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cg_local.h File Reference

#include "../game/q_shared.h"
#include "tr_types.h"
#include "../game/bg_public.h"
#include "cg_public.h"

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Data Structures

struct  centity_s
struct  cg_t
struct  cgMedia_t
struct  cgs_t
struct  clientInfo_t
struct  itemInfo_t
struct  lerpFrame_t
struct  localEntity_s
struct  markPoly_s
struct  playerEntity_t
struct  powerupInfo_t
struct  score_t
struct  skulltrail_t
struct  weaponInfo_s

Defines

#define ATTACKER_HEAD_TIME   10000
#define CHAR_HEIGHT   48
#define CHAR_WIDTH   32
#define DAMAGE_DEFLECT_TIME   100
#define DAMAGE_RETURN_TIME   400
#define DAMAGE_TIME   500
#define DEFAULT_BLUETEAM_NAME   "Pagans"
#define DEFAULT_MODEL   "sarge"
#define DEFAULT_REDTEAM_NAME   "Stroggs"
#define DEFAULT_TEAM_HEAD   "sarge"
#define DEFAULT_TEAM_MODEL   "sarge"
#define DUCK_TIME   100
#define FADE_TIME   200
#define GIANT_HEIGHT   48
#define GIANT_WIDTH   32
#define ICON_SIZE   48
#define ITEM_BLOB_TIME   200
#define ITEM_SCALEUP_TIME   1000
#define LAND_DEFLECT_TIME   150
#define LAND_RETURN_TIME   300
#define MAX_CUSTOM_SOUNDS   32
#define MAX_MARK_POLYS   256
#define MAX_PREDICTED_EVENTS   16
#define MAX_REWARDSTACK   10
#define MAX_SKULLTRAIL   10
#define MAX_SOUNDBUFFER   20
#define MAX_STEP_CHANGE   32
#define MAX_VERTS_ON_POLY   10
#define MUZZLE_FLASH_TIME   20
#define NUM_CROSSHAIRS   10
#define PAIN_TWITCH_TIME   200
#define POWERUP_BLINK_TIME   1000
#define POWERUP_BLINKS   5
#define PULSE_SCALE   1.5
#define PULSE_TIME   200
#define REWARD_TIME   3000
#define SINK_TIME   1000
#define STAT_MINUS   10
#define STEP_TIME   200
#define TEAM_OVERLAY_MAXLOCATION_WIDTH   16
#define TEAM_OVERLAY_MAXNAME_WIDTH   12
#define TEAMCHAT_HEIGHT   8
#define TEAMCHAT_WIDTH   80
#define TEXT_ICON_SPACE   4
#define WEAPON_SELECT_TIME   1400
#define ZOOM_TIME   150

Typedefs

typedef centity_s centity_t
typedef localEntity_s localEntity_t
typedef markPoly_s markPoly_t
typedef weaponInfo_s weaponInfo_t

Enumerations

enum  footstep_t {
  FOOTSTEP_NORMAL, FOOTSTEP_BOOT, FOOTSTEP_FLESH, FOOTSTEP_MECH,
  FOOTSTEP_ENERGY, FOOTSTEP_METAL, FOOTSTEP_SPLASH, FOOTSTEP_TOTAL
}
enum  impactSound_t { IMPACTSOUND_DEFAULT, IMPACTSOUND_METAL, IMPACTSOUND_FLESH }
enum  leBounceSoundType_t { LEBS_NONE, LEBS_BLOOD, LEBS_BRASS }
enum  leFlag_t { LEF_PUFF_DONT_SCALE = 0x0001, LEF_TUMBLE = 0x0002, LEF_SOUND1 = 0x0004, LEF_SOUND2 = 0x0008 }
enum  leMarkType_t { LEMT_NONE, LEMT_BURN, LEMT_BLOOD }
enum  leType_t {
  LE_MARK, LE_EXPLOSION, LE_SPRITE_EXPLOSION, LE_FRAGMENT,
  LE_MOVE_SCALE_FADE, LE_FALL_SCALE_FADE, LE_FADE_RGB, LE_SCALE_FADE,
  LE_SCOREPLUM
}
enum  q3print_t { SYSTEM_PRINT, CHAT_PRINT, TEAMCHAT_PRINT }

Functions

void CG_AddBufferedSound (sfxHandle_t sfx)
void CG_AddLagometerFrameInfo (void)
void CG_AddLagometerSnapshotInfo (snapshot_t *snap)
void CG_AddLocalEntities (void)
void CG_AddMarks (void)
void CG_AddPacketEntities (void)
void CG_AddParticles (void)
void CG_AddParticleShrapnel (localEntity_t *le)
void CG_AddPlayerWeapon (refEntity_t *parent, playerState_t *ps, centity_t *cent, int team)
void CG_AddRefEntityWithPowerups (refEntity_t *ent, entityState_t *state, int team)
void CG_AddViewWeapon (playerState_t *ps)
void CG_AdjustFrom640 (float *x, float *y, float *w, float *h)
void CG_AdjustPositionForMover (const vec3_t in, int moverNum, int fromTime, int toTime, vec3_t out)
localEntity_tCG_AllocLocalEntity (void)
const char * CG_Argv (int arg)
void CG_Beam (centity_t *cent)
void CG_BigExplode (vec3_t playerOrigin)
void CG_Bleed (vec3_t origin, int entityNum)
void CG_BubbleTrail (vec3_t start, vec3_t end, float spacing)
void CG_BuildSolidList (void)
void CG_BuildSpectatorString ()
void CG_Bullet (vec3_t origin, int sourceEntityNum, vec3_t normal, qboolean flesh, int fleshEntityNum)
void CG_CenterPrint (const char *str, int y, int charWidth)
void CG_CheckChangedPredictableEvents (playerState_t *ps)
void CG_CheckEvents (centity_t *cent)
void CG_CheckOrderPending ()
void CG_ClearParticles (void)
void CG_ColorForHealth (vec4_t hcolor)
const char * CG_ConfigString (int index)
qboolean CG_ConsoleCommand (void)
int CG_CrosshairPlayer (void)
sfxHandle_t CG_CustomSound (int clientNum, const char *soundName)
void CG_Draw3DModel (float x, float y, float w, float h, qhandle_t model, qhandle_t skin, vec3_t origin, vec3_t angles)
void CG_DrawActive (stereoFrame_t stereoView)
void CG_DrawActiveFrame (int serverTime, stereoFrame_t stereoView, qboolean demoPlayback)
void CG_DrawBigString (int x, int y, const char *s, float alpha)
void CG_DrawBigStringColor (int x, int y, const char *s, vec4_t color)
void CG_DrawFlagModel (float x, float y, float w, float h, int team, qboolean force2D)
void CG_DrawHead (float x, float y, float w, float h, int clientNum, vec3_t headAngles)
void CG_DrawInformation (void)
qboolean CG_DrawOldScoreboard (void)
void CG_DrawOldTourneyScoreboard (void)
void CG_DrawPic (float x, float y, float width, float height, qhandle_t hShader)
void CG_DrawRect (float x, float y, float width, float height, float size, const float *color)
void CG_DrawSides (float x, float y, float w, float h, float size)
void CG_DrawSmallString (int x, int y, const char *s, float alpha)
void CG_DrawSmallStringColor (int x, int y, const char *s, vec4_t color)
void CG_DrawString (float x, float y, const char *string, float charWidth, float charHeight, const float *modulate)
void CG_DrawStringExt (int x, int y, const char *string, const float *setColor, qboolean forceColor, qboolean shadow, int charWidth, int charHeight, int maxChars)
int CG_DrawStrlen (const char *str)
void CG_DrawTeamBackground (int x, int y, int w, int h, float alpha, int team)
void CG_DrawTopBottom (float x, float y, float w, float h, float size)
void CG_DrawWeaponSelect (void)
void CG_EntityEvent (centity_t *cent, vec3_t position)
void QDECL CG_Error (const char *msg,...)
void CG_EventHandling (int type)
void CG_ExecuteNewServerCommands (int latestSequence)
float * CG_FadeColor (int startMsec, int totalMsec)
void CG_FillRect (float x, float y, float width, float height, const float *color)
void CG_FireWeapon (centity_t *cent)
const char * CG_GameTypeString ()
void CG_GetColorForHealth (int health, int armor, vec4_t hcolor)
const char * CG_GetGameStatusText ()
const char * CG_GetKillerText ()
score_tCG_GetSelectedScore ()
void CG_GetTeamColor (vec4_t *color)
float CG_GetValue (int ownerDraw)
void CG_GibPlayer (vec3_t playerOrigin)
void CG_GrappleTrail (centity_t *ent, const weaponInfo_t *wi)
void CG_ImpactMark (qhandle_t markShader, const vec3_t origin, const vec3_t dir, float orientation, float r, float g, float b, float a, qboolean alphaFade, float radius, qboolean temporary)
void CG_InitConsoleCommands (void)
void CG_InitLocalEntities (void)
void CG_InitMarkPolys (void)
void CG_InitTeamChat ()
void CG_KeyEvent (int key, qboolean down)
int CG_LastAttacker (void)
void CG_LoadDeferredPlayers (void)
void CG_LoadingClient (int clientNum)
void CG_LoadingItem (int itemNum)
void CG_LoadingString (const char *s)
void CG_LoadMenus (const char *menuFile)
void CG_LoadVoiceChats (void)
localEntity_tCG_MakeExplosion (vec3_t origin, vec3_t dir, qhandle_t hModel, qhandle_t shader, int msec, qboolean isSprite)
void CG_MissileHitPlayer (int weapon, vec3_t origin, vec3_t dir, int entityNum)
void CG_MissileHitWall (int weapon, int clientNum, vec3_t origin, vec3_t dir, impactSound_t soundType)
void CG_MouseEvent (int x, int y)
void CG_NewClientInfo (int clientNum)
int CG_NewParticleArea (int num)
void CG_NextWeapon_f (void)
qboolean CG_OtherTeamHasFlag ()
void CG_OutOfAmmoChange (void)
void CG_OwnerDraw (float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle)
qboolean CG_OwnerDrawVisible (int flags)
void CG_PainEvent (centity_t *cent, int health)
void CG_ParseServerinfo (void)
void CG_ParticleBulletDebris (vec3_t org, vec3_t vel, int duration)
void CG_ParticleDust (centity_t *cent, vec3_t origin, vec3_t dir)
void CG_ParticleExplosion (char *animStr, vec3_t origin, vec3_t vel, int duration, int sizeStart, int sizeEnd)
void CG_ParticleMisc (qhandle_t pshader, vec3_t origin, int size, int duration, float alpha)
void CG_ParticleSmoke (qhandle_t pshader, centity_t *cent)
void CG_ParticleSnow (qhandle_t pshader, vec3_t origin, vec3_t origin2, int turb, float range, int snum)
void CG_ParticleSnowFlurry (qhandle_t pshader, centity_t *cent)
void CG_ParticleSparks (vec3_t org, vec3_t vel, int duration, float x, float y, float speed)
const char * CG_PlaceString (int rank)
void CG_PlayBufferedVoiceChats (void)
void CG_Player (centity_t *cent)
int CG_PointContents (const vec3_t point, int passEntityNum)
void CG_PositionEntityOnTag (refEntity_t *entity, const refEntity_t *parent, qhandle_t parentModel, char *tagName)
void CG_PositionRotatedEntityOnTag (refEntity_t *entity, const refEntity_t *parent, qhandle_t parentModel, char *tagName)
void CG_PredictPlayerState (void)
void CG_PrevWeapon_f (void)
void QDECL CG_Printf (const char *msg,...)
void CG_ProcessSnapshots (void)
void CG_RailTrail (clientInfo_t *ci, vec3_t start, vec3_t end)
void CG_RankRunFrame (void)
void CG_RegisterItemVisuals (int itemNum)
void CG_RegisterWeapon (int weaponNum)
void CG_ResetPlayerEntity (centity_t *cent)
void CG_Respawn (void)
void CG_RunMenuScript (char **args)
void CG_ScorePlum (int client, vec3_t org, int score)
void CG_SelectNextPlayer ()
void CG_SelectPrevPlayer ()
void CG_SetConfigValues (void)
void CG_SetEntitySoundPosition (centity_t *cent)
void CG_SetPrintString (int type, const char *p)
void CG_SetScoreSelection (void *menu)
void CG_ShaderStateChanged (void)
void CG_ShotgunFire (entityState_t *es)
void CG_ShowResponseHead ()
localEntity_tCG_SmokePuff (const vec3_t p, const vec3_t vel, float radius, float r, float g, float b, float a, float duration, int startTime, int fadeInTime, int leFlags, qhandle_t hShader)
void CG_SpawnEffect (vec3_t org)
void CG_StartMusic (void)
qhandle_t CG_StatusHandle (int task)
float * CG_TeamColor (int team)
void CG_TestGun_f (void)
void CG_TestModel_f (void)
void CG_TestModelNextFrame_f (void)
void CG_TestModelNextSkin_f (void)
void CG_TestModelPrevFrame_f (void)
void CG_TestModelPrevSkin_f (void)
int CG_Text_Height (const char *text, float scale, int limit)
void CG_Text_Paint (float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style)
void CG_Text_PaintChar (float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader)
int CG_Text_Width (const char *text, float scale, int limit)
void CG_TileClear (void)
void CG_Trace (trace_t *result, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int skipNumber, int mask)
void CG_TransitionPlayerState (playerState_t *ps, playerState_t *ops)
void CG_UpdateCvars (void)
void CG_VoiceChatLocal (int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd)
void CG_Weapon_f (void)
qboolean CG_YourTeamHasFlag ()
void CG_ZoomDown_f (void)
void CG_ZoomUp_f (void)
void testPrintFloat (char *string, float f)
void testPrintInt (char *string, int i)
void trap_AddCommand (const char *cmdName)
int trap_Argc (void)
void trap_Args (char *buffer, int bufferLength)
void trap_Argv (int n, char *buffer, int bufferLength)
void trap_CIN_DrawCinematic (int handle)
int trap_CIN_PlayCinematic (const char *arg0, int xpos, int ypos, int width, int height, int bits)
e_status trap_CIN_RunCinematic (int handle)
void trap_CIN_SetExtents (int handle, int x, int y, int w, int h)
e_status trap_CIN_StopCinematic (int handle)
void trap_CM_BoxTrace (trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask)
clipHandle_t trap_CM_InlineModel (int index)
void trap_CM_LoadMap (const char *mapname)
int trap_CM_MarkFragments (int numPoints, const vec3_t *points, const vec3_t projection, int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer)
int trap_CM_NumInlineModels (void)
int trap_CM_PointContents (const vec3_t p, clipHandle_t model)
clipHandle_t trap_CM_TempBoxModel (const vec3_t mins, const vec3_t maxs)
void trap_CM_TransformedBoxTrace (trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask, const vec3_t origin, const vec3_t angles)
int trap_CM_TransformedPointContents (const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles)
void trap_Cvar_Register (vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags)
void trap_Cvar_Set (const char *var_name, const char *value)
void trap_Cvar_Update (vmCvar_t *vmCvar)
void trap_Cvar_VariableStringBuffer (const char *var_name, char *buffer, int bufsize)
void trap_Error (const char *fmt)
void trap_FS_FCloseFile (fileHandle_t f)
int trap_FS_FOpenFile (const char *qpath, fileHandle_t *f, fsMode_t mode)
void trap_FS_Read (void *buffer, int len, fileHandle_t f)
int trap_FS_Seek (fileHandle_t f, long offset, int origin)
void trap_FS_Write (const void *buffer, int len, fileHandle_t f)
qboolean trap_getCameraInfo (int time, vec3_t *origin, vec3_t *angles)
int trap_GetCurrentCmdNumber (void)
void trap_GetCurrentSnapshotNumber (int *snapshotNumber, int *serverTime)
qboolean trap_GetEntityToken (char *buffer, int bufferSize)
void trap_GetGameState (gameState_t *gamestate)
void trap_GetGlconfig (glconfig_t *glconfig)
qboolean trap_GetServerCommand (int serverCommandNumber)
qboolean trap_GetSnapshot (int snapshotNumber, snapshot_t *snapshot)
qboolean trap_GetUserCmd (int cmdNumber, usercmd_t *ucmd)
int trap_Key_GetCatcher (void)
int trap_Key_GetKey (const char *binding)
qboolean trap_Key_IsDown (int keynum)
void trap_Key_SetCatcher (int catcher)
qboolean trap_loadCamera (const char *name)
int trap_MemoryRemaining (void)
int trap_Milliseconds (void)
void trap_Print (const char *fmt)
void trap_R_AddLightToScene (const vec3_t org, float intensity, float r, float g, float b)
void trap_R_AddPolysToScene (qhandle_t hShader, int numVerts, const polyVert_t *verts, int numPolys)
void trap_R_AddPolyToScene (qhandle_t hShader, int numVerts, const polyVert_t *verts)
void trap_R_AddRefEntityToScene (const refEntity_t *re)
void trap_R_ClearScene (void)
void trap_R_DrawStretchPic (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader)
int trap_R_LerpTag (orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName)
int trap_R_LightForPoint (vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir)
void trap_R_LoadWorldMap (const char *mapname)
void trap_R_ModelBounds (clipHandle_t model, vec3_t mins, vec3_t maxs)
void trap_R_RegisterFont (const char *fontName, int pointSize, fontInfo_t *font)
qhandle_t trap_R_RegisterModel (const char *name)
qhandle_t trap_R_RegisterShader (const char *name)
qhandle_t trap_R_RegisterShaderNoMip (const char *name)
qhandle_t trap_R_RegisterSkin (const char *name)
void trap_R_RemapShader (const char *oldShader, const char *newShader, const char *timeOffset)
void trap_R_RenderScene (const refdef_t *fd)
void trap_R_SetColor (const float *rgba)
void trap_S_AddLoopingSound (int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx)
void trap_S_AddRealLoopingSound (int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx)
void trap_S_ClearLoopingSounds (qboolean killall)
sfxHandle_t trap_S_RegisterSound (const char *sample, qboolean compressed)
void trap_S_Respatialize (int entityNum, const vec3_t origin, vec3_t axis[3], int inwater)
void trap_S_StartBackgroundTrack (const char *intro, const char *loop)
void trap_S_StartLocalSound (sfxHandle_t sfx, int channelNum)
void trap_S_StartSound (vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx)
void trap_S_StopBackgroundTrack (void)
void trap_S_StopLoopingSound (int entnum)
void trap_S_UpdateEntityPosition (int entityNum, const vec3_t origin)
void trap_SendClientCommand (const char *s)
void trap_SendConsoleCommand (const char *text)
void trap_SetUserCmdValue (int stateValue, float sensitivityScale)
void trap_SnapVector (float *v)
void trap_startCamera (int time)
void trap_UpdateScreen (void)
void UI_DrawProportionalString (int x, int y, const char *str, int style, vec4_t color)

Variables

cg_t cg
vmCvar_t cg_addMarks
vmCvar_t cg_animSpeed
vmCvar_t cg_autoswitch
vmCvar_t cg_bigFont
vmCvar_t cg_blood
vmCvar_t cg_bobpitch
vmCvar_t cg_bobroll
vmCvar_t cg_bobup
vmCvar_t cg_brassTime
vmCvar_t cg_buildScript
vmCvar_t cg_cameraMode
vmCvar_t cg_cameraOrbit
vmCvar_t cg_cameraOrbitDelay
vmCvar_t cg_centertime
vmCvar_t cg_crosshairHealth
vmCvar_t cg_crosshairSize
vmCvar_t cg_crosshairX
vmCvar_t cg_crosshairY
vmCvar_t cg_debugAnim
vmCvar_t cg_debugEvents
vmCvar_t cg_debugPosition
vmCvar_t cg_deferPlayers
vmCvar_t cg_draw2D
vmCvar_t cg_draw3dIcons
vmCvar_t cg_drawAmmoWarning
vmCvar_t cg_drawAttacker
vmCvar_t cg_drawCrosshair
vmCvar_t cg_drawCrosshairNames
vmCvar_t cg_drawFPS
vmCvar_t cg_drawFriend
vmCvar_t cg_drawGun
vmCvar_t cg_drawIcons
vmCvar_t cg_drawRewards
vmCvar_t cg_drawSnapshot
vmCvar_t cg_drawStatus
vmCvar_t cg_drawTeamOverlay
vmCvar_t cg_drawTimer
centity_t cg_entities [MAX_GENTITIES]
vmCvar_t cg_errorDecay
vmCvar_t cg_footsteps
vmCvar_t cg_forceModel
vmCvar_t cg_fov
vmCvar_t cg_gibs
vmCvar_t cg_gun_frame
vmCvar_t cg_gun_x
vmCvar_t cg_gun_y
vmCvar_t cg_gun_z
vmCvar_t cg_ignore
itemInfo_t cg_items [MAX_ITEMS]
vmCvar_t cg_lagometer
markPoly_t cg_markPolys [MAX_MARK_POLYS]
vmCvar_t cg_noPlayerAnims
vmCvar_t cg_nopredict
vmCvar_t cg_noProjectileTrail
vmCvar_t cg_noTaunt
vmCvar_t cg_noVoiceChats
vmCvar_t cg_noVoiceText
vmCvar_t cg_oldPlasma
vmCvar_t cg_oldRail
vmCvar_t cg_oldRocket
vmCvar_t cg_paused
vmCvar_t cg_predictItems
vmCvar_t cg_railTrailTime
vmCvar_t cg_runpitch
vmCvar_t cg_runroll
vmCvar_t cg_scorePlum
vmCvar_t cg_shadows
vmCvar_t cg_showmiss
vmCvar_t cg_simpleItems
vmCvar_t cg_smallFont
vmCvar_t cg_smoothClients
vmCvar_t cg_stats
vmCvar_t cg_stereoSeparation
vmCvar_t cg_swingSpeed
vmCvar_t cg_synchronousClients
vmCvar_t cg_teamChatHeight
vmCvar_t cg_teamChatsOnly
vmCvar_t cg_teamChatTime
vmCvar_t cg_teamOverlayUserinfo
vmCvar_t cg_thirdPerson
vmCvar_t cg_thirdPersonAngle
vmCvar_t cg_thirdPersonRange
vmCvar_t cg_timescale
vmCvar_t cg_timescaleFadeEnd
vmCvar_t cg_timescaleFadeSpeed
vmCvar_t cg_tracerChance
vmCvar_t cg_tracerLength
vmCvar_t cg_tracerWidth
vmCvar_t cg_trueLightning
vmCvar_t cg_viewsize
weaponInfo_t cg_weapons [MAX_WEAPONS]
vmCvar_t cg_zoomFov
cgs_t cgs
int drawTeamOverlayModificationCount
qboolean initparticles
int numSortedTeamPlayers
vmCvar_t pmove_fixed
vmCvar_t pmove_msec
int sortedTeamPlayers [TEAM_MAXOVERLAY]
char systemChat [256]
char teamChat1 [256]
char teamChat2 [256]


Define Documentation

#define ATTACKER_HEAD_TIME   10000
 

Definition at line 57 of file cg_local.h.

#define CHAR_HEIGHT   48
 

Definition at line 71 of file cg_local.h.

Referenced by CG_DrawField().

#define CHAR_WIDTH   32
 

Definition at line 70 of file cg_local.h.

Referenced by CG_DrawField(), CG_DrawPowerups(), and CG_DrawStatusBar().

#define DAMAGE_DEFLECT_TIME   100
 

Definition at line 43 of file cg_local.h.

#define DAMAGE_RETURN_TIME   400
 

Definition at line 44 of file cg_local.h.

#define DAMAGE_TIME   500
 

Definition at line 45 of file cg_local.h.

#define DEFAULT_BLUETEAM_NAME   "Pagans"
 

Definition at line 96 of file cg_local.h.

Referenced by CG_LoadClientInfo(), and CG_RegisterClientModelname().

#define DEFAULT_MODEL   "sarge"
 

Definition at line 86 of file cg_local.h.

Referenced by CG_LoadClientInfo(), CG_LoadingClient(), and CG_RegisterCvars().

#define DEFAULT_REDTEAM_NAME   "Stroggs"
 

Definition at line 95 of file cg_local.h.

Referenced by CG_LoadClientInfo(), and CG_RegisterClientModelname().

#define DEFAULT_TEAM_HEAD   "sarge"
 

Definition at line 92 of file cg_local.h.

Referenced by CG_LoadClientInfo(), and CG_RegisterCvars().

#define DEFAULT_TEAM_MODEL   "sarge"
 

Definition at line 91 of file cg_local.h.

Referenced by CG_LoadClientInfo(), CG_NewClientInfo(), and CG_RegisterCvars().

#define DUCK_TIME   100
 

Definition at line 49 of file cg_local.h.

Referenced by CG_OffsetFirstPersonView().

#define FADE_TIME   200
 

Definition at line 41 of file cg_local.h.

Referenced by CG_DrawOldScoreboard(), and CG_DrawScoreboard().

#define GIANT_HEIGHT   48
 

Definition at line 79 of file cg_local.h.

Referenced by CG_CenterGiantLine(), CG_DrawFollow(), and CG_DrawOldTourneyScoreboard().

#define GIANT_WIDTH   32
 

Definition at line 78 of file cg_local.h.

Referenced by CG_CenterGiantLine(), CG_DrawFollow(), and CG_DrawOldTourneyScoreboard().

#define ICON_SIZE   48
 

Definition at line 69 of file cg_local.h.

Referenced by CG_DrawAttacker(), CG_DrawClientScore(), CG_DrawHoldableItem(), CG_DrawPickupItem(), CG_DrawPowerups(), CG_DrawReward(),