00001 /* 00002 =========================================================================== 00003 Copyright (C) 1999-2005 Id Software, Inc. 00004 00005 This file is part of Quake III Arena source code. 00006 00007 Quake III Arena source code is free software; you can redistribute it 00008 and/or modify it under the terms of the GNU General Public License as 00009 published by the Free Software Foundation; either version 2 of the License, 00010 or (at your option) any later version. 00011 00012 Quake III Arena source code is distributed in the hope that it will be 00013 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU General Public License for more details. 00016 00017 You should have received a copy of the GNU General Public License 00018 along with Foobar; if not, write to the Free Software 00019 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 00020 =========================================================================== 00021 */ 00022 00023 /***************************************************************************** 00024 * name: be_aas_move.h 00025 * 00026 * desc: AAS 00027 * 00028 * $Archive: /source/code/botlib/be_aas_move.h $ 00029 * 00030 *****************************************************************************/ 00031 00032 #ifdef AASINTERN 00033 extern aas_settings_t aassettings; 00034 #endif //AASINTERN 00035 00036 //movement prediction 00037 int AAS_PredictClientMovement(struct aas_clientmove_s *move, 00038 int entnum, vec3_t origin, 00039 int presencetype, int onground, 00040 vec3_t velocity, vec3_t cmdmove, 00041 int cmdframes, 00042 int maxframes, float frametime, 00043 int stopevent, int stopareanum, int visualize); 00044 //predict movement until bounding box is hit 00045 int AAS_ClientMovementHitBBox(struct aas_clientmove_s *move, 00046 int entnum, vec3_t origin, 00047 int presencetype, int onground, 00048 vec3_t velocity, vec3_t cmdmove, 00049 int cmdframes, 00050 int maxframes, float frametime, 00051 vec3_t mins, vec3_t maxs, int visualize); 00052 //returns true if on the ground at the given origin 00053 int AAS_OnGround(vec3_t origin, int presencetype, int passent); 00054 //returns true if swimming at the given origin 00055 int AAS_Swimming(vec3_t origin); 00056 //returns the jump reachability run start point 00057 void AAS_JumpReachRunStart(struct aas_reachability_s *reach, vec3_t runstart); 00058 //returns true if against a ladder at the given origin 00059 int AAS_AgainstLadder(vec3_t origin); 00060 //rocket jump Z velocity when rocket-jumping at origin 00061 float AAS_RocketJumpZVelocity(vec3_t origin); 00062 //bfg jump Z velocity when bfg-jumping at origin 00063 float AAS_BFGJumpZVelocity(vec3_t origin); 00064 //calculates the horizontal velocity needed for a jump and returns true this velocity could be calculated 00065 int AAS_HorizontalVelocityForJump(float zvel, vec3_t start, vec3_t end, float *velocity); 00066 // 00067 void AAS_SetMovedir(vec3_t angles, vec3_t movedir); 00068 // 00069 int AAS_DropToFloor(vec3_t origin, vec3_t mins, vec3_t maxs); 00070 // 00071 void AAS_InitSettings(void);
1.3.9.1