //returns the next entity 00056 int AAS_NextEntity(int entnum); 00057 //returns the origin of the entity 00058 void AAS_EntityOrigin(int entnum, vec3_t origin); 00059 //returns the entity type 00060 int AAS_EntityType(int entnum); 00061 //returns the model index of the entity 00062 int AAS_EntityModelindex(int entnum); 00063
1.3.9.1