#include "qbsp.h"
Include dependency graph for fog.c:

Go to the source code of this file.
Functions | |
| qboolean | ChopFaceByBrush (mapDrawSurface_t *ds, bspbrush_t *b) |
| qboolean | ChopPatchByBrush (mapDrawSurface_t *ds, bspbrush_t *b) |
| mesh_t * | DrawSurfToMesh (mapDrawSurface_t *ds) |
| void | FogDrawSurfs (void) |
| void | SplitMeshByPlane (mesh_t *in, vec3_t normal, float dist, mesh_t **front, mesh_t **back) |
| winding_t * | WindingFromDrawSurf (mapDrawSurface_t *ds) |
Variables | |
| int | c_fogFragment |
| int | c_fogPatchFragments |
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Definition at line 307 of file fog.c. References b, side_s::backSide, bspbrush_t, c_fogFragment, ClipWindingEpsilon(), ComputeAxisBase(), plane_t::dist, DotProduct, DrawSurfaceForSide(), Error(), floor(), free(), FreeWinding(), g_bBrushPrimit, shaderInfo_s::globalTexture, shaderInfo_s::height, i, j, malloc(), drawsurf_s::mapBrush, mapDrawSurface_t, mapplanes, memset(), drawVert_t::normal, plane_t::normal, winding_t::numpoints, bspbrush_s::numsides, drawsurf_s::numVerts, ON_EPSILON, winding_t::p, side_s::planenum, qboolean, s, side_s::shaderInfo, shaderInfo_t, drawsurf_s::side, side_t, bspbrush_s::sides, drawVert_t::st, side_s::texMat, vec3_t, vec_t, side_s::vecs, VectorCopy, drawsurf_s::verts, w, shaderInfo_s::width, WindingFromDrawSurf(), x, drawVert_t::xyz, and y. Referenced by FogDrawSurfs(). 00307 {
00308 int i, j;
00309 side_t *s;
00310 plane_t *plane;
00311 winding_t *w;
00312 winding_t *front, *back;
00313 winding_t *outside[MAX_BRUSH_SIDES];
00314 int numOutside;
00315 mapDrawSurface_t *newds;
00316 drawVert_t *dv;
00317 shaderInfo_t *si;
00318 float mins[2];
00319
00320 // brush primitive :
00321 // axis base
00322 vec3_t texX,texY;
00323 vec_t x,y;
00324
00325 w = WindingFromDrawSurf( ds );
00326 numOutside = 0;
00327
00328 for ( i = 0 ; i < b->numsides ; i++ ) {
00329 s = &b->sides[ i ];
00330 if ( s->backSide ) {
00331 continue;
00332 }
00333 plane = &mapplanes[ s->planenum ];
00334
00335 // handle coplanar outfacing (don't fog)
00336 if ( ds->side->planenum == s->planenum ) {
00337 return qfalse;
00338 }
00339
00340 // handle coplanar infacing (keep inside)
00341 if ( ( ds->side->planenum ^ 1 ) == s->planenum ) {
00342 continue;
00343 }
00344
00345 // general case
00346 ClipWindingEpsilon( w, plane->normal, plane->dist, ON_EPSILON,
00347 &front, &back );
00348 FreeWinding( w );
00349 if ( !back ) {
00350 // nothing actually contained inside
00351 for ( j = 0 ; j < numOutside ; j++ ) {
00352 FreeWinding( outside[j] );
00353 }
00354 return qfalse;
00355 }
00356 if ( front ) {
00357 if ( numOutside == MAX_BRUSH_SIDES ) {
00358 Error( "MAX_BRUSH_SIDES" );
00359 }
00360 outside[ numOutside ] = front;
00361 numOutside++;
00362 }
00363 w = back;
00364 }
00365
00366 // all of outside fragments become seperate drawsurfs
00367 // linked to the same side
00368 c_fogFragment += numOutside;
00369 s = ds->side;
00370
00371 for ( i = 0 ; i < numOutside ; i++ ) {
00372 newds = DrawSurfaceForSide( ds->mapBrush, s, outside[i] );
00373 FreeWinding( outside[i] );
00374 }
00375
00376
00377 // replace ds->verts with the verts for w
00378 ds->numVerts = w->numpoints;
00379 free( ds->verts );
00380
00381 ds->verts = malloc( ds->numVerts * sizeof( *ds->verts ) );
00382 memset( ds->verts, 0, ds->numVerts * sizeof( *ds->verts ) );
00383
00384 si = s->shaderInfo;
00385
00386 mins[0] = 9999;
00387 mins[1] = 9999;
00388
00389 // compute s/t coordinates from brush primitive texture matrix
00390 // compute axis base
00391 ComputeAxisBase( mapplanes[s->planenum].normal, texX, texY );
00392
00393 for ( j = 0 ; j < w->numpoints ; j++ ) {
00394 dv = ds->verts + j;
00395 VectorCopy( w->p[j], dv->xyz );
00396
00397 if (g_bBrushPrimit==BPRIMIT_OLDBRUSHES)
00398 {
00399 // calculate texture s/t
00400 dv->st[0] = s->vecs[0][3] + DotProduct( s->vecs[0], dv->xyz );
00401 dv->st[1] = s->vecs[1][3] + DotProduct( s->vecs[1], dv->xyz );
00402 dv->st[0] /= si->width;
00403 dv->st[1] /= si->height;
00404 }
00405 else
00406 {
00407 // calculate texture s/t from brush primitive texture matrix
00408 x = DotProduct( dv->xyz, texX );
00409 y = DotProduct( dv->xyz, texY );
00410 dv->st[0]=s->texMat[0][0]*x+s->texMat[0][1]*y+s->texMat[0][2];
00411 dv->st[1]=s->texMat[1][0]*x+s->texMat[1][1]*y+s->texMat[1][2];
00412 }
00413
00414 if ( dv->st[0] < mins[0] ) {
00415 mins[0] = dv->st[0];
00416 }
00417 if ( dv->st[1] < mins[1] ) {
00418 mins[1] = dv->st[1];
00419 }
00420
00421 // copy normal
00422 VectorCopy ( mapplanes[s->planenum].normal, dv->normal );
00423 }
00424
00425 // adjust the texture coordinates to be as close to 0 as possible
00426 if ( !si->globalTexture ) {
00427 mins[0] = floor( mins[0] );
00428 mins[1] = floor( mins[1] );
00429 for ( i = 0 ; i < w->numpoints ; i++ ) {
00430 dv = ds->verts + i;
00431 dv->st[0] -= mins[0];
00432 dv->st[1] -= mins[1];
00433 }
00434 }
00435
00436 return qtrue;
00437 }
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Definition at line 221 of file fog.c. References b, bspbrush_t, c_fogPatchFragments, plane_t::dist, DrawSurfaceForMesh(), DrawSurfToMesh(), Error(), free(), FreeMesh(), mesh_t::height, i, j, m, malloc(), mapDrawSurface_t, mapplanes, memcpy(), plane_t::normal, drawsurf_s::numVerts, drawsurf_s::patchHeight, drawsurf_s::patchWidth, side_s::planenum, qboolean, s, drawsurf_s::shaderInfo, side_t, bspbrush_s::sides, SplitMeshByPlane(), mesh_t::verts, drawsurf_s::verts, and mesh_t::width. Referenced by FogDrawSurfs(). 00221 {
00222 int i, j;
00223 side_t *s;
00224 plane_t *plane;
00225 mesh_t *outside[MAX_BRUSH_SIDES];
00226 int numOutside;
00227 mesh_t *m, *front, *back;
00228 mapDrawSurface_t *newds;
00229
00230 m = DrawSurfToMesh( ds );
00231 numOutside = 0;
00232
00233 // only split by the top and bottom planes to avoid
00234 // some messy patch clipping issues
00235
00236 for ( i = 4 ; i <= 5 ; i++ ) {
00237 s = &b->sides[ i ];
00238 plane = &mapplanes[ s->planenum ];
00239
00240 SplitMeshByPlane( m, plane->normal, plane->dist, &front, &back );
00241
00242 if ( !back ) {
00243 // nothing actually contained inside
00244 for ( j = 0 ; j < numOutside ; j++ ) {
00245 FreeMesh( outside[j] );
00246 }
00247 return qfalse;
00248 }
00249 m = back;
00250
00251 if ( front ) {
00252 if ( numOutside == MAX_BRUSH_SIDES ) {
00253 Error( "MAX_BRUSH_SIDES" );
00254 }
00255 outside[ numOutside ] = front;
00256 numOutside++;
00257 }
00258 }
00259
00260 // all of outside fragments become seperate drawsurfs
00261 c_fogPatchFragments += numOutside;
00262 for ( i = 0 ; i < numOutside ; i++ ) {
00263 newds = DrawSurfaceForMesh( outside[ i ] );
00264 newds->shaderInfo = ds->shaderInfo;
00265 FreeMesh( outside[ i ] );
00266 }
00267
00268 // replace ds with m
00269 ds->patchWidth = m->width;
00270 ds->patchHeight = m->height;
00271 ds->numVerts = m->width * m->height;
00272 free( ds->verts );
00273 ds->verts = malloc( ds->numVerts * sizeof( *ds->verts ) );
00274 memcpy( ds->verts, m->verts, ds->numVerts * sizeof( *ds->verts ) );
00275
00276 FreeMesh( m );
00277
00278 return qtrue;
00279 }
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Definition at line 33 of file fog.c. References m, malloc(), mapDrawSurface_t, memcpy(), drawsurf_s::patchHeight, drawsurf_s::patchWidth, drawsurf_s::verts, and mesh_t::width. Referenced by ChopPatchByBrush(). 00033 {
00034 mesh_t *m;
00035
00036 m = malloc( sizeof( *m ) );
00037 m->width = ds->patchWidth;
00038 m->height = ds->patchHeight;
00039 m->verts = malloc( sizeof(m->verts[0]) * m->width * m->height );
00040 memcpy( m->verts, ds->verts, sizeof(m->verts[0]) * m->width * m->height );
00041
00042 return m;
00043 }
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Definition at line 451 of file fog.c. References _printf(), AddPointToBounds(), b, entity_t::brushes, dfog_t::brushNum, bspbrush_s::brushnum, bspbrush_t, c_fogFragment, c_fogPatchFragments, ChopFaceByBrush(), ChopPatchByBrush(), ClearBounds(), bspbrush_s::contents, shaderInfo_s::contents, dfogs, entities, Error(), drawsurf_s::fogNum, i, j, k, drawsurf_s::mapBrush, mapDrawSurface_t, mapDrawSurfs, bspbrush_s::maxs, bspbrush_s::mins, drawsurf_s::miscModel, bspbrush_s::next, numFogs, bspbrush_s::numsides, drawsurf_s::numVerts, bspbrush_s::outputNumber, drawsurf_s::patch, qprintf(), s, dfog_t::shader, shaderInfo_s::shader, side_s::shaderInfo, drawsurf_s::side, bspbrush_s::sides, strcpy(), vec3_t, drawsurf_s::verts, dfog_t::visibleSide, and drawVert_t::xyz. Referenced by ProcessWorldModel(). 00451 {
00452 int i, j, k;
00453 mapDrawSurface_t *ds;
00454 bspbrush_t *b;
00455 vec3_t mins, maxs;
00456 int c_fogged;
00457 int numBaseDrawSurfs;
00458 dfog_t *fog;
00459
00460 qprintf("----- FogDrawsurfs -----\n");
00461
00462 c_fogged = 0;
00463 c_fogFragment = 0;
00464
00465 // find all fog brushes
00466 for ( b = entities[0].brushes ; b ; b = b->next ) {
00467 if ( !(b->contents & CONTENTS_FOG) ) {
00468 continue;
00469 }
00470
00471 if ( numFogs == MAX_MAP_FOGS ) {
00472 Error( "MAX_MAP_FOGS" );
00473 }
00474 fog = &dfogs[numFogs];
00475 numFogs++;
00476 fog->brushNum = b->outputNumber;
00477
00478 // find a side with a valid shaderInfo
00479 // non-axial fog columns may have bevel planes that need to be skipped
00480 for ( i = 0 ; i < b->numsides ; i++ ) {
00481 if ( b->sides[i].shaderInfo && (b->sides[i].shaderInfo->contents & CONTENTS_FOG) ) {
00482 strcpy( fog->shader, b->sides[i].shaderInfo->shader );
00483 break;
00484 }
00485 }
00486 if ( i == b->numsides ) {
00487 continue; // shouldn't happen
00488 }
00489
00490 fog->visibleSide = -1;
00491
00492 // clip each surface into this, but don't clip any of
00493 // the resulting fragments to the same brush
00494 numBaseDrawSurfs = numMapDrawSurfs;
00495 for ( i = 0 ; i < numBaseDrawSurfs ; i++ ) {
00496 ds = &mapDrawSurfs[i];
00497
00498 // bound the drawsurf
00499 ClearBounds( mins, maxs );
00500 for ( j = 0 ; j < ds->numVerts ; j++ ) {
00501 AddPointToBounds( ds->verts[j].xyz, mins, maxs );
00502 }
00503
00504 // check against the fog brush
00505 for ( k = 0 ; k < 3 ; k++ ) {
00506 if ( mins[k] > b->maxs[k] ) {
00507 break;
00508 }
00509 if ( maxs[k] < b->mins[k] ) {
00510 break;
00511 }
00512 }
00513 if ( k < 3 ) {
00514 continue; // bboxes don't intersect
00515 }
00516
00517 if ( ds->mapBrush == b ) {
00518 int s;
00519
00520 s = ds->side - b->sides;
00521 if ( s <= 6 ) { // not one of the reversed inside faces
00522 // this is a visible fog plane
00523 if ( fog->visibleSide != -1 ) {
00524 _printf( "WARNING: fog brush %i has multiple visible sides\n", b->brushnum );
00525 }
00526 fog->visibleSide = s;
00527 }
00528 }
00529
00530 if ( ds->miscModel ) {
00531 // we could write splitting code for trimodels if we wanted to...
00532 c_fogged++;
00533 ds->fogNum = numFogs - 1;
00534 } else if ( ds->patch ) {
00535 if ( ChopPatchByBrush( ds, b ) ) {
00536 c_fogged++;
00537 ds->fogNum = numFogs - 1;
00538 }
00539 } else {
00540 if ( ChopFaceByBrush( ds, b ) ) {
00541 c_fogged++;
00542 ds->fogNum = numFogs - 1;
00543 }
00544 }
00545 }
00546 }
00547
00548 // split the drawsurfs by the fog brushes
00549
00550 qprintf( "%5i fogs\n", numFogs );
00551 qprintf( "%5i fog polygon fragments\n", c_fogFragment );
00552 qprintf( "%5i fog patch fragments\n", c_fogPatchFragments );
00553 qprintf( "%5i fogged drawsurfs\n", c_fogged );
00554 }
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Definition at line 51 of file fog.c. References _printf(), b, d, DotProduct, Error(), f, FreeMesh(), h(), mesh_t::height, i, in, InvertMesh(), malloc(), qprintf(), TransposeMesh(), v1, v2, mesh_t::verts, w, mesh_t::width, and drawVert_t::xyz. Referenced by ChopPatchByBrush(). 00051 {
00052 int w, h, split;
00053 float d[MAX_PATCH_SIZE][MAX_PATCH_SIZE];
00054 drawVert_t *dv, *v1, *v2;
00055 int c_front, c_back, c_on;
00056 mesh_t *f, *b;
00057 int i;
00058 float frac;
00059 int frontAprox, backAprox;
00060
00061 for ( i = 0 ; i < 2 ; i++ ) {
00062 dv = in->verts;
00063 c_front = 0;
00064 c_back = 0;
00065 c_on = 0;
00066 for ( h = 0 ; h < in->height ; h++ ) {
00067 for ( w = 0 ; w < in->width ; w++, dv++ ) {
00068 d[h][w] = DotProduct( dv->xyz, normal ) - dist;
00069 if ( d[h][w] > ON_EPSILON ) {
00070 c_front++;
00071 } else if ( d[h][w] < -ON_EPSILON ) {
00072 c_back++;
00073 } else {
00074 c_on++;
00075 }
00076 }
00077 }
00078
00079 *front = NULL;
00080 *back = NULL;
00081
00082 if ( !c_front ) {
00083 *back = in;
00084 return;
00085 }
00086 if ( !c_back ) {
00087 *front = in;
00088 return;
00089 }
00090
00091 // find a split point
00092 split = -1;
00093 for ( w = 0 ; w < in->width -1 ; w++ ) {
00094 if ( ( d[0][w] < 0 ) != ( d[0][w+1] < 0 ) ) {
00095 if ( split == -1 ) {
00096 split = w;
00097 break;
00098 }
00099 }
00100 }
00101
00102 if ( split == -1 ) {
00103 if ( i == 1 ) {
00104 qprintf( "No crossing points in patch\n");
00105 *front = in;
00106 return;
00107 }
00108
00109 in = TransposeMesh( in );
00110 InvertMesh( in );
00111 continue;
00112 }
00113
00114 // make sure the split point stays the same for all other rows
00115 for ( h = 1 ; h < in->height ; h++ ) {
00116 for ( w = 0 ; w < in->width -1 ; w++ ) {
00117 if ( ( d[h][w] < 0 ) != ( d[h][w+1] < 0 ) ) {
00118 if ( w != split ) {
00119 _printf( "multiple crossing points for patch -- can't clip\n");
00120 *front = in;
00121 return;
00122 }
00123 }
00124 }
00125 if ( ( d[h][split] < 0 ) == ( d[h][split+1] < 0 ) ) {
00126 _printf( "differing crossing points for patch -- can't clip\n");
00127 *front = in;
00128 return;
00129 }
00130 }
00131
00132 break;
00133 }
00134
00135
00136 // create two new meshes
00137 f = malloc( sizeof( *f ) );
00138 f->width = split + 2;
00139 if ( ! (f->width & 1) ) {
00140 f->width++;
00141 frontAprox = 1;
00142 } else {
00143 frontAprox = 0;
00144 }
00145 if ( f->width > MAX_PATCH_SIZE ) {
00146 Error( "MAX_PATCH_SIZE after split");
00147 }
00148 f->height = in->height;
00149 f->verts = malloc( sizeof(f->verts[0]) * f->width * f->height );
00150
00151 b = malloc( sizeof( *b ) );
00152 b->width = in->width - split;
00153 if ( ! (b->width & 1) ) {
00154 b->width++;
00155 backAprox = 1;
00156 } else {
00157 backAprox = 0;
00158 }
00159 if ( b->width > MAX_PATCH_SIZE ) {
00160 Error( "MAX_PATCH_SIZE after split");
00161 }
00162 b->height = in->height;
00163 b->verts = malloc( sizeof(b->verts[0]) * b->width * b->height );
00164
00165 if ( d[0][0] > 0 ) {
00166 *front = f;
00167 *back = b;
00168 } else {
00169 *front = b;
00170 *back = f;
00171 }
00172
00173 // distribute the points
00174 for ( w = 0 ; w < in->width ; w++ ) {
00175 for ( h = 0 ; h < in->height ; h++ ) {
00176 if ( w <= split ) {
00177 f->verts[ h * f->width + w ] = in->verts[ h * in->width + w ];
00178 } else {
00179 b->verts[ h * b->width + w - split + backAprox ] = in->verts[ h * in->width + w ];
00180 }
00181 }
00182 }
00183
00184 // clip the crossing line
00185 for ( h = 0 ; h < in->height ; h++ ) {
00186 dv = &f->verts[ h * f->width + split + 1 ];
00187 v1 = &in->verts[ h * in->width + split ];
00188 v2 = &in->verts[ h * in->width + split + 1 ];
00189 frac = d[h][split] / ( d[h][split] - d[h][split+1] );
00190 for ( i = 0 ; i < 10 ; i++ ) {
00191 dv->xyz[i] = v1->xyz[i] + frac * ( v2->xyz[i] - v1->xyz[i] );
00192 }
00193 dv->xyz[10] = 0;//set all 4 colors to 0
00194 if ( frontAprox ) {
00195 f->verts[ h * f->width + split + 2 ] = *dv;
00196 }
00197 b->verts[ h * b->width ] = *dv;
00198 if ( backAprox ) {
00199 b->verts[ h * b->width + 1 ] = *dv;
00200 }
00201 }
00202
00203 /*
00204 PrintMesh( in );
00205 _printf("\n");
00206 PrintMesh( f );
00207 _printf("\n");
00208 PrintMesh( b );
00209 _printf("\n");
00210 */
00211
00212 FreeMesh( in );
00213 }
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Definition at line 288 of file fog.c. References AllocWinding(), i, mapDrawSurface_t, winding_t::numpoints, drawsurf_s::numVerts, winding_t::p, VectorCopy, drawsurf_s::verts, w, and drawVert_t::xyz. Referenced by ChopFaceByBrush(), FilterFaceIntoTree(), and SubdivideDrawSurfs(). 00288 {
00289 winding_t *w;
00290 int i;
00291
00292 w = AllocWinding( ds->numVerts );
00293 w->numpoints = ds->numVerts;
00294 for ( i = 0 ; i < ds->numVerts ; i++ ) {
00295 VectorCopy( ds->verts[i].xyz, w->p[i] );
00296 }
00297 return w;
00298 }
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Definition at line 25 of file fog.c. Referenced by ChopFaceByBrush(), and FogDrawSurfs(). |
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Definition at line 26 of file fog.c. Referenced by ChopPatchByBrush(), and FogDrawSurfs(). |
1.3.9.1