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00024 #ifdef MISSIONPACK
00025
00026 #define CTF_CAPTURE_BONUS 100 // what you get for capture
00027 #define CTF_TEAM_BONUS 25 // what your team gets for capture
00028 #define CTF_RECOVERY_BONUS 10 // what you get for recovery
00029 #define CTF_FLAG_BONUS 10 // what you get for picking up enemy flag
00030 #define CTF_FRAG_CARRIER_BONUS 20 // what you get for fragging enemy flag carrier
00031 #define CTF_FLAG_RETURN_TIME 40000 // seconds until auto return
00032
00033 #define CTF_CARRIER_DANGER_PROTECT_BONUS 5 // bonus for fraggin someone who has recently hurt your flag carrier
00034 #define CTF_CARRIER_PROTECT_BONUS 2 // bonus for fraggin someone while either you or your target are near your flag carrier
00035 #define CTF_FLAG_DEFENSE_BONUS 10 // bonus for fraggin someone while either you or your target are near your flag
00036 #define CTF_RETURN_FLAG_ASSIST_BONUS 10 // awarded for returning a flag that causes a capture to happen almost immediately
00037 #define CTF_FRAG_CARRIER_ASSIST_BONUS 10 // award for fragging a flag carrier if a capture happens almost immediately
00038
00039 #else
00040
00041 #define CTF_CAPTURE_BONUS 5 // what you get for capture
00042 #define CTF_TEAM_BONUS 0 // what your team gets for capture
00043 #define CTF_RECOVERY_BONUS 1 // what you get for recovery
00044 #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag
00045 #define CTF_FRAG_CARRIER_BONUS 2 // what you get for fragging enemy flag carrier
00046 #define CTF_FLAG_RETURN_TIME 40000 // seconds until auto return
00047
00048 #define CTF_CARRIER_DANGER_PROTECT_BONUS 2 // bonus for fraggin someone who has recently hurt your flag carrier
00049 #define CTF_CARRIER_PROTECT_BONUS 1 // bonus for fraggin someone while either you or your target are near your flag carrier
00050 #define CTF_FLAG_DEFENSE_BONUS 1 // bonus for fraggin someone while either you or your target are near your flag
00051 #define CTF_RETURN_FLAG_ASSIST_BONUS 1 // awarded for returning a flag that causes a capture to happen almost immediately
00052 #define CTF_FRAG_CARRIER_ASSIST_BONUS 2 // award for fragging a flag carrier if a capture happens almost immediately
00053
00054 #endif
00055
00056 #define CTF_TARGET_PROTECT_RADIUS 1000 // the radius around an object being defended where a target will be worth extra frags
00057 #define CTF_ATTACKER_PROTECT_RADIUS 1000 // the radius around an object being defended where an attacker will get extra frags when making kills
00058
00059 #define CTF_CARRIER_DANGER_PROTECT_TIMEOUT 8000
00060 #define CTF_FRAG_CARRIER_ASSIST_TIMEOUT 10000
00061 #define CTF_RETURN_FLAG_ASSIST_TIMEOUT 10000
00062
00063 #define CTF_GRAPPLE_SPEED 750 // speed of grapple in flight
00064 #define CTF_GRAPPLE_PULL_SPEED 750 // speed player is pulled at
00065
00066 #define OVERLOAD_ATTACK_BASE_SOUND_TIME 20000
00067
00068
00069
00070 int OtherTeam(int team);
00071 const char *TeamName(int team);
00072 const char *OtherTeamName(int team);
00073 const char *TeamColorString(int team);
00074 void AddTeamScore(vec3_t origin, int team, int score);
00075
00076 void Team_DroppedFlagThink(gentity_t *ent);
00077 void Team_FragBonuses(gentity_t *targ, gentity_t *inflictor, gentity_t *attacker);
00078 void Team_CheckHurtCarrier(gentity_t *targ, gentity_t *attacker);
00079 void Team_InitGame(void);
00080 void Team_ReturnFlag(int team);
00081 void Team_FreeEntity(gentity_t *ent);
00082 gentity_t *SelectCTFSpawnPoint ( team_t team, int teamstate, vec3_t origin, vec3_t angles );
00083 gentity_t *Team_GetLocation(gentity_t *ent);
00084 qboolean Team_GetLocationMsg(gentity_t *ent, char *loc, int loclen);
00085 void TeamplayInfoMessage( gentity_t *ent );
00086 void CheckTeamStatus(void);
00087
00088 int Pickup_Team( gentity_t *ent, gentity_t *other );