#include <splines.h>
Inheritance diagram for idPointListInterface:


Public Member Functions | |
| virtual void | addPoint (const idVec3_t &v) |
| virtual void | addPoint (const float x, const float y, const float z) |
| virtual void | addPoint (const idVec3_t &v) |
| virtual void | addPoint (const float x, const float y, const float z) |
| void | deselectAll () |
| void | deselectAll () |
| void | drawSelection () |
| virtual idVec3_t * | getPoint (int index) |
| virtual idVec3_t * | getPoint (int index) |
| idVec3_t * | getSelectedPoint (int index) |
| idPointListInterface () | |
| idPointListInterface () | |
| int | isPointSelected (int index) |
| int | isPointSelected (int index) |
| virtual int | numPoints () |
| virtual int | numPoints () |
| int | numSelectedPoints () |
| virtual void | removePoint (int index) |
| virtual void | removePoint (int index) |
| void | selectAll () |
| void | selectAll () |
| int | selectPoint (int index, bool single) |
| int | selectPoint (int index, bool single) |
| int | selectPointByRay (const idVec3_t origin, const idVec3_t direction, bool single) |
| int | selectPointByRay (float ox, float oy, float oz, float dx, float dy, float dz, bool single) |
| int | selectPointByRay (const idVec3_t origin, const idVec3_t direction, bool single) |
| int | selectPointByRay (float ox, float oy, float oz, float dx, float dy, float dz, bool single) |
| virtual void | updateSelection (const idVec3_t &move) |
| virtual void | updateSelection (float x, float y, float z) |
| virtual void | updateSelection (const idVec3_t &move) |
| virtual void | updateSelection (float x, float y, float z) |
| ~idPointListInterface () | |
| virtual | ~idPointListInterface () |
Protected Attributes | |
| idList< int > | selectedPoints |
| idList< int > | selectedPoints |
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Definition at line 46 of file splines.h. 00046 {
00047 selectedPoints.Clear();
00048 }
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Definition at line 49 of file splines.h. 00049 {}
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Definition at line 46 of file splines.h. 00046 {
00047 selectedPoints.Clear();
00048 };
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Definition at line 49 of file splines.h. 00049 {};
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Reimplemented in idFixedPosition, idInterpolatedPosition, idSplinePosition, idFixedPosition, idInterpolatedPosition, and idSplinePosition. Definition at line 56 of file splines.h. 00056 {}
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Reimplemented in idFixedPosition, idInterpolatedPosition, idSplinePosition, idFixedPosition, idInterpolatedPosition, and idSplinePosition. Definition at line 55 of file splines.h. 00055 {}
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Reimplemented in idFixedPosition, idInterpolatedPosition, idSplinePosition, idFixedPosition, idInterpolatedPosition, and idSplinePosition. Definition at line 56 of file splines.h. 00056 {}
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Reimplemented in idFixedPosition, idInterpolatedPosition, idSplinePosition, idFixedPosition, idInterpolatedPosition, and idSplinePosition. Definition at line 55 of file splines.h. Referenced by Drag_Setup(), and CXYWnd::XY_MouseDown(). 00055 {}
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Definition at line 128 of file splines.h. 00128 {
00129 selectedPoints.Clear();
00130 }
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Definition at line 128 of file splines.h. 00128 {
00129 selectedPoints.Clear();
00130 }
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Definition at line 151 of file splines.h. References glBox(), i, and red. Referenced by CCamWnd::Cam_Draw(). 00151 {
00152 int count = selectedPoints.Num();
00153 for (int i = 0; i < count; i++) {
00154 glBox(red, *getPoint(selectedPoints[i]), 4);
00155 }
00156 }
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Reimplemented in idFixedPosition, idInterpolatedPosition, idSplinePosition, idFixedPosition, idInterpolatedPosition, and idSplinePosition. Definition at line 58 of file splines.h. 00058 { return NULL; }
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Reimplemented in idFixedPosition, idInterpolatedPosition, idSplinePosition, idFixedPosition, idInterpolatedPosition, and idSplinePosition. Definition at line 58 of file splines.h. 00058 { return NULL; }
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Definition at line 134 of file splines.h. References assert. 00134 {
00135 assert(index >= 0 && index < numSelectedPoints());
00136 return getPoint(selectedPoints[index]);
00137 }
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Definition at line 97 of file splines.h. References i. 00097 {
00098 int count = selectedPoints.Num();
00099 for (int i = 0; i < count; i++) {
00100 if (selectedPoints[i] == index) {
00101 return i;
00102 }
00103 }
00104 return -1;
00105 }
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Definition at line 97 of file splines.h. References i. 00097 {
00098 int count = selectedPoints.Num();
00099 for (int i = 0; i < count; i++) {
00100 if (selectedPoints[i] == index) {
00101 return i;
00102 }
00103 }
00104 return -1;
00105 }
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Reimplemented in idFixedPosition, idInterpolatedPosition, idSplinePosition, idFixedPosition, idInterpolatedPosition, and idSplinePosition. Definition at line 51 of file splines.h. 00051 {
00052 return 0;
00053 }
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Reimplemented in idFixedPosition, idInterpolatedPosition, idSplinePosition, idFixedPosition, idInterpolatedPosition, and idSplinePosition. Definition at line 51 of file splines.h. 00051 {
00052 return 0;
00053 }
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Definition at line 57 of file splines.h. 00057 {}
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Definition at line 57 of file splines.h. 00057 {}
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Definition at line 121 of file splines.h. References i. 00121 {
00122 selectedPoints.Clear();
00123 for (int i = 0; i < numPoints(); i++) {
00124 selectedPoints.Append(i);
00125 }
00126 }
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Definition at line 121 of file splines.h. References i. 00121 {
00122 selectedPoints.Clear();
00123 for (int i = 0; i < numPoints(); i++) {
00124 selectedPoints.Append(i);
00125 }
00126 }
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Definition at line 107 of file splines.h. 00107 {
00108 if (index >= 0 && index < numPoints()) {
00109 if (single) {
00110 deselectAll();
00111 } else {
00112 if (isPointSelected(index) >= 0) {
00113 selectedPoints.Remove(index);
00114 }
00115 }
00116 return selectedPoints.Append(index);
00117 }
00118 return -1;
00119 }
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Definition at line 107 of file splines.h. 00107 {
00108 if (index >= 0 && index < numPoints()) {
00109 if (single) {
00110 deselectAll();
00111 } else {
00112 if (isPointSelected(index) >= 0) {
00113 selectedPoints.Remove(index);
00114 }
00115 }
00116 return selectedPoints.Append(index);
00117 }
00118 return -1;
00119 }
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Definition at line 66 of file splines.h. References __VectorMA, count, d, DotProduct, i, and idVec3_t::Length(). 00066 {
00067 int i, besti, count;
00068 float d, bestd;
00069 idVec3_t temp, temp2;
00070
00071 // find the point closest to the ray
00072 besti = -1;
00073 bestd = 8;
00074 count = numPoints();
00075
00076 for (i=0; i < count; i++) {
00077 temp = *getPoint(i);
00078 temp2 = temp;
00079 temp -= origin;
00080 d = DotProduct(temp, direction);
00081 __VectorMA (origin, d, direction, temp);
00082 temp2 -= temp;
00083 d = temp2.Length();
00084 if (d <= bestd) {
00085 bestd = d;
00086 besti = i;
00087 }
00088 }
00089
00090 if (besti >= 0) {
00091 selectPoint(besti, single);
00092 }
00093
00094 return besti;
00095 }
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Definition at line 60 of file splines.h. 00060 {
00061 idVec3_t origin(ox, oy, oz);
00062 idVec3_t dir(dx, dy, dz);
00063 return selectPointByRay(origin, dir, single);
00064 }
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Definition at line 66 of file splines.h. References __VectorMA, count, d, DotProduct, i, and idVec3_t::Length(). 00066 {
00067 int i, besti, count;
00068 float d, bestd;
00069 idVec3_t temp, temp2;
00070
00071 // find the point closest to the ray
00072 besti = -1;
00073 bestd = 8;
00074 count = numPoints();
00075
00076 for (i=0; i < count; i++) {
00077 temp = *getPoint(i);
00078 temp2 = temp;
00079 temp -= origin;
00080 d = DotProduct(temp, direction);
00081 __VectorMA (origin, d, direction, temp);
00082 temp2 -= temp;
00083 d = temp2.Length();
00084 if (d <= bestd) {
00085 bestd = d;
00086 besti = i;
00087 }
00088 }
00089
00090 if (besti >= 0) {
00091 selectPoint(besti, single);
00092 }
00093
00094 return besti;
00095 }
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Definition at line 60 of file splines.h. Referenced by Drag_Setup(). 00060 {
00061 idVec3_t origin(ox, oy, oz);
00062 idVec3_t dir(dx, dy, dz);
00063 return selectPointByRay(origin, dir, single);
00064 }
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Reimplemented in idSplinePosition, and idSplinePosition. Definition at line 144 of file splines.h. References i. 00144 {
00145 int count = selectedPoints.Num();
00146 for (int i = 0; i < count; i++) {
00147 *getPoint(selectedPoints[i]) += move;
00148 }
00149 }
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Definition at line 139 of file splines.h. References move(), x, y, and z. 00139 {
00140 idVec3_t move(x, y, z);
00141 updateSelection(move);
00142 }
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Reimplemented in idSplinePosition, and idSplinePosition. Definition at line 137 of file splines.h. References i. 00137 {
00138 int count = selectedPoints.Num();
00139 for (int i = 0; i < count; i++) {
00140 *getPoint(selectedPoints[i]) += move;
00141 }
00142 }
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Definition at line 132 of file splines.h. References move(), x, y, and z. Referenced by MoveSelection(), and idSplinePosition::updateSelection(). 00132 {
00133 idVec3_t move(x, y, z);
00134 updateSelection(move);
00135 }
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1.3.9.1