|
Data Structures |
| struct | centity_s |
| struct | cg_t |
| struct | cgMedia_t |
| struct | cgs_t |
| struct | clientInfo_t |
| struct | itemInfo_t |
| struct | lerpFrame_t |
| struct | localEntity_s |
| struct | markPoly_s |
| struct | playerEntity_t |
| struct | powerupInfo_t |
| struct | score_t |
| struct | skulltrail_t |
| struct | weaponInfo_s |
Defines |
| #define | ATTACKER_HEAD_TIME 10000 |
| #define | CHAR_HEIGHT 48 |
| #define | CHAR_WIDTH 32 |
| #define | DAMAGE_DEFLECT_TIME 100 |
| #define | DAMAGE_RETURN_TIME 400 |
| #define | DAMAGE_TIME 500 |
| #define | DEFAULT_BLUETEAM_NAME "Pagans" |
| #define | DEFAULT_MODEL "sarge" |
| #define | DEFAULT_REDTEAM_NAME "Stroggs" |
| #define | DEFAULT_TEAM_HEAD "sarge" |
| #define | DEFAULT_TEAM_MODEL "sarge" |
| #define | DUCK_TIME 100 |
| #define | FADE_TIME 200 |
| #define | GIANT_HEIGHT 48 |
| #define | GIANT_WIDTH 32 |
| #define | ICON_SIZE 48 |
| #define | ITEM_BLOB_TIME 200 |
| #define | ITEM_SCALEUP_TIME 1000 |
| #define | LAND_DEFLECT_TIME 150 |
| #define | LAND_RETURN_TIME 300 |
| #define | MAX_CUSTOM_SOUNDS 32 |
| #define | MAX_MARK_POLYS 256 |
| #define | MAX_PREDICTED_EVENTS 16 |
| #define | MAX_REWARDSTACK 10 |
| #define | MAX_SKULLTRAIL 10 |
| #define | MAX_SOUNDBUFFER 20 |
| #define | MAX_STEP_CHANGE 32 |
| #define | MAX_VERTS_ON_POLY 10 |
| #define | MUZZLE_FLASH_TIME 20 |
| #define | NUM_CROSSHAIRS 10 |
| #define | PAIN_TWITCH_TIME 200 |
| #define | POWERUP_BLINK_TIME 1000 |
| #define | POWERUP_BLINKS 5 |
| #define | PULSE_SCALE 1.5 |
| #define | PULSE_TIME 200 |
| #define | REWARD_TIME 3000 |
| #define | SINK_TIME 1000 |
| #define | STAT_MINUS 10 |
| #define | STEP_TIME 200 |
| #define | TEAM_OVERLAY_MAXLOCATION_WIDTH 16 |
| #define | TEAM_OVERLAY_MAXNAME_WIDTH 12 |
| #define | TEAMCHAT_HEIGHT 8 |
| #define | TEAMCHAT_WIDTH 80 |
| #define | TEXT_ICON_SPACE 4 |
| #define | WEAPON_SELECT_TIME 1400 |
| #define | ZOOM_TIME 150 |
Typedefs |
| typedef centity_s | centity_t |
| typedef localEntity_s | localEntity_t |
| typedef markPoly_s | markPoly_t |
| typedef weaponInfo_s | weaponInfo_t |
Enumerations |
| enum | footstep_t {
FOOTSTEP_NORMAL,
FOOTSTEP_BOOT,
FOOTSTEP_FLESH,
FOOTSTEP_MECH,
FOOTSTEP_ENERGY,
FOOTSTEP_METAL,
FOOTSTEP_SPLASH,
FOOTSTEP_TOTAL
} |
| enum | impactSound_t { IMPACTSOUND_DEFAULT,
IMPACTSOUND_METAL,
IMPACTSOUND_FLESH
} |
| enum | leBounceSoundType_t { LEBS_NONE,
LEBS_BLOOD,
LEBS_BRASS
} |
| enum | leFlag_t { LEF_PUFF_DONT_SCALE = 0x0001,
LEF_TUMBLE = 0x0002,
LEF_SOUND1 = 0x0004,
LEF_SOUND2 = 0x0008
} |
| enum | leMarkType_t { LEMT_NONE,
LEMT_BURN,
LEMT_BLOOD
} |
| enum | leType_t {
LE_MARK,
LE_EXPLOSION,
LE_SPRITE_EXPLOSION,
LE_FRAGMENT,
LE_MOVE_SCALE_FADE,
LE_FALL_SCALE_FADE,
LE_FADE_RGB,
LE_SCALE_FADE,
LE_SCOREPLUM
} |
| enum | q3print_t { SYSTEM_PRINT,
CHAT_PRINT,
TEAMCHAT_PRINT
} |
Functions |
| void | CG_AddBufferedSound (sfxHandle_t sfx) |
| void | CG_AddLagometerFrameInfo (void) |
| void | CG_AddLagometerSnapshotInfo (snapshot_t *snap) |
| void | CG_AddLocalEntities (void) |
| void | CG_AddMarks (void) |
| void | CG_AddPacketEntities (void) |
| void | CG_AddParticles (void) |
| void | CG_AddParticleShrapnel (localEntity_t *le) |
| void | CG_AddPlayerWeapon (refEntity_t *parent, playerState_t *ps, centity_t *cent, int team) |
| void | CG_AddRefEntityWithPowerups (refEntity_t *ent, entityState_t *state, int team) |
| void | CG_AddViewWeapon (playerState_t *ps) |
| void | CG_AdjustFrom640 (float *x, float *y, float *w, float *h) |
| void | CG_AdjustPositionForMover (const vec3_t in, int moverNum, int fromTime, int toTime, vec3_t out) |
| localEntity_t * | CG_AllocLocalEntity (void) |
| const char * | CG_Argv (int arg) |
| void | CG_Beam (centity_t *cent) |
| void | CG_BigExplode (vec3_t playerOrigin) |
| void | CG_Bleed (vec3_t origin, int entityNum) |
| void | CG_BubbleTrail (vec3_t start, vec3_t end, float spacing) |
| void | CG_BuildSolidList (void) |
| void | CG_BuildSpectatorString () |
| void | CG_Bullet (vec3_t origin, int sourceEntityNum, vec3_t normal, qboolean flesh, int fleshEntityNum) |
| void | CG_CenterPrint (const char *str, int y, int charWidth) |
| void | CG_CheckChangedPredictableEvents (playerState_t *ps) |
| void | CG_CheckEvents (centity_t *cent) |
| void | CG_CheckOrderPending () |
| void | CG_ClearParticles (void) |
| void | CG_ColorForHealth (vec4_t hcolor) |
| const char * | CG_ConfigString (int index) |
| qboolean | CG_ConsoleCommand (void) |
| int | CG_CrosshairPlayer (void) |
| sfxHandle_t | CG_CustomSound (int clientNum, const char *soundName) |
| void | CG_Draw3DModel (float x, float y, float w, float h, qhandle_t model, qhandle_t skin, vec3_t origin, vec3_t angles) |
| void | CG_DrawActive (stereoFrame_t stereoView) |
| void | CG_DrawActiveFrame (int serverTime, stereoFrame_t stereoView, qboolean demoPlayback) |
| void | CG_DrawBigString (int x, int y, const char *s, float alpha) |
| void | CG_DrawBigStringColor (int x, int y, const char *s, vec4_t color) |
| void | CG_DrawFlagModel (float x, float y, float w, float h, int team, qboolean force2D) |
| void | CG_DrawHead (float x, float y, float w, float h, int clientNum, vec3_t headAngles) |
| void | CG_DrawInformation (void) |
| qboolean | CG_DrawOldScoreboard (void) |
| void | CG_DrawOldTourneyScoreboard (void) |
| void | CG_DrawPic (float x, float y, float width, float height, qhandle_t hShader) |
| void | CG_DrawRect (float x, float y, float width, float height, float size, const float *color) |
| void | CG_DrawSides (float x, float y, float w, float h, float size) |
| void | CG_DrawSmallString (int x, int y, const char *s, float alpha) |
| void | CG_DrawSmallStringColor (int x, int y, const char *s, vec4_t color) |
| void | CG_DrawString (float x, float y, const char *string, float charWidth, float charHeight, const float *modulate) |
| void | CG_DrawStringExt (int x, int y, const char *string, const float *setColor, qboolean forceColor, qboolean shadow, int charWidth, int charHeight, int maxChars) |
| int | CG_DrawStrlen (const char *str) |
| void | CG_DrawTeamBackground (int x, int y, int w, int h, float alpha, int team) |
| void | CG_DrawTopBottom (float x, float y, float w, float h, float size) |
| void | CG_DrawWeaponSelect (void) |
| void | CG_EntityEvent (centity_t *cent, vec3_t position) |
| void QDECL | CG_Error (const char *msg,...) |
| void | CG_EventHandling (int type) |
| void | CG_ExecuteNewServerCommands (int latestSequence) |
| float * | CG_FadeColor (int startMsec, int totalMsec) |
| void | CG_FillRect (float x, float y, float width, float height, const float *color) |
| void | CG_FireWeapon (centity_t *cent) |
| const char * | CG_GameTypeString () |
| void | CG_GetColorForHealth (int health, int armor, vec4_t hcolor) |
| const char * | CG_GetGameStatusText () |
| const char * | CG_GetKillerText () |
| score_t * | CG_GetSelectedScore () |
| void | CG_GetTeamColor (vec4_t *color) |
| float | CG_GetValue (int ownerDraw) |
| void | CG_GibPlayer (vec3_t playerOrigin) |
| void | CG_GrappleTrail (centity_t *ent, const weaponInfo_t *wi) |
| void | CG_ImpactMark (qhandle_t markShader, const vec3_t origin, const vec3_t dir, float orientation, float r, float g, float b, float a, qboolean alphaFade, float radius, qboolean temporary) |
| void | CG_InitConsoleCommands (void) |
| void | CG_InitLocalEntities (void) |
| void | CG_InitMarkPolys (void) |
| void | CG_InitTeamChat () |
| void | CG_KeyEvent (int key, qboolean down) |
| int | CG_LastAttacker (void) |
| void | CG_LoadDeferredPlayers (void) |
| void | CG_LoadingClient (int clientNum) |
| void | CG_LoadingItem (int itemNum) |
| void | CG_LoadingString (const char *s) |
| void | CG_LoadMenus (const char *menuFile) |
| void | CG_LoadVoiceChats (void) |
| localEntity_t * | CG_MakeExplosion (vec3_t origin, vec3_t dir, qhandle_t hModel, qhandle_t shader, int msec, qboolean isSprite) |
| void | CG_MissileHitPlayer (int weapon, vec3_t origin, vec3_t dir, int entityNum) |
| void | CG_MissileHitWall (int weapon, int clientNum, vec3_t origin, vec3_t dir, impactSound_t soundType) |
| void | CG_MouseEvent (int x, int y) |
| void | CG_NewClientInfo (int clientNum) |
| int | CG_NewParticleArea (int num) |
| void | CG_NextWeapon_f (void) |
| qboolean | CG_OtherTeamHasFlag () |
| void | CG_OutOfAmmoChange (void) |
| void | CG_OwnerDraw (float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle) |
| qboolean | CG_OwnerDrawVisible (int flags) |
| void | CG_PainEvent (centity_t *cent, int health) |
| void | CG_ParseServerinfo (void) |
| void | CG_ParticleBulletDebris (vec3_t org, vec3_t vel, int duration) |
| void | CG_ParticleDust (centity_t *cent, vec3_t origin, vec3_t dir) |
| void | CG_ParticleExplosion (char *animStr, vec3_t origin, vec3_t vel, int duration, int sizeStart, int sizeEnd) |
| void | CG_ParticleMisc (qhandle_t pshader, vec3_t origin, int size, int duration, float alpha) |
| void | CG_ParticleSmoke (qhandle_t pshader, centity_t *cent) |
| void | CG_ParticleSnow (qhandle_t pshader, vec3_t origin, vec3_t origin2, int turb, float range, int snum) |
| void | CG_ParticleSnowFlurry (qhandle_t pshader, centity_t *cent) |
| void | CG_ParticleSparks (vec3_t org, vec3_t vel, int duration, float x, float y, float speed) |
| const char * | CG_PlaceString (int rank) |
| void | CG_PlayBufferedVoiceChats (void) |
| void | CG_Player (centity_t *cent) |
| int | CG_PointContents (const vec3_t point, int passEntityNum) |
| void | CG_PositionEntityOnTag (refEntity_t *entity, const refEntity_t *parent, qhandle_t parentModel, char *tagName) |
| void | CG_PositionRotatedEntityOnTag (refEntity_t *entity, const refEntity_t *parent, qhandle_t parentModel, char *tagName) |
| void | CG_PredictPlayerState (void) |
| void | CG_PrevWeapon_f (void) |
| void QDECL | CG_Printf (const char *msg,...) |
| void | CG_ProcessSnapshots (void) |
| void | CG_RailTrail (clientInfo_t *ci, vec3_t start, vec3_t end) |
| void | CG_RankRunFrame (void) |
| void | CG_RegisterItemVisuals (int itemNum) |
| void | CG_RegisterWeapon (int weaponNum) |
| void | CG_ResetPlayerEntity (centity_t *cent) |
| void | CG_Respawn (void) |
| void | CG_RunMenuScript (char **args) |
| void | CG_ScorePlum (int client, vec3_t org, int score) |
| void | CG_SelectNextPlayer () |
| void | CG_SelectPrevPlayer () |
| void | CG_SetConfigValues (void) |
| void | CG_SetEntitySoundPosition (centity_t *cent) |
| void | CG_SetPrintString (int type, const char *p) |
| void | CG_SetScoreSelection (void *menu) |
| void | CG_ShaderStateChanged (void) |
| void | CG_ShotgunFire (entityState_t *es) |
| void | CG_ShowResponseHead () |
| localEntity_t * | CG_SmokePuff (const vec3_t p, const vec3_t vel, float radius, float r, float g, float b, float a, float duration, int startTime, int fadeInTime, int leFlags, qhandle_t hShader) |
| void | CG_SpawnEffect (vec3_t org) |
| void | CG_StartMusic (void) |
| qhandle_t | CG_StatusHandle (int task) |
| float * | CG_TeamColor (int team) |
| void | CG_TestGun_f (void) |
| void | CG_TestModel_f (void) |
| void | CG_TestModelNextFrame_f (void) |
| void | CG_TestModelNextSkin_f (void) |
| void | CG_TestModelPrevFrame_f (void) |
| void | CG_TestModelPrevSkin_f (void) |
| int | CG_Text_Height (const char *text, float scale, int limit) |
| void | CG_Text_Paint (float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style) |
| void | CG_Text_PaintChar (float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader) |
| int | CG_Text_Width (const char *text, float scale, int limit) |
| void | CG_TileClear (void) |
| void | CG_Trace (trace_t *result, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int skipNumber, int mask) |
| void | CG_TransitionPlayerState (playerState_t *ps, playerState_t *ops) |
| void | CG_UpdateCvars (void) |
| void | CG_VoiceChatLocal (int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd) |
| void | CG_Weapon_f (void) |
| qboolean | CG_YourTeamHasFlag () |
| void | CG_ZoomDown_f (void) |
| void | CG_ZoomUp_f (void) |
| void | testPrintFloat (char *string, float f) |
| void | testPrintInt (char *string, int i) |
| void | trap_AddCommand (const char *cmdName) |
| int | trap_Argc (void) |
| void | trap_Args (char *buffer, int bufferLength) |
| void | trap_Argv (int n, char *buffer, int bufferLength) |
| void | trap_CIN_DrawCinematic (int handle) |
| int | trap_CIN_PlayCinematic (const char *arg0, int xpos, int ypos, int width, int height, int bits) |
| e_status | trap_CIN_RunCinematic (int handle) |
| void | trap_CIN_SetExtents (int handle, int x, int y, int w, int h) |
| e_status | trap_CIN_StopCinematic (int handle) |
| void | trap_CM_BoxTrace (trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask) |
| clipHandle_t | trap_CM_InlineModel (int index) |
| void | trap_CM_LoadMap (const char *mapname) |
| int | trap_CM_MarkFragments (int numPoints, const vec3_t *points, const vec3_t projection, int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer) |
| int | trap_CM_NumInlineModels (void) |
| int | trap_CM_PointContents (const vec3_t p, clipHandle_t model) |
| clipHandle_t | trap_CM_TempBoxModel (const vec3_t mins, const vec3_t maxs) |
| void | trap_CM_TransformedBoxTrace (trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask, const vec3_t origin, const vec3_t angles) |
| int | trap_CM_TransformedPointContents (const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles) |
| void | trap_Cvar_Register (vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags) |
| void | trap_Cvar_Set (const char *var_name, const char *value) |
| void | trap_Cvar_Update (vmCvar_t *vmCvar) |
| void | trap_Cvar_VariableStringBuffer (const char *var_name, char *buffer, int bufsize) |
| void | trap_Error (const char *fmt) |
| void | trap_FS_FCloseFile (fileHandle_t f) |
| int | trap_FS_FOpenFile (const char *qpath, fileHandle_t *f, fsMode_t mode) |
| void | trap_FS_Read (void *buffer, int len, fileHandle_t f) |
| int | trap_FS_Seek (fileHandle_t f, long offset, int origin) |
| void | trap_FS_Write (const void *buffer, int len, fileHandle_t f) |
| qboolean | trap_getCameraInfo (int time, vec3_t *origin, vec3_t *angles) |
| int | trap_GetCurrentCmdNumber (void) |
| void | trap_GetCurrentSnapshotNumber (int *snapshotNumber, int *serverTime) |
| qboolean | trap_GetEntityToken (char *buffer, int bufferSize) |
| void | trap_GetGameState (gameState_t *gamestate) |
| void | trap_GetGlconfig (glconfig_t *glconfig) |
| qboolean | trap_GetServerCommand (int serverCommandNumber) |
| qboolean | trap_GetSnapshot (int snapshotNumber, snapshot_t *snapshot) |
| qboolean | trap_GetUserCmd (int cmdNumber, usercmd_t *ucmd) |
| int | trap_Key_GetCatcher (void) |
| int | trap_Key_GetKey (const char *binding) |
| qboolean | trap_Key_IsDown (int keynum) |
| void | trap_Key_SetCatcher (int catcher) |
| qboolean | trap_loadCamera (const char *name) |
| int | trap_MemoryRemaining (void) |
| int | trap_Milliseconds (void) |
| void | trap_Print (const char *fmt) |
| void | trap_R_AddLightToScene (const vec3_t org, float intensity, float r, float g, float b) |
| void | trap_R_AddPolysToScene (qhandle_t hShader, int numVerts, const polyVert_t *verts, int numPolys) |
| void | trap_R_AddPolyToScene (qhandle_t hShader, int numVerts, const polyVert_t *verts) |
| void | trap_R_AddRefEntityToScene (const refEntity_t *re) |
| void | trap_R_ClearScene (void) |
| void | trap_R_DrawStretchPic (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader) |
| int | trap_R_LerpTag (orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName) |
| int | trap_R_LightForPoint (vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir) |
| void | trap_R_LoadWorldMap (const char *mapname) |
| void | trap_R_ModelBounds (clipHandle_t model, vec3_t mins, vec3_t maxs) |
| void | trap_R_RegisterFont (const char *fontName, int pointSize, fontInfo_t *font) |
| qhandle_t | trap_R_RegisterModel (const char *name) |
| qhandle_t | trap_R_RegisterShader (const char *name) |
| qhandle_t | trap_R_RegisterShaderNoMip (const char *name) |
| qhandle_t | trap_R_RegisterSkin (const char *name) |
| void | trap_R_RemapShader (const char *oldShader, const char *newShader, const char *timeOffset) |
| void | trap_R_RenderScene (const refdef_t *fd) |
| void | trap_R_SetColor (const float *rgba) |
| void | trap_S_AddLoopingSound (int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx) |
| void | trap_S_AddRealLoopingSound (int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx) |
| void | trap_S_ClearLoopingSounds (qboolean killall) |
| sfxHandle_t | trap_S_RegisterSound (const char *sample, qboolean compressed) |
| void | trap_S_Respatialize (int entityNum, const vec3_t origin, vec3_t axis[3], int inwater) |
| void | trap_S_StartBackgroundTrack (const char *intro, const char *loop) |
| void | trap_S_StartLocalSound (sfxHandle_t sfx, int channelNum) |
| void | trap_S_StartSound (vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx) |
| void | trap_S_StopBackgroundTrack (void) |
| void | trap_S_StopLoopingSound (int entnum) |
| void | trap_S_UpdateEntityPosition (int entityNum, const vec3_t origin) |
| void | trap_SendClientCommand (const char *s) |
| void | trap_SendConsoleCommand (const char *text) |
| void | trap_SetUserCmdValue (int stateValue, float sensitivityScale) |
| void | trap_SnapVector (float *v) |
| void | trap_startCamera (int time) |
| void | trap_UpdateScreen (void) |
| void | UI_DrawProportionalString (int x, int y, const char *str, int style, vec4_t color) |
Variables |
| cg_t | cg |
| vmCvar_t | cg_addMarks |
| vmCvar_t | cg_animSpeed |
| vmCvar_t | cg_autoswitch |
| vmCvar_t | cg_bigFont |
| vmCvar_t | cg_blood |
| vmCvar_t | cg_bobpitch |
| vmCvar_t | cg_bobroll |
| vmCvar_t | cg_bobup |
| vmCvar_t | cg_brassTime |
| vmCvar_t | cg_buildScript |
| vmCvar_t | cg_cameraMode |
| vmCvar_t | cg_cameraOrbit |
| vmCvar_t | cg_cameraOrbitDelay |
| vmCvar_t | cg_centertime |
| vmCvar_t | cg_crosshairHealth |
| vmCvar_t | cg_crosshairSize |
| vmCvar_t | cg_crosshairX |
| vmCvar_t | cg_crosshairY |
| vmCvar_t | cg_debugAnim |
| vmCvar_t | cg_debugEvents |
| vmCvar_t | cg_debugPosition |
| vmCvar_t | cg_deferPlayers |
| vmCvar_t | cg_draw2D |
| vmCvar_t | cg_draw3dIcons |
| vmCvar_t | cg_drawAmmoWarning |
| vmCvar_t | cg_drawAttacker |
| vmCvar_t | cg_drawCrosshair |
| vmCvar_t | cg_drawCrosshairNames |
| vmCvar_t | cg_drawFPS |
| vmCvar_t | cg_drawFriend |
| vmCvar_t | cg_drawGun |
| vmCvar_t | cg_drawIcons |
| vmCvar_t | cg_drawRewards |
| vmCvar_t | cg_drawSnapshot |
| vmCvar_t | cg_drawStatus |
| vmCvar_t | cg_drawTeamOverlay |
| vmCvar_t | cg_drawTimer |
| centity_t | cg_entities [MAX_GENTITIES] |
| vmCvar_t | cg_errorDecay |
| vmCvar_t | cg_footsteps |
| vmCvar_t | cg_forceModel |
| vmCvar_t | cg_fov |
| vmCvar_t | cg_gibs |
| vmCvar_t | cg_gun_frame |
| vmCvar_t | cg_gun_x |
| vmCvar_t | cg_gun_y |
| vmCvar_t | cg_gun_z |
| vmCvar_t | cg_ignore |
| itemInfo_t | cg_items [MAX_ITEMS] |
| vmCvar_t | cg_lagometer |
| markPoly_t | cg_markPolys [MAX_MARK_POLYS] |
| vmCvar_t | cg_noPlayerAnims |
| vmCvar_t | cg_nopredict |
| vmCvar_t | cg_noProjectileTrail |
| vmCvar_t | cg_noTaunt |
| vmCvar_t | cg_noVoiceChats |
| vmCvar_t | cg_noVoiceText |
| vmCvar_t | cg_oldPlasma |
| vmCvar_t | cg_oldRail |
| vmCvar_t | cg_oldRocket |
| vmCvar_t | cg_paused |
| vmCvar_t | cg_predictItems |
| vmCvar_t | cg_railTrailTime |
| vmCvar_t | cg_runpitch |
| vmCvar_t | cg_runroll |
| vmCvar_t | cg_scorePlum |
| vmCvar_t | cg_shadows |
| vmCvar_t | cg_showmiss |
| vmCvar_t | cg_simpleItems |
| vmCvar_t | cg_smallFont |
| vmCvar_t | cg_smoothClients |
| vmCvar_t | cg_stats |
| vmCvar_t | cg_stereoSeparation |
| vmCvar_t | cg_swingSpeed |
| vmCvar_t | cg_synchronousClients |
| vmCvar_t | cg_teamChatHeight |
| vmCvar_t | cg_teamChatsOnly |
| vmCvar_t | cg_teamChatTime |
| vmCvar_t | cg_teamOverlayUserinfo |
| vmCvar_t | cg_thirdPerson |
| vmCvar_t | cg_thirdPersonAngle |
| vmCvar_t | cg_thirdPersonRange |
| vmCvar_t | cg_timescale |
| vmCvar_t | cg_timescaleFadeEnd |
| vmCvar_t | cg_timescaleFadeSpeed |
| vmCvar_t | cg_tracerChance |
| vmCvar_t | cg_tracerLength |
| vmCvar_t | cg_tracerWidth |
| vmCvar_t | cg_trueLightning |
| vmCvar_t | cg_viewsize |
| weaponInfo_t | cg_weapons [MAX_WEAPONS] |
| vmCvar_t | cg_zoomFov |
| cgs_t | cgs |
| int | drawTeamOverlayModificationCount |
| qboolean | initparticles |
| int | numSortedTeamPlayers |
| vmCvar_t | pmove_fixed |
| vmCvar_t | pmove_msec |
| int | sortedTeamPlayers [TEAM_MAXOVERLAY] |
| char | systemChat [256] |
| char | teamChat1 [256] |
| char | teamChat2 [256] |