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Definition at line 541 of file bg_public.h. |
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Definition at line 709 of file bg_public.h. Referenced by UI_LoadArenas(), UI_SPLevelMenu_LevelEvent(), UI_SPLevelMenu_SetMenuItems(), and UI_SPPostgameMenu_MenuDraw(). |
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Definition at line 32 of file bg_public.h. Referenced by CG_GetColorForHealth(), and CheckArmor(). |
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Definition at line 51 of file bg_public.h. |
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Definition at line 81 of file bg_public.h. Referenced by BotSetInfoConfigString(). |
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Definition at line 79 of file bg_public.h. Referenced by CG_SetConfigValues(), and Team_SetFlagStatus(). |
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Definition at line 76 of file bg_public.h. Referenced by CG_Init(), and SP_worldspawn(). |
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Definition at line 78 of file bg_public.h. Referenced by LogExit(). |
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Definition at line 83 of file bg_public.h. Referenced by CG_RegisterGraphics(), CG_RegisterSounds(), and SaveRegisteredItems(). |
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Definition at line 77 of file bg_public.h. Referenced by CG_Init(), CG_SetConfigValues(), and SP_worldspawn(). |
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Definition at line 88 of file bg_public.h. Referenced by CG_DrawNewTeamInfo(), CG_DrawPlayerLocation(), CG_DrawSelectedPlayerLocation(), CG_DrawTeamOverlay(), and target_location_linkup(). |
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Definition at line 91 of file bg_public.h. |
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Definition at line 61 of file bg_public.h. Referenced by CG_DrawInformation(), and SP_worldspawn(). |
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Definition at line 85 of file bg_public.h. |
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Definition at line 62 of file bg_public.h. Referenced by CG_DrawInformation(), CG_DrawOldTourneyScoreboard(), and SP_worldspawn(). |
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Definition at line 60 of file bg_public.h. Referenced by CG_StartMusic(), and SP_worldspawn(). |
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Definition at line 89 of file bg_public.h. |
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Definition at line 64 of file bg_public.h. Referenced by CalculateRanks(), and CG_SetConfigValues(). |
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Definition at line 65 of file bg_public.h. Referenced by CalculateRanks(), and CG_SetConfigValues(). |
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Definition at line 80 of file bg_public.h. Referenced by CG_ShaderStateChanged(), G_RemapTeamShaders(), and G_UseTargets(). |
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Definition at line 86 of file bg_public.h. |
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Definition at line 74 of file bg_public.h. Referenced by CG_ConfigStringModified(), Cmd_CallTeamVote_f(), and Cmd_TeamVote_f(). |
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Definition at line 72 of file bg_public.h. Referenced by CG_ConfigStringModified(), and Cmd_CallTeamVote_f(). |
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Definition at line 71 of file bg_public.h. Referenced by CG_ConfigStringModified(), CheckTeamVote(), and Cmd_CallTeamVote_f(). |
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Definition at line 73 of file bg_public.h. Referenced by CG_ConfigStringModified(), Cmd_CallTeamVote_f(), and Cmd_TeamVote_f(). |
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Definition at line 69 of file bg_public.h. Referenced by Cmd_CallVote_f(), and Cmd_Vote_f(). |
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Definition at line 67 of file bg_public.h. Referenced by Cmd_CallVote_f(). |
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Definition at line 66 of file bg_public.h. Referenced by CheckVote(), and Cmd_CallVote_f(). |
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Definition at line 68 of file bg_public.h. Referenced by Cmd_CallVote_f(), and Cmd_Vote_f(). |
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Definition at line 63 of file bg_public.h. Referenced by CG_ParseWarmup(), CG_SetConfigValues(), CheckTournament(), SP_worldspawn(), and SV_MapRestart_f(). |
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Definition at line 52 of file bg_public.h. |
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Definition at line 30 of file bg_public.h. Referenced by BG_EvaluateTrajectory(), and BG_EvaluateTrajectoryDelta(). |
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Definition at line 39 of file bg_public.h. |
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Definition at line 38 of file bg_public.h. Referenced by CG_ShotgunPattern(), and ShotgunPattern(). |
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Definition at line 50 of file bg_public.h. |
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Definition at line 658 of file bg_public.h. |
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Definition at line 657 of file bg_public.h. |
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Definition at line 659 of file bg_public.h. |
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Definition at line 262 of file bg_public.h. Referenced by ClientThink_real(), player_die(), Team_FragBonuses(), Team_TouchOurFlag(), and weapon_railgun_fire(). |
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Definition at line 256 of file bg_public.h. |
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Definition at line 261 of file bg_public.h. Referenced by ClientThink_real(), player_die(), Team_FragBonuses(), Team_TouchOurFlag(), and weapon_railgun_fire(). |
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Definition at line 263 of file bg_public.h. |
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Definition at line 247 of file bg_public.h. Referenced by ClientThink_real(), G_RankReward(), player_die(), Team_FragBonuses(), Team_TouchOurFlag(), and weapon_railgun_fire(). |
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Definition at line 251 of file bg_public.h. Referenced by ClientThink_real(), player_die(), Team_FragBonuses(), Team_TouchOurFlag(), and weapon_railgun_fire(). |
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Definition at line 260 of file bg_public.h. Referenced by ClientThink_real(), G_RankReward(), player_die(), Team_FragBonuses(), Team_TouchOurFlag(), and weapon_railgun_fire(). |
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Definition at line 249 of file bg_public.h. Referenced by G_MissileImpact(). |
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Definition at line 250 of file bg_public.h. |
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Definition at line 258 of file bg_public.h. |
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Definition at line 242 of file bg_public.h. |
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Definition at line 253 of file bg_public.h. |
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Definition at line 254 of file bg_public.h. |
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Definition at line 255 of file bg_public.h. |
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Definition at line 252 of file bg_public.h. |
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Definition at line 248 of file bg_public.h. |
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Definition at line 257 of file bg_public.h. |
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Definition at line 264 of file bg_public.h. |
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Definition at line 246 of file bg_public.h. Referenced by ClientSpawn(). |
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Definition at line 259 of file bg_public.h. Referenced by ClientSpawn(), and SpectatorClientEndFrame(). |
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Definition at line 341 of file bg_public.h. |
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Definition at line 342 of file bg_public.h. |
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Definition at line 343 of file bg_public.h. |
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Definition at line 345 of file bg_public.h. |
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Definition at line 28 of file bg_public.h. Referenced by CG_Init(), and SP_worldspawn(). |
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Definition at line 31 of file bg_public.h. Referenced by body_die(), and player_die(). |
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Definition at line 651 of file bg_public.h. Referenced by CG_DrawFlagModel(). |
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Definition at line 41 of file bg_public.h. Referenced by FinishSpawningItem(), and LaunchItem(). |
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Definition at line 736 of file bg_public.h. |
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Definition at line 733 of file bg_public.h. |
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Definition at line 724 of file bg_public.h. |
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Definition at line 737 of file bg_public.h. |
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Definition at line 728 of file bg_public.h. |
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Definition at line 735 of file bg_public.h. |
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Definition at line 720 of file bg_public.h. |
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Definition at line 721 of file bg_public.h. |
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Definition at line 732 of file bg_public.h. |
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Definition at line 43 of file bg_public.h. Referenced by CG_LightningBolt(), and Weapon_LightningFire(). |
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Definition at line 662 of file bg_public.h. |
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Definition at line 665 of file bg_public.h. |
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Definition at line 667 of file bg_public.h. |
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Definition at line 664 of file |