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Definition at line 43 of file l_utils.h.
Referenced by AAS_RandomGoalArea(), AIEnter_Respawn(), AINode_Battle_Fight(), AINode_Seek_ActivateEntity(), AINode_Seek_LTG(), AINode_Seek_NBG(), BotAddressedToBot(), BotAIBlocked(), BotAimAtEnemy(), BotAttackMove(), BotChat_Death(), BotChat_EndLevel(), BotChat_EnemySuicide(), BotChat_EnterGame(), BotChat_ExitGame(), BotChat_HitNoDeath(), BotChat_HitNoKill(), BotChat_HitTalking(), BotChat_Kill(), BotChat_Random(), BotChat_StartLevel(), BotCheckAttack(), BotCheckConsoleMessages(), BotChooseInitialChatMessage(), BotCTFSeekGoals(), BotDumpRandomStringList(), BotGetAlternateRouteGoal(), BotGetLongTermGoal(), BotGoCamp(), BotLoadRandomStrings(), BotMatch_AttackEnemyBase(), BotMatch_Camp(), BotMatch_DefendKeyArea(), BotMatch_GetFlag(), BotMatch_GetItem(), BotMatch_HelpAccompany(), BotMatch_Kill(), BotMatch_LeadTheWay(), BotMatch_Patrol(), BotMatch_ReturnFlag(), BotMatch_RushBase(), BotRandomMove(), BotRandomOpponentName(), BotRandomWeaponName(), BotReplaceWeightedSynonyms(), BotReplyChat(), BotRoamGoal(), BotTeamAI(), BotVoiceChat_Camp(), BotVoiceChat_Defend(), BotVoiceChat_FollowMe(), BotVoiceChat_GetFlag(), BotVoiceChat_Offense(), BotVoiceChat_ReturnFlag(), BotWantsToCamp(), Bullet_Fire(), CG_BloodPool(), CG_BubbleTrail(), CG_Bullet(), CG_DrawPlayerHead(), CG_DrawStatusBarHead(), CG_FragmentBounceMark(), CG_GetVoiceChat(), CG_LaunchExplode(), CG_LaunchGib(), CG_MachineGunEjectBrass(), CG_MissileHitWall(), CG_ParticleDust(), CG_ShotgunEjectBrass(), CG_Tracer(), CL_ChangeReliableCommand(), EvolveFuzzySeperator_r(), FS_FOpenFileRead(), FuzzyWeightUndecided(), FuzzyWeightUndecided_r(), G_AddRandomBot(), GeneticSelection(), Hunk_Trash(), RandomString(), SelectRandomFurthestSpawnPoint(), and Terrain_AddMovePoint(). |