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g_public.h File Reference

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Data Structures

struct  entityShared_t
struct  sharedEntity_t

Defines

#define GAME_API_VERSION   8
#define SVF_BOT   0x00000008
#define SVF_BROADCAST   0x00000020
#define SVF_CAPSULE   0x00000400
#define SVF_CLIENTMASK   0x00000002
#define SVF_NOCLIENT   0x00000001
#define SVF_NOSERVERINFO   0x00000200
#define SVF_NOTSINGLECLIENT   0x00000800
#define SVF_PORTAL   0x00000040
#define SVF_SINGLECLIENT   0x00000100
#define SVF_USE_CURRENT_ORIGIN   0x00000080

Enumerations

enum  gameExport_t {
  GAME_INIT, GAME_SHUTDOWN, GAME_CLIENT_CONNECT, GAME_CLIENT_BEGIN,
  GAME_CLIENT_USERINFO_CHANGED, GAME_CLIENT_DISCONNECT, GAME_CLIENT_COMMAND, GAME_CLIENT_THINK,
  GAME_RUN_FRAME, GAME_CONSOLE_COMMAND, BOTAI_START_FRAME
}
enum  gameImport_t {
  G_PRINT, G_ERROR, G_MILLISECONDS, G_CVAR_REGISTER,
  G_CVAR_UPDATE, G_CVAR_SET, G_CVAR_VARIABLE_INTEGER_VALUE, G_CVAR_VARIABLE_STRING_BUFFER,
  G_ARGC, G_ARGV, G_FS_FOPEN_FILE, G_FS_READ,
  G_FS_WRITE, G_FS_FCLOSE_FILE, G_SEND_CONSOLE_COMMAND, G_LOCATE_GAME_DATA,
  G_DROP_CLIENT, G_SEND_SERVER_COMMAND, G_SET_CONFIGSTRING, G_GET_CONFIGSTRING,
  G_GET_USERINFO, G_SET_USERINFO, G_GET_SERVERINFO, G_SET_BRUSH_MODEL,
  G_TRACE, G_POINT_CONTENTS, G_IN_PVS, G_IN_PVS_IGNORE_PORTALS,
  G_ADJUST_AREA_PORTAL_STATE, G_AREAS_CONNECTED, G_LINKENTITY, G_UNLINKENTITY,
  G_ENTITIES_IN_BOX, G_ENTITY_CONTACT, G_BOT_ALLOCATE_CLIENT, G_BOT_FREE_CLIENT,
  G_GET_USERCMD, G_GET_ENTITY_TOKEN, G_FS_GETFILELIST, G_DEBUG_POLYGON_CREATE,
  G_DEBUG_POLYGON_DELETE, G_REAL_TIME, G_SNAPVECTOR, G_TRACECAPSULE,
  G_ENTITY_CONTACTCAPSULE, G_FS_SEEK, BOTLIB_SETUP = 200, BOTLIB_SHUTDOWN,
  BOTLIB_LIBVAR_SET, BOTLIB_LIBVAR_GET, BOTLIB_PC_ADD_GLOBAL_DEFINE, BOTLIB_START_FRAME,
  BOTLIB_LOAD_MAP, BOTLIB_UPDATENTITY, BOTLIB_TEST, BOTLIB_GET_SNAPSHOT_ENTITY,
  BOTLIB_GET_CONSOLE_MESSAGE, BOTLIB_USER_COMMAND, BOTLIB_AAS_ENABLE_ROUTING_AREA = 300, BOTLIB_AAS_BBOX_AREAS,
  BOTLIB_AAS_AREA_INFO, BOTLIB_AAS_ENTITY_INFO, BOTLIB_AAS_INITIALIZED, BOTLIB_AAS_PRESENCE_TYPE_BOUNDING_BOX,
  BOTLIB_AAS_TIME, BOTLIB_AAS_POINT_AREA_NUM, BOTLIB_AAS_TRACE_AREAS, BOTLIB_AAS_POINT_CONTENTS,
  BOTLIB_AAS_NEXT_BSP_ENTITY, BOTLIB_AAS_VALUE_FOR_BSP_EPAIR_KEY, BOTLIB_AAS_VECTOR_FOR_BSP_EPAIR_KEY, BOTLIB_AAS_FLOAT_FOR_BSP_EPAIR_KEY,
  BOTLIB_AAS_INT_FOR_BSP_EPAIR_KEY, BOTLIB_AAS_AREA_REACHABILITY, BOTLIB_AAS_AREA_TRAVEL_TIME_TO_GOAL_AREA, BOTLIB_AAS_SWIMMING,
  BOTLIB_AAS_PREDICT_CLIENT_MOVEMENT, BOTLIB_EA_SAY = 400, BOTLIB_EA_SAY_TEAM, BOTLIB_EA_COMMAND,
  BOTLIB_EA_ACTION, BOTLIB_EA_GESTURE, BOTLIB_EA_TALK, BOTLIB_EA_ATTACK,
  BOTLIB_EA_USE, BOTLIB_EA_RESPAWN, BOTLIB_EA_CROUCH, BOTLIB_EA_MOVE_UP,
  BOTLIB_EA_MOVE_DOWN, BOTLIB_EA_MOVE_FORWARD, BOTLIB_EA_MOVE_BACK, BOTLIB_EA_MOVE_LEFT,
  BOTLIB_EA_MOVE_RIGHT, BOTLIB_EA_SELECT_WEAPON, BOTLIB_EA_JUMP, BOTLIB_EA_DELAYED_JUMP,
  BOTLIB_EA_MOVE, BOTLIB_EA_VIEW, BOTLIB_EA_END_REGULAR, BOTLIB_EA_GET_INPUT,
  BOTLIB_EA_RESET_INPUT, BOTLIB_AI_LOAD_CHARACTER = 500, BOTLIB_AI_FREE_CHARACTER, BOTLIB_AI_CHARACTERISTIC_FLOAT,
  BOTLIB_AI_CHARACTERISTIC_BFLOAT, BOTLIB_AI_CHARACTERISTIC_INTEGER, BOTLIB_AI_CHARACTERISTIC_BINTEGER, BOTLIB_AI_CHARACTERISTIC_STRING,
  BOTLIB_AI_ALLOC_CHAT_STATE, BOTLIB_AI_FREE_CHAT_STATE, BOTLIB_AI_QUEUE_CONSOLE_MESSAGE, BOTLIB_AI_REMOVE_CONSOLE_MESSAGE,
  BOTLIB_AI_NEXT_CONSOLE_MESSAGE, BOTLIB_AI_NUM_CONSOLE_MESSAGE, BOTLIB_AI_INITIAL_CHAT, BOTLIB_AI_REPLY_CHAT,
  BOTLIB_AI_CHAT_LENGTH, BOTLIB_AI_ENTER_CHAT, BOTLIB_AI_STRING_CONTAINS, BOTLIB_AI_FIND_MATCH,
  BOTLIB_AI_MATCH_VARIABLE, BOTLIB_AI_UNIFY_WHITE_SPACES, BOTLIB_AI_REPLACE_SYNONYMS, BOTLIB_AI_LOAD_CHAT_FILE,
  BOTLIB_AI_SET_CHAT_GENDER, BOTLIB_AI_SET_CHAT_NAME, BOTLIB_AI_RESET_GOAL_STATE, BOTLIB_AI_RESET_AVOID_GOALS,
  BOTLIB_AI_PUSH_GOAL, BOTLIB_AI_POP_GOAL, BOTLIB_AI_EMPTY_GOAL_STACK, BOTLIB_AI_DUMP_AVOID_GOALS,
  BOTLIB_AI_DUMP_GOAL_STACK, BOTLIB_AI_GOAL_NAME, BOTLIB_AI_GET_TOP_GOAL, BOTLIB_AI_GET_SECOND_GOAL,
  BOTLIB_AI_CHOOSE_LTG_ITEM, BOTLIB_AI_CHOOSE_NBG_ITEM, BOTLIB_AI_TOUCHING_GOAL, BOTLIB_AI_ITEM_GOAL_IN_VIS_BUT_NOT_VISIBLE,
  BOTLIB_AI_GET_LEVEL_ITEM_GOAL, BOTLIB_AI_AVOID_GOAL_TIME, BOTLIB_AI_INIT_LEVEL_ITEMS, BOTLIB_AI_UPDATE_ENTITY_ITEMS,
  BOTLIB_AI_LOAD_ITEM_WEIGHTS, BOTLIB_AI_FREE_ITEM_WEIGHTS, BOTLIB_AI_SAVE_GOAL_FUZZY_LOGIC, BOTLIB_AI_ALLOC_GOAL_STATE,
  BOTLIB_AI_FREE_GOAL_STATE, BOTLIB_AI_RESET_MOVE_STATE, BOTLIB_AI_MOVE_TO_GOAL, BOTLIB_AI_MOVE_IN_DIRECTION,
  BOTLIB_AI_RESET_AVOID_REACH, BOTLIB_AI_RESET_LAST_AVOID_REACH, BOTLIB_AI_REACHABILITY_AREA, BOTLIB_AI_MOVEMENT_VIEW_TARGET,
  BOTLIB_AI_ALLOC_MOVE_STATE, BOTLIB_AI_FREE_MOVE_STATE, BOTLIB_AI_INIT_MOVE_STATE, BOTLIB_AI_CHOOSE_BEST_FIGHT_WEAPON,
  BOTLIB_AI_GET_WEAPON_INFO, BOTLIB_AI_LOAD_WEAPON_WEIGHTS, BOTLIB_AI_ALLOC_WEAPON_STATE, BOTLIB_AI_FREE_WEAPON_STATE,
  BOTLIB_AI_RESET_WEAPON_STATE, BOTLIB_AI_GENETIC_PARENTS_AND_CHILD_SELECTION, BOTLIB_AI_INTERBREED_GOAL_FUZZY_LOGIC, BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC,
  BOTLIB_AI_GET_NEXT_CAMP_SPOT_GOAL, BOTLIB_AI_GET_MAP_LOCATION_GOAL, BOTLIB_AI_NUM_INITIAL_CHATS, BOTLIB_AI_GET_CHAT_MESSAGE,
  BOTLIB_AI_REMOVE_FROM_AVOID_GOALS, BOTLIB_AI_PREDICT_VISIBLE_POSITION, BOTLIB_AI_SET_AVOID_GOAL_TIME, BOTLIB_AI_ADD_AVOID_SPOT,
  BOTLIB_AAS_ALTERNATIVE_ROUTE_GOAL, BOTLIB_AAS_PREDICT_ROUTE, BOTLIB_AAS_POINT_REACHABILITY_AREA_INDEX, BOTLIB_PC_LOAD_SOURCE,
  BOTLIB_PC_FREE_SOURCE, BOTLIB_PC_READ_TOKEN, BOTLIB_PC_SOURCE_FILE_AND_LINE
}


Define Documentation

#define GAME_API_VERSION   8
 

Definition at line 26 of file g_public.h.

#define SVF_BOT   0x00000008
 

Definition at line 38 of file g_public.h.

Referenced by LogExit().

#define SVF_BROADCAST   0x00000020
 

Definition at line 39 of file g_public.h.

#define SVF_CAPSULE   0x00000400
 

Definition at line 47 of file g_public.h.

#define SVF_CLIENTMASK   0x00000002
 

Definition at line 36 of file g_public.h.

#define SVF_NOCLIENT   0x00000001
 

Definition at line 32 of file g_public.h.

#define SVF_NOSERVERINFO   0x00000200
 

Definition at line 44 of file g_public.h.

#define SVF_NOTSINGLECLIENT   0x00000800
 

Definition at line 48 of file g_public.h.

#define SVF_PORTAL   0x00000040
 

Definition at line 40 of file g_public.h.

#define SVF_SINGLECLIENT   0x00000100
 

Definition at line 43 of file g_public.h.

#define SVF_USE_CURRENT_ORIGIN   0x00000080
 

Definition at line 41 of file g_public.h.


Enumeration Type Documentation

enum gameExport_t
 

Enumeration values:
GAME_INIT 
GAME_SHUTDOWN 
GAME_CLIENT_CONNECT 
GAME_CLIENT_BEGIN 
GAME_CLIENT_USERINFO_CHANGED 
GAME_CLIENT_DISCONNECT 
GAME_CLIENT_COMMAND 
GAME_CLIENT_THINK 
GAME_RUN_FRAME 
GAME_CONSOLE_COMMAND 
BOTAI_START_FRAME 

Definition at line 397 of file g_public.h.

00397              {
00398     GAME_INIT,  // ( int levelTime, int randomSeed, int restart );
00399     // init and shutdown will be called every single level
00400     // The game should call G_GET_ENTITY_TOKEN to parse through all the
00401     // entity configuration text and spawn gentities.
00402 
00403     GAME_SHUTDOWN,  // (void);
00404 
00405     GAME_CLIENT_CONNECT,    // ( int clientNum, qboolean firstTime, qboolean isBot );
00406     // return NULL if the client is allowed to connect, otherwise return
00407     // a text string with the reason for denial
00408 
00409     GAME_CLIENT_BEGIN,              // ( int clientNum );
00410 
00411     GAME_CLIENT_USERINFO_CHANGED,   // ( int clientNum );
00412 
00413     GAME_CLIENT_DISCONNECT,         // ( int clientNum );
00414 
00415     GAME_CLIENT_COMMAND,            // ( int clientNum );
00416 
00417     GAME_CLIENT_THINK,              // ( int clientNum );
00418 
00419     GAME_RUN_FRAME,                 // ( int levelTime );
00420 
00421     GAME_CONSOLE_COMMAND,           // ( void );
00422     // ConsoleCommand will be called when a command has been issued
00423     // that is not recognized as a builtin function.
00424     // The game can issue trap_argc() / trap_argv() commands to get the command
00425     // and parameters.  Return qfalse if the game doesn't recognize it as a command.
00426 
00427     BOTAI_START_FRAME               // ( int time );
00428 } gameExport_t;

enum gameImport_t
 

Enumeration values:
G_PRINT 
G_ERROR 
G_MILLISECONDS 
G_CVAR_REGISTER 
G_CVAR_UPDATE 
G_CVAR_SET 
G_CVAR_VARIABLE_INTEGER_VALUE 
G_CVAR_VARIABLE_STRING_BUFFER 
G_ARGC 
G_ARGV 
G_FS_FOPEN_FILE 
G_FS_READ 
G_FS_WRITE 
G_FS_FCLOSE_FILE 
G_SEND_CONSOLE_COMMAND 
G_LOCATE_GAME_DATA 
G_DROP_CLIENT 
G_SEND_SERVER_COMMAND 
G_SET_CONFIGSTRING 
G_GET_CONFIGSTRING 
G_GET_USERINFO 
G_SET_USERINFO 
G_GET_SERVERINFO 
G_SET_BRUSH_MODEL 
G_TRACE 
G_POINT_CONTENTS 
G_IN_PVS 
G_IN_PVS_IGNORE_PORTALS 
G_ADJUST_AREA_PORTAL_STATE 
G_AREAS_CONNECTED 
G_LINKENTITY 
G_UNLINKENTITY 
G_ENTITIES_IN_BOX 
G_ENTITY_CONTACT 
G_BOT_ALLOCATE_CLIENT 
G_BOT_FREE_CLIENT 
G_GET_USERCMD 
G_GET_ENTITY_TOKEN 
G_FS_GETFILELIST 
G_DEBUG_POLYGON_CREATE 
G_DEBUG_POLYGON_DELETE 
G_REAL_TIME 
G_SNAPVECTOR 
G_TRACECAPSULE 
G_ENTITY_CONTACTCAPSULE 
G_FS_SEEK 
BOTLIB_SETUP 
BOTLIB_SHUTDOWN 
BOTLIB_LIBVAR_SET 
BOTLIB_LIBVAR_GET 
BOTLIB_PC_ADD_GLOBAL_DEFINE 
BOTLIB_START_FRAME 
BOTLIB_LOAD_MAP 
BOTLIB_UPDATENTITY 
BOTLIB_TEST 
BOTLIB_GET_SNAPSHOT_ENTITY 
BOTLIB_GET_CONSOLE_MESSAGE 
BOTLIB_USER_COMMAND 
BOTLIB_AAS_ENABLE_ROUTING_AREA 
BOTLIB_AAS_BBOX_AREAS 
BOTLIB_AAS_AREA_INFO 
BOTLIB_AAS_ENTITY_INFO 
BOTLIB_AAS_INITIALIZED 
BOTLIB_AAS_PRESENCE_TYPE_BOUNDING_BOX 
BOTLIB_AAS_TIME 
BOTLIB_AAS_POINT_AREA_NUM 
BOTLIB_AAS_TRACE_AREAS 
BOTLIB_AAS_POINT_CONTENTS 
BOTLIB_AAS_NEXT_BSP_ENTITY 
BOTLIB_AAS_VALUE_FOR_BSP_EPAIR_KEY 
BOTLIB_AAS_VECTOR_FOR_BSP_EPAIR_KEY 
BOTLIB_AAS_FLOAT_FOR_BSP_EPAIR_KEY 
BOTLIB_AAS_INT_FOR_BSP_EPAIR_KEY 
BOTLIB_AAS_AREA_REACHABILITY 
BOTLIB_AAS_AREA_TRAVEL_TIME_TO_GOAL_AREA 
BOTLIB_AAS_SWIMMING 
BOTLIB_AAS_PREDICT_CLIENT_MOVEMENT 
BOTLIB_EA_SAY 
BOTLIB_EA_SAY_TEAM 
BOTLIB_EA_COMMAND 
BOTLIB_EA_ACTION 
BOTLIB_EA_GESTURE 
BOTLIB_EA_TALK 
BOTLIB_EA_ATTACK 
BOTLIB_EA_USE 
BOTLIB_EA_RESPAWN 
BOTLIB_EA_CROUCH 
BOTLIB_EA_MOVE_UP 
BOTLIB_EA_MOVE_DOWN 
BOTLIB_EA_MOVE_FORWARD 
BOTLIB_EA_MOVE_BACK 
BOTLIB_EA_MOVE_LEFT 
BOTLIB_EA_MOVE_RIGHT 
BOTLIB_EA_SELECT_WEAPON 
BOTLIB_EA_JUMP 
BOTLIB_EA_DELAYED_JUMP 
BOTLIB_EA_MOVE 
BOTLIB_EA_VIEW 
BOTLIB_EA_END_REGULAR 
BOTLIB_EA_GET_INPUT 
BOTLIB_EA_RESET_INPUT 
BOTLIB_AI_LOAD_CHARACTER 
BOTLIB_AI_FREE_CHARACTER 
BOTLIB_AI_CHARACTERISTIC_FLOAT 
BOTLIB_AI_CHARACTERISTIC_BFLOAT 
BOTLIB_AI_CHARACTERISTIC_INTEGER 
BOTLIB_AI_CHARACTERISTIC_BINTEGER 
BOTLIB_AI_CHARACTERISTIC_STRING 
BOTLIB_AI_ALLOC_CHAT_STATE 
BOTLIB_AI_FREE_CHAT_STATE 
BOTLIB_AI_QUEUE_CONSOLE_MESSAGE 
BOTLIB_AI_REMOVE_CONSOLE_MESSAGE 
BOTLIB_AI_NEXT_CONSOLE_MESSAGE 
BOTLIB_AI_NUM_CONSOLE_MESSAGE 
BOTLIB_AI_INITIAL_CHAT 
BOTLIB_AI_REPLY_CHAT 
BOTLIB_AI_CHAT_LENGTH 
BOTLIB_AI_ENTER_CHAT 
BOTLIB_AI_STRING_CONTAINS 
BOTLIB_AI_FIND_MATCH 
BOTLIB_AI_MATCH_VARIABLE 
BOTLIB_AI_UNIFY_WHITE_SPACES 
BOTLIB_AI_REPLACE_SYNONYMS 
BOTLIB_AI_LOAD_CHAT_FILE 
BOTLIB_AI_SET_CHAT_GENDER 
BOTLIB_AI_SET_CHAT_NAME 
BOTLIB_AI_RESET_GOAL_STATE 
BOTLIB_AI_RESET_AVOID_GOALS 
BOTLIB_AI_PUSH_GOAL 
BOTLIB_AI_POP_GOAL 
BOTLIB_AI_EMPTY_GOAL_STACK 
BOTLIB_AI_DUMP_AVOID_GOALS 
BOTLIB_AI_DUMP_GOAL_STACK 
BOTLIB_AI_GOAL_NAME 
BOTLIB_AI_GET_TOP_GOAL 
BOTLIB_AI_GET_SECOND_GOAL 
BOTLIB_AI_CHOOSE_LTG_ITEM 
BOTLIB_AI_CHOOSE_NBG_ITEM 
BOTLIB_AI_TOUCHING_GOAL 
BOTLIB_AI_ITEM_GOAL_IN_VIS_BUT_NOT_VISIBLE 
BOTLIB_AI_GET_LEVEL_ITEM_GOAL 
BOTLIB_AI_AVOID_GOAL_TIME 
BOTLIB_AI_INIT_LEVEL_ITEMS 
BOTLIB_AI_UPDATE_ENTITY_ITEMS 
BOTLIB_AI_LOAD_ITEM_WEIGHTS 
BOTLIB_AI_FREE_ITEM_WEIGHTS 
BOTLIB_AI_SAVE_GOAL_FUZZY_LOGIC 
BOTLIB_AI_ALLOC_GOAL_STATE 
BOTLIB_AI_FREE_GOAL_STATE 
BOTLIB_AI_RESET_MOVE_STATE 
BOTLIB_AI_MOVE_TO_GOAL 
BOTLIB_AI_MOVE_IN_DIRECTION 
BOTLIB_AI_RESET_AVOID_REACH 
BOTLIB_AI_RESET_LAST_AVOID_REACH 
BOTLIB_AI_REACHABILITY_AREA 
BOTLIB_AI_MOVEMENT_VIEW_TARGET 
BOTLIB_AI_ALLOC_MOVE_STATE 
BOTLIB_AI_FREE_MOVE_STATE 
BOTLIB_AI_INIT_MOVE_STATE 
BOTLIB_AI_CHOOSE_BEST_FIGHT_WEAPON 
BOTLIB_AI_GET_WEAPON_INFO 
BOTLIB_AI_LOAD_WEAPON_WEIGHTS 
BOTLIB_AI_ALLOC_WEAPON_STATE 
BOTLIB_AI_FREE_WEAPON_STATE 
BOTLIB_AI_RESET_WEAPON_STATE 
BOTLIB_AI_GENETIC_PARENTS_AND_CHILD_SELECTION 
BOTLIB_AI_INTERBREED_GOAL_FUZZY_LOGIC 
BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC 
BOTLIB_AI_GET_NEXT_CAMP_SPOT_GOAL 
BOTLIB_AI_GET_MAP_LOCATION_GOAL 
BOTLIB_AI_NUM_INITIAL_CHATS 
BOTLIB_AI_GET_CHAT_MESSAGE 
BOTLIB_AI_REMOVE_FROM_AVOID_GOALS 
BOTLIB_AI_PREDICT_VISIBLE_POSITION 
BOTLIB_AI_SET_AVOID_GOAL_TIME 
BOTLIB_AI_ADD_AVOID_SPOT 
BOTLIB_AAS_ALTERNATIVE_ROUTE_GOAL 
BOTLIB_AAS_PREDICT_ROUTE 
BOTLIB_AAS_POINT_REACHABILITY_AREA_INDEX 
BOTLIB_PC_LOAD_SOURCE 
BOTLIB_PC_FREE_SOURCE 
BOTLIB_PC_READ_TOKEN 
BOTLIB_PC_SOURCE_FILE_AND_LINE 

Definition at line 106 of file g_public.h.

00106              {
00107     //============== general Quake services ==================
00108 
00109     G_PRINT,        // ( const char *string );
00110     // print message on the local console
00111 
00112     G_ERROR,        // ( const char *string );
00113     // abort the game
00114 
00115     G_MILLISECONDS, // ( void );
00116     // get current time for profiling reasons
00117     // this should NOT be used for any game related tasks,
00118     // because it is not journaled
00119 
00120     // console variable interaction
00121     G_CVAR_REGISTER,    // ( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
00122     G_CVAR_UPDATE,  // ( vmCvar_t *vmCvar );
00123     G_CVAR_SET,     // ( const char *var_name, const char *value );
00124     G_CVAR_VARIABLE_INTEGER_VALUE,  // ( const char *var_name );
00125 
00126     G_CVAR_VARIABLE_STRING_BUFFER,  // ( const char *var_name, char *buffer, int bufsize );
00127 
00128     G_ARGC,         // ( void );
00129     // ClientCommand and ServerCommand parameter access
00130 
00131     G_ARGV,         // ( int n, char *buffer, int bufferLength );
00132 
00133     G_FS_FOPEN_FILE,    // ( const char *qpath, fileHandle_t *file, fsMode_t mode );
00134     G_FS_READ,      // ( void *buffer, int len, fileHandle_t f );
00135     G_FS_WRITE,     // ( const void *buffer, int len, fileHandle_t f );
00136     G_FS_FCLOSE_FILE,       // ( fileHandle_t f );
00137 
00138     G_SEND_CONSOLE_COMMAND, // ( const char *text );
00139     // add commands to the console as if they were typed in
00140     // for map changing, etc
00141 
00142 
00143     //=========== server specific functionality =============
00144 
00145     G_LOCATE_GAME_DATA,     // ( gentity_t *gEnts, int numGEntities, int sizeofGEntity_t,
00146     //                          playerState_t *clients, int sizeofGameClient );
00147     // the game needs to let the server system know where and how big the gentities
00148     // are, so it can look at them directly without going through an interface
00149 
00150     G_DROP_CLIENT,      // ( int clientNum, const char *reason );
00151     // kick a client off the server with a message
00152 
00153     G_SEND_SERVER_COMMAND,  // ( int clientNum, const char *fmt, ... );
00154     // reliably sends a command string to be interpreted by the given
00155     // client.  If clientNum is -1, it will be sent to all clients
00156 
00157     G_SET_CONFIGSTRING, // ( int num, const char *string );
00158     // config strings hold all the index strings, and various other information
00159     // that is reliably communicated to all clients
00160     // All of the current configstrings are sent to clients when
00161     // they connect, and changes are sent to all connected clients.
00162     // All confgstrings are cleared at each level start.
00163 
00164     G_GET_CONFIGSTRING, // ( int num, char *buffer, int bufferSize );
00165 
00166     G_GET_USERINFO,     // ( int num, char *buffer, int bufferSize );
00167     // userinfo strings are maintained by the server system, so they
00168     // are persistant across level loads, while all other game visible
00169     // data is completely reset
00170 
00171     G_SET_USERINFO,     // ( int num, const char *buffer );
00172 
00173     G_GET_SERVERINFO,   // ( char *buffer, int bufferSize );
00174     // the serverinfo info string has all the cvars visible to server browsers
00175 
00176     G_SET_BRUSH_MODEL,  // ( gentity_t *ent, const char *name );
00177     // sets mins and maxs based on the brushmodel name
00178 
00179     G_TRACE,    // ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask );
00180     // collision detection against all linked entities
00181 
00182     G_POINT_CONTENTS,   // ( const vec3_t point, int passEntityNum );
00183     // point contents against all linked entities
00184 
00185     G_IN_PVS,           // ( const vec3_t p1, const vec3_t p2 );
00186 
00187     G_IN_PVS_IGNORE_PORTALS,    // ( const vec3_t p1, const vec3_t p2 );
00188 
00189     G_ADJUST_AREA_PORTAL_STATE, // ( gentity_t *ent, qboolean open );
00190 
00191     G_AREAS_CONNECTED,  // ( int area1, int area2 );
00192 
00193     G_LINKENTITY,       // ( gentity_t *ent );
00194     // an entity will never be sent to a client or used for collision
00195     // if it is not passed to linkentity.  If the size, position, or
00196     // solidity changes, it must be relinked.
00197 
00198     G_UNLINKENTITY,     // ( gentity_t *ent );      
00199     // call before removing an interactive entity
00200 
00201     G_ENTITIES_IN_BOX,  // ( const vec3_t mins, const vec3_t maxs, gentity_t **list, int maxcount );
00202     // EntitiesInBox will return brush models based on their bounding box,
00203     // so exact determination must still be done with EntityContact
00204 
00205     G_ENTITY_CONTACT,   // ( const vec3_t mins, const vec3_t maxs, const gentity_t *ent );
00206     // perform an exact check against inline brush models of non-square shape
00207 
00208     // access for bots to get and free a server client (FIXME?)
00209     G_BOT_ALLOCATE_CLIENT,  // ( void );
00210 
00211     G_BOT_FREE_CLIENT,  // ( int clientNum );
00212 
00213     G_GET_USERCMD,  // ( int clientNum, usercmd_t *cmd )
00214 
00215     G_GET_ENTITY_TOKEN, // qboolean ( char *buffer, int bufferSize )
00216     // Retrieves the next string token from the entity spawn text, returning
00217     // false when all tokens have been parsed.
00218     // This should only be done at GAME_INIT time.
00219 
00220     G_FS_GETFILELIST,
00221     G_DEBUG_POLYGON_CREATE,
00222     G_DEBUG_POLYGON_DELETE,
00223     G_REAL_TIME,
00224     G_SNAPVECTOR,
00225 
00226     G_TRACECAPSULE, // ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask );
00227     G_ENTITY_CONTACTCAPSULE,    // ( const vec3_t mins, const vec3_t maxs, const gentity_t *ent );
00228     
00229     // 1.32
00230     G_FS_SEEK,
00231 
00232     BOTLIB_SETUP = 200,             // ( void );
00233     BOTLIB_SHUTDOWN,                // ( void );
00234     BOTLIB_LIBVAR_SET,
00235     BOTLIB_LIBVAR_GET,
00236     BOTLIB_PC_ADD_GLOBAL_DEFINE,
00237     BOTLIB_START_FRAME,
00238     BOTLIB_LOAD_MAP,
00239     BOTLIB_UPDATENTITY,
00240     BOTLIB_TEST,
00241 
00242     BOTLIB_GET_SNAPSHOT_ENTITY,     // ( int client, int ent );
00243     BOTLIB_GET_CONSOLE_MESSAGE,     // ( int client, char *message, int size );
00244     BOTLIB_USER_COMMAND,            // ( int client, usercmd_t *ucmd );
00245 
00246     BOTLIB_AAS_ENABLE_ROUTING_AREA = 300,
00247     BOTLIB_AAS_BBOX_AREAS,
00248     BOTLIB_AAS_AREA_INFO,
00249     BOTLIB_AAS_ENTITY_INFO,
00250 
00251     BOTLIB_AAS_INITIALIZED,
00252     BOTLIB_AAS_PRESENCE_TYPE_BOUNDING_BOX,
00253     BOTLIB_AAS_TIME,
00254 
00255     BOTLIB_AAS_POINT_AREA_NUM,
00256     BOTLIB_AAS_TRACE_AREAS,
00257 
00258     BOTLIB_AAS_POINT_CONTENTS,
00259     BOTLIB_AAS_NEXT_BSP_ENTITY,
00260     BOTLIB_AAS_VALUE_FOR_BSP_EPAIR_KEY,
00261     BOTLIB_AAS_VECTOR_FOR_BSP_EPAIR_KEY,
00262     BOTLIB_AAS_FLOAT_FOR_BSP_EPAIR_KEY,
00263     BOTLIB_AAS_INT_FOR_BSP_EPAIR_KEY,
00264 
00265     BOTLIB_AAS_AREA_REACHABILITY,
00266 
00267     BOTLIB_AAS_AREA_TRAVEL_TIME_TO_GOAL_AREA,
00268 
00269     BOTLIB_AAS_SWIMMING,
00270     BOTLIB_AAS_PREDICT_CLIENT_MOVEMENT,
00271 
00272     BOTLIB_EA_SAY = 400,
00273     BOTLIB_EA_SAY_TEAM,
00274     BOTLIB_EA_COMMAND,
00275 
00276     BOTLIB_EA_ACTION,
00277     BOTLIB_EA_GESTURE,
00278     BOTLIB_EA_TALK,
00279     BOTLIB_EA_ATTACK,
00280     BOTLIB_EA_USE,
00281     BOTLIB_EA_RESPAWN,
00282     BOTLIB_EA_CROUCH,
00283     BOTLIB_EA_MOVE_UP,
00284     BOTLIB_EA_MOVE_DOWN,
00285     BOTLIB_EA_MOVE_FORWARD,
00286     BOTLIB_EA_MOVE_BACK,
00287     BOTLIB_EA_MOVE_LEFT,
00288     BOTLIB_EA_MOVE_RIGHT,
00289 
00290     BOTLIB_EA_SELECT_WEAPON,
00291     BOTLIB_EA_JUMP,
00292     BOTLIB_EA_DELAYED_JUMP,
00293     BOTLIB_EA_MOVE,
00294     BOTLIB_EA_VIEW,
00295 
00296     BOTLIB_EA_END_REGULAR,
00297     BOTLIB_EA_GET_INPUT,
00298     BOTLIB_EA_RESET_INPUT,
00299 
00300 
00301     BOTLIB_AI_LOAD_CHARACTER = 500,
00302     BOTLIB_AI_FREE_CHARACTER,
00303     BOTLIB_AI_CHARACTERISTIC_FLOAT,
00304     BOTLIB_AI_CHARACTERISTIC_BFLOAT,
00305     BOTLIB_AI_CHARACTERISTIC_INTEGER,
00306     BOTLIB_AI_CHARACTERISTIC_BINTEGER,
00307     BOTLIB_AI_CHARACTERISTIC_STRING,
00308 
00309     BOTLIB_AI_ALLOC_CHAT_STATE,
00310     BOTLIB_AI_FREE_CHAT_STATE,
00311     BOTLIB_AI_QUEUE_CONSOLE_MESSAGE,
00312     BOTLIB_AI_REMOVE_CONSOLE_MESSAGE,
00313     BOTLIB_AI_NEXT_CONSOLE_MESSAGE,
00314     BOTLIB_AI_NUM_CONSOLE_MESSAGE,
00315     BOTLIB_AI_INITIAL_CHAT,
00316     BOTLIB_AI_REPLY_CHAT,
00317     BOTLIB_AI_CHAT_LENGTH,
00318     BOTLIB_AI_ENTER_CHAT,
00319     BOTLIB_AI_STRING_CONTAINS,
00320     BOTLIB_AI_FIND_MATCH,
00321     BOTLIB_AI_MATCH_VARIABLE,
00322     BOTLIB_AI_UNIFY_WHITE_SPACES,
00323     BOTLIB_AI_REPLACE_SYNONYMS,
00324     BOTLIB_AI_LOAD_CHAT_FILE,
00325     BOTLIB_AI_SET_CHAT_GENDER,
00326     BOTLIB_AI_SET_CHAT_NAME,
00327 
00328     BOTLIB_AI_RESET_GOAL_STATE,
00329     BOTLIB_AI_RESET_AVOID_GOALS,
00330     BOTLIB_AI_PUSH_GOAL,
00331     BOTLIB_AI_POP_GOAL,
00332     BOTLIB_AI_EMPTY_GOAL_STACK,
00333     BOTLIB_AI_DUMP_AVOID_GOALS,
00334     BOTLIB_AI_DUMP_GOAL_STACK,
00335     BOTLIB_AI_GOAL_NAME,
00336     BOTLIB_AI_GET_TOP_GOAL,
00337     BOTLIB_AI_GET_SECOND_GOAL,
00338     BOTLIB_AI_CHOOSE_LTG_ITEM,
00339     BOTLIB_AI_CHOOSE_NBG_ITEM,
00340     BOTLIB_AI_TOUCHING_GOAL,
00341     BOTLIB_AI_ITEM_GOAL_IN_VIS_BUT_NOT_VISIBLE,
00342     BOTLIB_AI_GET_LEVEL_ITEM_GOAL,
00343     BOTLIB_AI_AVOID_GOAL_TIME,
00344     BOTLIB_AI_INIT_LEVEL_ITEMS,
00345     BOTLIB_AI_UPDATE_ENTITY_ITEMS,
00346     BOTLIB_AI_LOAD_ITEM_WEIGHTS,
00347     BOTLIB_AI_FREE_ITEM_WEIGHTS,
00348     BOTLIB_AI_SAVE_GOAL_FUZZY_LOGIC,
00349     BOTLIB_AI_ALLOC_GOAL_STATE,
00350     BOTLIB_AI_FREE_GOAL_STATE,
00351 
00352     BOTLIB_AI_RESET_MOVE_STATE,
00353     BOTLIB_AI_MOVE_TO_GOAL,
00354     BOTLIB_AI_MOVE_IN_DIRECTION,
00355     BOTLIB_AI_RESET_AVOID_REACH,
00356     BOTLIB_AI_RESET_LAST_AVOID_REACH,
00357     BOTLIB_AI_REACHABILITY_AREA,
00358     BOTLIB_AI_MOVEMENT_VIEW_TARGET,
00359     BOTLIB_AI_ALLOC_MOVE_STATE,
00360     BOTLIB_AI_FREE_MOVE_STATE,
00361     BOTLIB_AI_INIT_MOVE_STATE,
00362 
00363     BOTLIB_AI_CHOOSE_BEST_FIGHT_WEAPON,
00364     BOTLIB_AI_GET_WEAPON_INFO,
00365     BOTLIB_AI_LOAD_WEAPON_WEIGHTS,
00366     BOTLIB_AI_ALLOC_WEAPON_STATE,
00367     BOTLIB_AI_FREE_WEAPON_STATE,
00368     BOTLIB_AI_RESET_WEAPON_STATE,
00369 
00370     BOTLIB_AI_GENETIC_PARENTS_AND_CHILD_SELECTION,
00371     BOTLIB_AI_INTERBREED_GOAL_FUZZY_LOGIC,
00372     BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC,
00373     BOTLIB_AI_GET_NEXT_CAMP_SPOT_GOAL,
00374     BOTLIB_AI_GET_MAP_LOCATION_GOAL,
00375     BOTLIB_AI_NUM_INITIAL_CHATS,
00376     BOTLIB_AI_GET_CHAT_MESSAGE,
00377     BOTLIB_AI_REMOVE_FROM_AVOID_GOALS,
00378     BOTLIB_AI_PREDICT_VISIBLE_POSITION,
00379 
00380     BOTLIB_AI_SET_AVOID_GOAL_TIME,
00381     BOTLIB_AI_ADD_AVOID_SPOT,
00382     BOTLIB_AAS_ALTERNATIVE_ROUTE_GOAL,
00383     BOTLIB_AAS_PREDICT_ROUTE,
00384     BOTLIB_AAS_POINT_REACHABILITY_AREA_INDEX,
00385 
00386     BOTLIB_PC_LOAD_SOURCE,
00387     BOTLIB_PC_FREE_SOURCE,
00388     BOTLIB_PC_READ_TOKEN,
00389     BOTLIB_PC_SOURCE_FILE_AND_LINE
00390 
00391 } gameImport_t;


Generated on Thu Aug 25 13:56:36 2005 for Quake III Arena by  doxygen 1.3.9.1