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fog.c File Reference

#include "qbsp.h"

Include dependency graph for fog.c:

Include dependency graph

Go to the source code of this file.

Functions

qboolean ChopFaceByBrush (mapDrawSurface_t *ds, bspbrush_t *b)
qboolean ChopPatchByBrush (mapDrawSurface_t *ds, bspbrush_t *b)
mesh_tDrawSurfToMesh (mapDrawSurface_t *ds)
void FogDrawSurfs (void)
void SplitMeshByPlane (mesh_t *in, vec3_t normal, float dist, mesh_t **front, mesh_t **back)
winding_tWindingFromDrawSurf (mapDrawSurface_t *ds)

Variables

int c_fogFragment
int c_fogPatchFragments


Function Documentation

qboolean ChopFaceByBrush mapDrawSurface_t ds,
bspbrush_t b
 

Definition at line 307 of file fog.c.

References b, side_s::backSide, bspbrush_t, c_fogFragment, ClipWindingEpsilon(), ComputeAxisBase(), plane_t::dist, DotProduct, DrawSurfaceForSide(), Error(), floor(), free(), FreeWinding(), g_bBrushPrimit, shaderInfo_s::globalTexture, shaderInfo_s::height, i, j, malloc(), drawsurf_s::mapBrush, mapDrawSurface_t, mapplanes, memset(), drawVert_t::normal, plane_t::normal, winding_t::numpoints, bspbrush_s::numsides, drawsurf_s::numVerts, ON_EPSILON, winding_t::p, side_s::planenum, qboolean, s, side_s::shaderInfo, shaderInfo_t, drawsurf_s::side, side_t, bspbrush_s::sides, drawVert_t::st, side_s::texMat, vec3_t, vec_t, side_s::vecs, VectorCopy, drawsurf_s::verts, w, shaderInfo_s::width, WindingFromDrawSurf(), x, drawVert_t::xyz, and y.

Referenced by FogDrawSurfs().

00307                                                                 {
00308     int         i, j;
00309     side_t      *s;
00310     plane_t     *plane;
00311     winding_t   *w;
00312     winding_t   *front, *back;
00313     winding_t   *outside[MAX_BRUSH_SIDES];
00314     int         numOutside;
00315     mapDrawSurface_t    *newds;
00316     drawVert_t      *dv;
00317     shaderInfo_t    *si;
00318     float       mins[2];
00319 
00320     // brush primitive :
00321     // axis base
00322     vec3_t      texX,texY;
00323     vec_t       x,y;
00324 
00325     w = WindingFromDrawSurf( ds );
00326     numOutside = 0;
00327 
00328     for ( i = 0 ; i < b->numsides ; i++ ) {
00329         s = &b->sides[ i ];
00330         if ( s->backSide ) {
00331             continue;
00332         }
00333         plane = &mapplanes[ s->planenum ];
00334 
00335         // handle coplanar outfacing (don't fog)
00336         if ( ds->side->planenum == s->planenum ) {
00337             return qfalse;
00338         }
00339 
00340         // handle coplanar infacing (keep inside)
00341         if ( ( ds->side->planenum ^ 1 ) == s->planenum ) {
00342             continue;
00343         }
00344 
00345         // general case
00346         ClipWindingEpsilon( w, plane->normal, plane->dist, ON_EPSILON,
00347             &front, &back );
00348         FreeWinding( w );
00349         if ( !back ) {
00350             // nothing actually contained inside
00351             for ( j = 0 ; j < numOutside ; j++ ) {
00352                 FreeWinding( outside[j] );
00353             }
00354             return qfalse;
00355         }
00356         if ( front ) {
00357             if ( numOutside == MAX_BRUSH_SIDES ) {
00358                 Error( "MAX_BRUSH_SIDES" );
00359             }
00360             outside[ numOutside ] = front;
00361             numOutside++;
00362         }
00363         w = back;
00364     }
00365 
00366     // all of outside fragments become seperate drawsurfs
00367     // linked to the same side
00368     c_fogFragment += numOutside;
00369     s = ds->side;
00370 
00371     for ( i = 0 ; i < numOutside ; i++ ) {
00372         newds = DrawSurfaceForSide( ds->mapBrush, s, outside[i] );
00373         FreeWinding( outside[i] );
00374     }
00375 
00376 
00377     // replace ds->verts with the verts for w
00378     ds->numVerts = w->numpoints;
00379     free( ds->verts );
00380 
00381     ds->verts = malloc( ds->numVerts * sizeof( *ds->verts ) );
00382     memset( ds->verts, 0, ds->numVerts * sizeof( *ds->verts ) );
00383 
00384     si = s->shaderInfo;
00385 
00386     mins[0] = 9999;
00387     mins[1] = 9999;
00388 
00389     // compute s/t coordinates from brush primitive texture matrix
00390     // compute axis base
00391     ComputeAxisBase( mapplanes[s->planenum].normal, texX, texY );
00392 
00393     for ( j = 0 ; j < w->numpoints ; j++ ) {
00394         dv = ds->verts + j;
00395         VectorCopy( w->p[j], dv->xyz );
00396     
00397         if (g_bBrushPrimit==BPRIMIT_OLDBRUSHES)
00398         {
00399             // calculate texture s/t
00400             dv->st[0] = s->vecs[0][3] + DotProduct( s->vecs[0], dv->xyz );
00401             dv->st[1] = s->vecs[1][3] + DotProduct( s->vecs[1], dv->xyz );  
00402             dv->st[0] /= si->width;
00403             dv->st[1] /= si->height;
00404         }
00405         else
00406         {
00407             // calculate texture s/t from brush primitive texture matrix
00408             x = DotProduct( dv->xyz, texX );
00409             y = DotProduct( dv->xyz, texY );
00410             dv->st[0]=s->texMat[0][0]*x+s->texMat[0][1]*y+s->texMat[0][2];
00411             dv->st[1]=s->texMat[1][0]*x+s->texMat[1][1]*y+s->texMat[1][2];
00412         }
00413 
00414         if ( dv->st[0] < mins[0] ) {
00415             mins[0] = dv->st[0];
00416         }
00417         if ( dv->st[1] < mins[1] ) {
00418             mins[1] = dv->st[1];
00419         }
00420 
00421         // copy normal
00422         VectorCopy ( mapplanes[s->planenum].normal, dv->normal );
00423     }
00424 
00425     // adjust the texture coordinates to be as close to 0 as possible
00426     if ( !si->globalTexture ) {
00427         mins[0] = floor( mins[0] );
00428         mins[1] = floor( mins[1] );
00429         for ( i = 0 ; i < w->numpoints ; i++ ) {
00430             dv = ds->verts + i;
00431             dv->st[0] -= mins[0];
00432             dv->st[1] -= mins[1];
00433         }
00434     }
00435 
00436     return qtrue;
00437 }

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qboolean ChopPatchByBrush mapDrawSurface_t ds,
bspbrush_t b
 

Definition at line 221 of file fog.c.

References b, bspbrush_t, c_fogPatchFragments, plane_t::dist, DrawSurfaceForMesh(), DrawSurfToMesh(), Error(), free(), FreeMesh(), mesh_t::height, i, j, m, malloc(), mapDrawSurface_t, mapplanes, memcpy(), plane_t::normal, drawsurf_s::numVerts, drawsurf_s::patchHeight, drawsurf_s::patchWidth, side_s::planenum, qboolean, s, drawsurf_s::shaderInfo, side_t, bspbrush_s::sides, SplitMeshByPlane(), mesh_t::verts, drawsurf_s::verts, and mesh_t::width.

Referenced by FogDrawSurfs().

00221                                                                  {
00222     int         i, j;
00223     side_t      *s;
00224     plane_t     *plane;
00225     mesh_t      *outside[MAX_BRUSH_SIDES];
00226     int         numOutside;
00227     mesh_t      *m, *front, *back;
00228     mapDrawSurface_t    *newds;
00229 
00230     m = DrawSurfToMesh( ds );
00231     numOutside = 0;
00232 
00233     // only split by the top and bottom planes to avoid
00234     // some messy patch clipping issues
00235 
00236     for ( i = 4 ; i <= 5 ; i++ ) {
00237         s = &b->sides[ i ];
00238         plane = &mapplanes[ s->planenum ];
00239 
00240         SplitMeshByPlane( m, plane->normal, plane->dist, &front, &back );
00241 
00242         if ( !back ) {
00243             // nothing actually contained inside
00244             for ( j = 0 ; j < numOutside ; j++ ) {
00245                 FreeMesh( outside[j] );
00246             }
00247             return qfalse;
00248         }
00249         m = back;
00250 
00251         if ( front ) {
00252             if ( numOutside == MAX_BRUSH_SIDES ) {
00253                 Error( "MAX_BRUSH_SIDES" );
00254             }
00255             outside[ numOutside ] = front;
00256             numOutside++;
00257         }
00258     }
00259 
00260     // all of outside fragments become seperate drawsurfs
00261     c_fogPatchFragments += numOutside;
00262     for ( i = 0 ; i < numOutside ; i++ ) {
00263         newds = DrawSurfaceForMesh( outside[ i ] );
00264         newds->shaderInfo = ds->shaderInfo;
00265         FreeMesh( outside[ i ] );
00266     }
00267 
00268     // replace ds with m
00269     ds->patchWidth = m->width;
00270     ds->patchHeight = m->height;
00271     ds->numVerts = m->width * m->height;
00272     free( ds->verts );
00273     ds->verts = malloc( ds->numVerts * sizeof( *ds->verts ) );
00274     memcpy( ds->verts, m->verts, ds->numVerts * sizeof( *ds->verts ) );
00275 
00276     FreeMesh( m );
00277 
00278     return qtrue;
00279 }

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mesh_t* DrawSurfToMesh mapDrawSurface_t ds  ) 
 

Definition at line 33 of file fog.c.

References m, malloc(), mapDrawSurface_t, memcpy(), drawsurf_s::patchHeight, drawsurf_s::patchWidth, drawsurf_s::verts, and mesh_t::width.

Referenced by ChopPatchByBrush().

00033                                                 {
00034     mesh_t      *m;
00035 
00036     m = malloc( sizeof( *m ) );
00037     m->width = ds->patchWidth;
00038     m->height = ds->patchHeight;
00039     m->verts = malloc( sizeof(m->verts[0]) * m->width * m->height );
00040     memcpy( m->verts, ds->verts, sizeof(m->verts[0]) * m->width * m->height );
00041 
00042     return m;
00043 }

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void FogDrawSurfs void   ) 
 

Definition at line 451 of file fog.c.

References _printf(), AddPointToBounds(), b, entity_t::brushes, dfog_t::brushNum, bspbrush_s::brushnum, bspbrush_t, c_fogFragment, c_fogPatchFragments, ChopFaceByBrush(), ChopPatchByBrush(), ClearBounds(), bspbrush_s::contents, shaderInfo_s::contents, dfogs, entities, Error(), drawsurf_s::fogNum, i, j, k, drawsurf_s::mapBrush, mapDrawSurface_t, mapDrawSurfs, bspbrush_s::maxs, bspbrush_s::mins, drawsurf_s::miscModel, bspbrush_s::next, numFogs, bspbrush_s::numsides, drawsurf_s::numVerts, bspbrush_s::outputNumber, drawsurf_s::patch, qprintf(), s, dfog_t::shader, shaderInfo_s::shader, side_s::shaderInfo, drawsurf_s::side, bspbrush_s::sides, strcpy(), vec3_t, drawsurf_s::verts, dfog_t::visibleSide, and drawVert_t::xyz.

Referenced by ProcessWorldModel().

00451                           {
00452     int                 i, j, k;
00453     mapDrawSurface_t    *ds;
00454     bspbrush_t          *b;
00455     vec3_t              mins, maxs;
00456     int                 c_fogged;
00457     int                 numBaseDrawSurfs;
00458     dfog_t              *fog;
00459 
00460     qprintf("----- FogDrawsurfs -----\n");
00461 
00462     c_fogged = 0;
00463     c_fogFragment = 0;
00464 
00465     // find all fog brushes
00466     for ( b = entities[0].brushes ; b ; b = b->next ) {
00467         if ( !(b->contents & CONTENTS_FOG) ) {
00468             continue;
00469         }
00470 
00471         if ( numFogs == MAX_MAP_FOGS ) {
00472             Error( "MAX_MAP_FOGS" );
00473         }
00474         fog = &dfogs[numFogs];
00475         numFogs++;
00476         fog->brushNum = b->outputNumber;
00477 
00478         // find a side with a valid shaderInfo
00479         // non-axial fog columns may have bevel planes that need to be skipped
00480         for ( i = 0 ; i < b->numsides ; i++ ) {
00481             if ( b->sides[i].shaderInfo && (b->sides[i].shaderInfo->contents & CONTENTS_FOG) ) {
00482                 strcpy( fog->shader, b->sides[i].shaderInfo->shader );
00483                 break;
00484             }
00485         }
00486         if ( i == b->numsides ) {
00487             continue;       // shouldn't happen
00488         }
00489 
00490         fog->visibleSide = -1;
00491 
00492         // clip each surface into this, but don't clip any of
00493         // the resulting fragments to the same brush
00494         numBaseDrawSurfs = numMapDrawSurfs;
00495         for ( i = 0 ; i < numBaseDrawSurfs ; i++ ) {
00496             ds = &mapDrawSurfs[i];
00497 
00498             // bound the drawsurf
00499             ClearBounds( mins, maxs );
00500             for ( j = 0 ; j < ds->numVerts ; j++ ) {
00501                 AddPointToBounds( ds->verts[j].xyz, mins, maxs );
00502             }
00503 
00504             // check against the fog brush
00505             for ( k = 0 ; k < 3 ; k++ ) {
00506                 if ( mins[k] > b->maxs[k] ) {
00507                     break;
00508                 }
00509                 if ( maxs[k] < b->mins[k] ) {
00510                     break;
00511                 }
00512             }
00513             if ( k < 3 ) {
00514                 continue;       // bboxes don't intersect
00515             }
00516 
00517             if ( ds->mapBrush == b ) {
00518                 int     s;
00519 
00520                 s = ds->side - b->sides;
00521                 if ( s <= 6 ) { // not one of the reversed inside faces
00522                     // this is a visible fog plane
00523                     if ( fog->visibleSide != -1 ) {
00524                         _printf( "WARNING: fog brush %i has multiple visible sides\n", b->brushnum );
00525                     }
00526                     fog->visibleSide = s;
00527                 }
00528             }
00529 
00530             if ( ds->miscModel ) {
00531                 // we could write splitting code for trimodels if we wanted to...
00532                 c_fogged++;
00533                 ds->fogNum = numFogs - 1;
00534             } else if ( ds->patch ) {
00535                 if ( ChopPatchByBrush( ds, b ) ) {
00536                     c_fogged++;
00537                     ds->fogNum = numFogs - 1;
00538                 }
00539             } else {
00540                 if ( ChopFaceByBrush( ds, b ) ) {
00541                     c_fogged++;
00542                     ds->fogNum = numFogs - 1;
00543                 }
00544             }
00545         }
00546     }
00547 
00548     // split the drawsurfs by the fog brushes
00549 
00550     qprintf( "%5i fogs\n", numFogs );
00551     qprintf( "%5i fog polygon fragments\n", c_fogFragment );
00552     qprintf( "%5i fog patch fragments\n", c_fogPatchFragments );
00553     qprintf( "%5i fogged drawsurfs\n", c_fogged );
00554 }

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void SplitMeshByPlane mesh_t in,
vec3_t  normal,
float  dist,
mesh_t **  front,
mesh_t **  back
 

Definition at line 51 of file fog.c.

References _printf(), b, d, DotProduct, Error(), f, FreeMesh(), h(), mesh_t::height, i, in, InvertMesh(), malloc(), qprintf(), TransposeMesh(), v1, v2, mesh_t::verts, w, mesh_t::width, and drawVert_t::xyz.

Referenced by ChopPatchByBrush().

00051                                                                                               {
00052     int     w, h, split;
00053     float   d[MAX_PATCH_SIZE][MAX_PATCH_SIZE];
00054     drawVert_t  *dv, *v1, *v2;
00055     int     c_front, c_back, c_on;
00056     mesh_t  *f, *b;
00057     int     i;
00058     float   frac;
00059     int     frontAprox, backAprox;
00060 
00061     for ( i = 0 ; i < 2 ; i++ ) {
00062         dv = in->verts;
00063         c_front = 0;
00064         c_back = 0;
00065         c_on = 0;
00066         for ( h = 0 ; h < in->height ; h++ ) {
00067             for ( w = 0 ; w < in->width ; w++, dv++ ) {
00068                 d[h][w] = DotProduct( dv->xyz, normal ) - dist;
00069                 if ( d[h][w] > ON_EPSILON ) {
00070                     c_front++;
00071                 } else if ( d[h][w] < -ON_EPSILON ) {
00072                     c_back++;
00073                 } else {
00074                     c_on++;
00075                 }
00076             }
00077         }
00078 
00079         *front = NULL;
00080         *back = NULL;
00081 
00082         if ( !c_front ) {
00083             *back = in;
00084             return;
00085         }
00086         if ( !c_back ) {
00087             *front = in;
00088             return;
00089         }
00090 
00091         // find a split point
00092         split = -1;
00093         for ( w = 0 ; w < in->width -1 ; w++ ) {
00094             if ( ( d[0][w] < 0 ) != ( d[0][w+1] < 0 ) ) {
00095                 if ( split == -1 ) {
00096                     split = w;
00097                     break;
00098                 }
00099             }
00100         }
00101 
00102         if ( split == -1 ) {
00103             if ( i == 1 ) {
00104                 qprintf( "No crossing points in patch\n");
00105                 *front = in;
00106                 return;
00107             }
00108 
00109             in = TransposeMesh( in );
00110             InvertMesh( in );
00111             continue;
00112         }
00113 
00114         // make sure the split point stays the same for all other rows
00115         for ( h = 1 ; h < in->height ; h++ ) {
00116             for ( w = 0 ; w < in->width -1 ; w++ ) {
00117                 if ( ( d[h][w] < 0 ) != ( d[h][w+1] < 0 ) ) {
00118                     if ( w != split ) {
00119                         _printf( "multiple crossing points for patch -- can't clip\n");
00120                         *front = in;
00121                         return;
00122                     }
00123                 }
00124             }
00125             if ( ( d[h][split] < 0 ) == ( d[h][split+1] < 0 ) ) {
00126                 _printf( "differing crossing points for patch -- can't clip\n");
00127                 *front = in;
00128                 return;
00129             }
00130         }
00131 
00132         break;
00133     }
00134 
00135 
00136     // create two new meshes
00137     f = malloc( sizeof( *f ) );
00138     f->width = split + 2;
00139     if ( ! (f->width & 1) ) {
00140         f->width++;
00141         frontAprox = 1;
00142     } else {
00143         frontAprox = 0;
00144     }
00145     if ( f->width > MAX_PATCH_SIZE ) {
00146         Error( "MAX_PATCH_SIZE after split");
00147     }
00148     f->height = in->height;
00149     f->verts = malloc( sizeof(f->verts[0]) * f->width * f->height );
00150 
00151     b = malloc( sizeof( *b ) );
00152     b->width = in->width - split;
00153     if ( ! (b->width & 1) ) {
00154         b->width++;
00155         backAprox = 1;
00156     } else {
00157         backAprox = 0;
00158     }
00159     if ( b->width > MAX_PATCH_SIZE ) {
00160         Error( "MAX_PATCH_SIZE after split");
00161     }
00162     b->height = in->height;
00163     b->verts = malloc( sizeof(b->verts[0]) * b->width * b->height );
00164 
00165     if ( d[0][0] > 0 ) {
00166         *front = f;
00167         *back = b;
00168     } else {
00169         *front = b;
00170         *back = f;
00171     }
00172 
00173     // distribute the points
00174     for ( w = 0 ; w < in->width ; w++ ) {
00175         for ( h = 0 ; h < in->height ; h++ ) {
00176             if ( w <= split ) {
00177                 f->verts[ h * f->width + w ] = in->verts[ h * in->width + w ];
00178             } else {
00179                 b->verts[ h * b->width + w - split + backAprox ] = in->verts[ h * in->width + w ];
00180             }
00181         }
00182     }
00183 
00184     // clip the crossing line
00185     for ( h = 0 ; h < in->height ; h++ ) {
00186         dv = &f->verts[ h * f->width + split + 1 ];
00187         v1 = &in->verts[ h * in->width + split ];
00188         v2 = &in->verts[ h * in->width + split + 1 ];
00189         frac = d[h][split] / ( d[h][split] - d[h][split+1] );
00190         for ( i = 0 ; i < 10 ; i++ ) {
00191             dv->xyz[i] = v1->xyz[i] + frac * ( v2->xyz[i] - v1->xyz[i] );
00192         }
00193         dv->xyz[10] = 0;//set all 4 colors to 0 
00194         if ( frontAprox ) {
00195             f->verts[ h * f->width + split + 2 ] = *dv;
00196         }
00197         b->verts[ h * b->width ] = *dv;
00198         if ( backAprox ) {
00199             b->verts[ h * b->width + 1 ] = *dv;
00200         }
00201     }
00202 
00203     /*
00204 PrintMesh( in );
00205 _printf("\n");
00206 PrintMesh( f );
00207 _printf("\n");
00208 PrintMesh( b );
00209 _printf("\n");
00210     */
00211 
00212     FreeMesh( in );
00213 }

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winding_t* WindingFromDrawSurf mapDrawSurface_t ds  ) 
 

Definition at line 288 of file fog.c.

References AllocWinding(), i, mapDrawSurface_t, winding_t::numpoints, drawsurf_s::numVerts, winding_t::p, VectorCopy, drawsurf_s::verts, w, and drawVert_t::xyz.

Referenced by ChopFaceByBrush(), FilterFaceIntoTree(), and SubdivideDrawSurfs().

00288                                                          {
00289     winding_t   *w;
00290     int         i;
00291 
00292     w = AllocWinding( ds->numVerts );
00293     w->numpoints = ds->numVerts;
00294     for ( i = 0 ; i < ds->numVerts ; i++ ) {
00295         VectorCopy( ds->verts[i].xyz, w->p[i] );
00296     }
00297     return w;
00298 }

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Variable Documentation

int c_fogFragment
 

Definition at line 25 of file fog.c.

Referenced by ChopFaceByBrush(), and FogDrawSurfs().

int c_fogPatchFragments
 

Definition at line 26 of file fog.c.

Referenced by ChopPatchByBrush(), and FogDrawSurfs().


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