00001 /* 00002 =========================================================================== 00003 Copyright (C) 1999-2005 Id Software, Inc. 00004 00005 This file is part of Quake III Arena source code. 00006 00007 Quake III Arena source code is free software; you can redistribute it 00008 and/or modify it under the terms of the GNU General Public License as 00009 published by the Free Software Foundation; either version 2 of the License, 00010 or (at your option) any later version. 00011 00012 Quake III Arena source code is distributed in the hope that it will be 00013 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU General Public License for more details. 00016 00017 You should have received a copy of the GNU General Public License 00018 along with Foobar; if not, write to the Free Software 00019 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 00020 =========================================================================== 00021 */ 00022 // 00023 00024 /***************************************************************************** 00025 * name: be_ai_char.h 00026 * 00027 * desc: bot characters 00028 * 00029 * $Archive: /source/code/botlib/be_ai_char.h $ 00030 * 00031 *****************************************************************************/ 00032 00033 //loads a bot character from a file 00034 int BotLoadCharacter(char *charfile, float skill); 00035 //frees a bot character 00036 void BotFreeCharacter(int character); 00037 //returns a float characteristic 00038 float Characteristic_Float(int character, int index); 00039 //returns a bounded float characteristic 00040 float Characteristic_BFloat(int character, int index, float min, float max); 00041 //returns an integer characteristic 00042 int Characteristic_Integer(int character, int index); 00043 //returns a bounded integer characteristic 00044 int Characteristic_BInteger(int character, int index, int min, int max); 00045 //returns a string characteristic 00046 void Characteristic_String(int character, int index, char *buf, int size); 00047 //free cached bot characters 00048 void BotShutdownCharacters(void);
1.3.9.1