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00030 #define CONTENTS_SOLID 1 // an eye is never valid in a solid
00031 #define CONTENTS_LAVA 8
00032 #define CONTENTS_SLIME 16
00033 #define CONTENTS_WATER 32
00034 #define CONTENTS_FOG 64
00035
00036 #define CONTENTS_NOTTEAM1 0x0080
00037 #define CONTENTS_NOTTEAM2 0x0100
00038 #define CONTENTS_NOBOTCLIP 0x0200
00039
00040 #define CONTENTS_AREAPORTAL 0x8000
00041
00042 #define CONTENTS_PLAYERCLIP 0x10000
00043 #define CONTENTS_MONSTERCLIP 0x20000
00044
00045 #define CONTENTS_TELEPORTER 0x40000
00046 #define CONTENTS_JUMPPAD 0x80000
00047 #define CONTENTS_CLUSTERPORTAL 0x100000
00048 #define CONTENTS_DONOTENTER 0x200000
00049 #define CONTENTS_BOTCLIP 0x400000
00050 #define CONTENTS_MOVER 0x800000
00051
00052 #define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
00053
00054 #define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
00055 #define CONTENTS_CORPSE 0x4000000
00056 #define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp
00057 #define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp
00058 #define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside
00059 #define CONTENTS_TRIGGER 0x40000000
00060 #define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava)
00061
00062 #define SURF_NODAMAGE 0x1 // never give falling damage
00063 #define SURF_SLICK 0x2 // effects game physics
00064 #define SURF_SKY 0x4 // lighting from environment map
00065 #define SURF_LADDER 0x8
00066 #define SURF_NOIMPACT 0x10 // don't make missile explosions
00067 #define SURF_NOMARKS 0x20 // don't leave missile marks
00068 #define SURF_FLESH 0x40 // make flesh sounds and effects
00069 #define SURF_NODRAW 0x80 // don't generate a drawsurface at all
00070 #define SURF_HINT 0x100 // make a primary bsp splitter
00071 #define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
00072 #define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap
00073 #define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes
00074 #define SURF_METALSTEPS 0x1000 // clanking footsteps
00075 #define SURF_NOSTEPS 0x2000 // no footstep sounds
00076 #define SURF_NONSOLID 0x4000 // don't collide against curves with this set
00077 #define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light
00078 #define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map
00079 #define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
00080 #define SURF_DUST 0x40000 // leave a dust trail when walking on this surface