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Definition at line 63 of file l_math.h.
Referenced by AAS_AgainstLadder(), AAS_AlternativeRouteGoals(), AAS_AreaEntityCollision(), AAS_AreaGroundFace(), AAS_AreaInfo(), AAS_AreaVolume(), AAS_BestReachableArea(), AAS_BoxOriginDistanceFromPlane(), AAS_CalculateAreaTravelTimes(), AAS_ClientMovementPrediction(), AAS_ClipToBBox(), AAS_ClosestEdgePoints(), AAS_DrawArrow(), AAS_DrawCross(), AAS_DrawPermanentCross(), AAS_DrawPlaneCross(), AAS_DropToFloor(), AAS_EntityBSPData(), AAS_EntityOrigin(), AAS_EntitySize(), AAS_FacePlane(), AAS_FindBestAreaSplitPlane(), AAS_FindFaceReachabilities(), AAS_GapFace(), AAS_GetAreaRoutingCache(), AAS_GetJumpPadInfo(), AAS_GetPlane(), AAS_GetPortalRoutingCache(), AAS_GetVertex(), AAS_GroundFace(), AAS_InitReachabilityAreas(), AAS_InsideFace(), AAS_JumpReachRunStart(), AAS_LadderSubdivideArea_r(), AAS_NearestHideArea(), AAS_OnGround(), AAS_OptimizeEdge(), AAS_OriginOfMoverWithModelNum(), AAS_PositionFuncRotatingBrush(), AAS_PredictRoute(), AAS_PresenceTypeBoundingBox(), AAS_RandomGoalArea(), AAS_Reachability_Elevator(), AAS_Reachability_EqualFloorHeight(), AAS_Reachability_FuncBobbing(), AAS_Reachability_Grapple(), AAS_Reachability_Jump(), AAS_Reachability_JumpPad(), AAS_Reachability_Ladder(), AAS_Reachability_Step_Barrier_WaterJump_WalkOffLedge(), AAS_Reachability_Swim(), AAS_Reachability_Teleport(), AAS_Reachability_WalkOffLedge(), AAS_Reachability_WeaponJump(), AAS_SetMovedir(), AAS_ShowFace(), AAS_ShowFacePolygon(), AAS_StoreReachability(), AAS_Swimming(), AAS_TraceAreas(), AAS_TraceClientBBox(), AAS_TransformPlane(), AAS_UpdateEntity(), AAS_WeaponJumpZVelocity(), AbsoluteToLocal(), AddEdge(), CPlugInManager::AddFaceToBrushHandle(), AddSkyPolygon(), idSplineList::addToRenderer(), AddWindingPoint(), AddWindingToConvexHull(), AINode_Battle_Chase(), AINode_Battle_Fight(), AINode_Battle_NBG(), AINode_Battle_Retreat(), AINode_Seek_ActivateEntity(), AINode_Seek_LTG(), AINode_Seek_NBG(), AllocateLightmapForSurface(), AllocateLightmaps(), Autosprite2Deform(), AutospriteDeform(), AxializeVector(), AxisCopy(), BaseWindingForPlane(), BeginModel(), BG_EvaluateTrajectory(), BG_EvaluateTrajectoryDelta(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_TouchJumpPad(), BotAddAvoidSpot(), BotAddToTarget(), BotAI(), BotAI_Trace(), BotAIBlocked(), BotAimAtEnemy(), BotAirControl(), BotAIStartFrame(), BotAttackMove(), BotCheckAttack(), BotCheckBarrierJump(), BotCheckEvents(), BotChooseLTGItem(), BotChooseNBGItem(), BotClearPath(), BotCreateWayPoint(), BotEntityVisible(), BotExportTest(), BotFindEnemy(), BotFinishTravel_BarrierJump(), BotFinishTravel_FuncBobbing(), BotFinishTravel_Jump(), BotFinishTravel_JumpPad(), BotFinishTravel_Walk(), BotFinishTravel_WalkOffLedge(), BotFinishTravel_WaterJump(), BotFinishTravel_WeaponJump(), BotFuncBobStartEnd(), BotFuncButtonActivateGoal(), BotFuncDoorActivateGoal(), BotFuzzyPointReachabilityArea(), BotGapDistance(), BotGetAirGoal(), BotGetAlternateRouteGoal(), BotGetLevelItemGoal(), BotGetLongTermGoal(), BotGetMapLocationGoal(), BotGetNextCampSpotGoal(), BotGoalForBSPEntity(), BotGoForActivateGoal(), BotImport_BSPModelMinsMaxsOrigin(), BotImport_DebugLineShow(), BotImport_EntityTrace(), BotImport_Trace(), BotInitLevelItems(), BotInitMoveState(), BotInLavaOrSlime(), BotLongTermGoal(), BotMatch_Camp(), BotMatch_HelpAccompany(), BotMatch_LeadTheWay(), BotMoveInGoalArea(), BotMovementViewTarget(), BotMoveToGoal(), BotOnMover(), BotPointAreaNum(), BotPredictVisiblePosition(), BotRandomMove(), BotReachabilityArea(), BotRoamGoal(), BotSetMovedir(), BotSetupForMovement(), BotSwimInDirection(), BotTravel_BarrierJump(), BotTravel_BFGJump(), BotTravel_Crouch(), BotTravel_Elevator(), BotTravel_FuncBobbing(), BotTravel_Grapple(), BotTravel_Jump(), BotTravel_JumpPad(), BotTravel_Ladder(), BotTravel_RocketJump(), BotTravel_Swim(), BotTravel_Teleport(), BotTravel_Walk(), BotTravel_WalkOffLedge(), BotTravel_WaterJump(), BotTriggerMultipleActivateGoal(), BotUpdateEntityItems(), BotValidChatPosition(), BotVoiceChat_Camp(), BotVoiceChat_FollowMe(), BotWalkInDirection(), BoxOriginDistanceFromPlane(), Brush_Create(), Brush_CreatePyramid(), Brush_DrawXY(), Brush_FullClone(), Brush_MakeSided(), Brush_MakeSidedCone(), Brush_MakeSidedSphere(), Brush_Merge(), Brush_MergeList(), Brush_Move(), Brush_MoveVertex(), Brush_Ray(), Brush_RebuildBrush(), Brush_SelectFaceForDragging(), Brush_SideSelect(), Brush_SplitBrushByFace(), BrushVolume(), BuildFaceTree_r(), Bullet_Fire(), ByteToDir(), CalcMuzzlePoint(), CalcMuzzlePointOrigin(), CEpairsWrapper::CalculateRotatedBounds(), CanDamage(), Cap(), CapSpecial(), CG_AddFragment(), CG_AddParticles(), CG_AddParticleToScene(), CG_AddPlayerWeapon(), CG_AddScorePlum(), CG_AddTestModel(), CG_AddViewWeapon(), CG_AdjustPositionForMover(), CG_Beam(), CG_BigExplode(), CG_Bleed(), CG_BloodPool(), CG_BubbleTrail(), CG_CalcMuzzlePoint(), CG_CalculateWeaponPosition(), CG_CalcViewValues(), CG_ClipMoveToEntities(), CG_CopyClientInfoModel(), CG_Draw3DModel(), CG_DrawActive(), CG_General(), CG_GibPlayer(), CG_Grapple(), CG_GrappleTrail(), CG_HasteTrail(), CG_ImpactMark(), CG_Item(), CG_LaunchExplode(), CG_LaunchGib(), CG_LightningBolt(), CG_MachineGunEjectBrass(), CG_MakeExplosion(), CG_Missile(), CG_MissileHitWall(), CG_Mover(), CG_OffsetFirstPersonView(), CG_OffsetThirdPersonView(), CG_Particle_Bleed(), CG_Particle_OilParticle(), CG_Particle_OilSlick(), CG_ParticleBloodCloud(), CG_ParticleBubble(), CG_ParticleBulletDebris(), CG_ParticleDust(), CG_ParticleExplosion(), CG_ParticleImpactSmokePuff(), CG_ParticleMisc(), CG_ParticleSmoke(), CG_ParticleSnow(), CG_ParticleSnowFlurry(), CG_ParticleSparks(), CG_PlasmaTrail(), CG_Player(), CG_PlayerAngles(), CG_PlayerFlag(), CG_PlayerFloatSprite(), CG_PlayerShadow(), CG_PlayerSplash(), CG_Portal(), CG_PositionEntityOnTag(), CG_PositionRotatedEntityOnTag(), CG_RailTrail(), CG_ReflectVelocity(), CG_ResetEntity(), CG_ResetPlayerEntity(), CG_ScanForCrosshairEntity(), CG_ScorePlum(), CG_ShotgunEjectBrass(), CG_SmokePuff(), CG_SpawnEffect(), CG_TeamBase(), CG_TrailItem(), ChopFaceByBrush(), ChopWindingInPlace(), CL_CreateCmd(), ClientSpawn(), ClientThink_real(), ClipSkyPolygon(), ClipWindingEpsilon(), CM_BoxBrushes(), CM_BoxLeafnums(), CM_DrawDebugSurface(), CM_GenerateFacetFor3Points(), CM_GenerateFacetFor4Points(), CM_GeneratePatchCollide(), CM_ModelBounds(), CM_PositionTestInPatchCollide(), CM_RemoveDegenerateColumns(), CM_SetBorderInward(), CM_SubdivideGridColumns(), CM_TempBoxModel(), CM_TestCapsuleInCapsule(), CM_Trace(), CM_TraceCapsuleThroughCapsule(), CM_TracePointThroughPatchCollide(), CM_TraceThroughPatchCollide(), CM_TraceThroughSphere(), CM_TraceThroughVerticalCylinder(), CM_TransformedPointContents(), CM_TransposeGrid(), Cmd_Give_f(), ColorToBytes(), ComputeAbsolute(), ComputeScale(), CopyToBodyQue(), CreateFlareSurface(), CreateNewFloatPlane(), CreateSurfaceLights(), CreateTerrainSurface(), DebugLine(), CPlugInManager::Dispatch(), DoRailDiscs(), Drag_Begin(), Drag_MouseMoved(), Drag_MouseUp(), Drag_Setup(), CXYWnd::DragDelta(), DrawLight(), DrawSurfaceForMesh(), DrawSurfaceForSide(), Drop_Item(), EA_Move(), EA_View(), EmitBrushes(), EmitDrawNode_r(), EmitFaceVertexes(), EmitFlareSurf(), EmitLeaf(), EmitModelSurf(), EmitPatchSurf(), EmitPlanarSurf(), EmitPlanes(), EmitTerrainVerts(), EmitTerrainVerts2(), Entity_Write(), Entity_WriteSelected(), FaceBSP(), FaceToBrushPrimitFace(), FillPatch(), FilterMiscModelSurfIntoTree(), FilterPatchSurfIntoTree(), FindIntermissionPoint(), FindPlaneSeperatingWindings(), FindPoint(), FindSkyBrushes(), FinishBrush(), fire_bfg(), fire_grapple(), fire_grenade(), fire_plasma(), fire_rocket(), FixFaceEdges(), FixSurfaceJunctions(), G_BounceItem(), G_BounceMissile(), G_Damage(), G_MissileImpact(), G_MoverPush(), G_RotatePoint(), G_RunItem(), G_RunMissile(), G_SetMovedir(), G_SetOrigin(), G_SpawnGEntityFromSpawnVars(), G_TempEntity(), G_TryPushingEntity(), G_TryPushingProxMine(), GenerateEndCaps(), GetCachedModel(), CEpairsWrapper::GetEntityOrigin(), HL_CreateBrushesFromBSP(), InitMover(), InsertPointOnEdge(), Item_Model_Paint(), LaunchItem(), LightingAtSample(), LoadPortals(), locateCamera(), Main_MenuDraw(), MakeBspBrushList(), MakeMeshNormals(), MakeNodePortal(), MakeTnode(), Map_LoadFile(), Map_New(), Map_RegionBrush(), Map_RegionTallBrush(), MergeWindings(), MoveClientToIntermission(), MoveSelection(), PaintedModel(), PassageChopWinding(), Patch_AddRow(), Patch_BendHandleTAB(), Patch_BrushToMesh(), Patch_CapTexture(), Patch_EditPatch(), Patch_InsertColumn(), Patch_InsertRow(), Patch_MeshNormals(), Patch_SetBendRotateOrigin(), Patch_Thicken(), Patch_UpdateSelected(), PatchMapDrawSurfs(), player_die(), PM_AirMove(), PM_CorrectAllSolid(), PM_FlyMove(), PM_Friction(), PM_GrappleMove(), PM_GroundTraceMissed(), PM_NoclipMove(), PM_SlideMove(), PM_StepSlideMove(), PM_WalkMove(), PM_WaterMove(), PmoveSingle(), Pointfile_Check(), Pointfile_Next(), Pointfile_Prev(), PointToPolygonFormFactor(), ProcessWorldBrushes(), CXYWnd::ProduceSplitLists(), CXYWnd::ProduceSplits(), ProjectDlightTexture(), Q1_CreateBrushesFromBSP(), Q2_ParseBrush(), QERApp_AddFaceData(), QERApp_GetFaceData(), QERApp_GetFaceInfo(), QERApp_SetFaceData(), QERApp_SetFaceInfo(), R_ChopPolyBehindPlane(), R_CreateSurfaceGridMesh(), R_CullLocalBox(), R_GetPortalOrientations(), R_GridInsertColumn(), R_GridInsertRow(), R_LightForPoint(), R_MarkFragments(), R_ModelBounds(), R_PlaneForSurface(), R_RotateForEntity(), R_RotateForViewer(), R_SetupEntityLighting(), R_SetupEntityLightingGrid(), RB_AddFlare(), RB_CalcDiffuseColor(), RB_DrawSun(), RB_ProjectionShadowDeform(), RB_ShadowTessEnd(), RB_SurfaceFace(), RB_SurfaceLightningBolt(), RB_SurfacePolychain(), RB_SurfaceRailCore(), RB_SurfaceRailRings(), RE_AddDynamicLightToScene(), RE_AddPolyToScene(), RE_RenderScene(), Reached_Train(), RemoveColinearPoints(), RemoveEqualPoints(), ReverseWinding(), RotateAroundDirection(), RotateFaceTexture(), RotatePoint(), RotateSelected(), S_AddLoopingSound(), S_AddRealLoopingSound(), S_Respatialize(), S_StartSound(), S_UpdateEntityPosition(), Select_ApplyMatrix(), Select_CompleteTall(), Select_FlipAxis(), Select_Inside(), Select_PartialTall(), Select_RotateAxis(), Select_ShiftTexture_BrushPrimit(), Select_Touching(), SelectCTFSpawnPoint(), SelectCurvePointByRay(), SelectFaceEdge(), SelectInitialSpawnPoint(), SelectRandomFurthestSpawnPoint(), SelectSpectatorSpawnPoint(), SelectVertex(), SetClientViewAngle(), SetEntityOrigins(), SetMoverState(), SetPortalSphere(), SetRotateOrigin(), SetVectorVariableValue(), CCamWnd::ShiftTexture_BrushPrimit(), ShotgunPellet(), SP_func_bobbing(), SP_func_button(), SP_func_door(), SP_func_pendulum(), SP_func_plat(), SP_func_rotating(), SP_func_static(), SP_misc_model(), SP_misc_portal_surface(), SP_target_push(), SP_target_speaker(), SpawnModelOnVictoryPad(), SpawnPlatTrigger(), SpectatorThink(), SplitNodePortals(), SubdivideAreaLight(), SubdivideFace(), SurfaceAsTriFan(), SV_BuildClientSnapshot(), SV_CreateworldSector(), SV_SetBrushModel(), SV_Trace(), target_laser_think(), Team_GetLocation(), TeleportPlayer(), Terrain_BrushToMesh(), Terrain_CalcVertPos(), Terrain_Duplicate(), Terrain_GetVert(), TestEdge(), TextureAxisFromPlane(), TH_AASFaceVertex(), TH_CreateFloatPlane(), TH_CreateVertex(), Think_SpawnNewDoorTrigger(), TraceGrid(), TraceLine(), TraceLine_r(), TraceLtm(), TryMergeWinding(), UI_DrawPlayer(), UI_PlayerAngles(), UI_PlayerFloatSprite(), UI_PlayerInfo_SetInfo(), UI_PositionEntityOnTag(), UI_PositionRotatedEntityOnTag(), CClipPoint::UpdatePointPtr(), Use_Shooter(), Use_target_push(), VectorRotate(), VectorVariableValue(), VertexLighting(), VisChopWinding(), VL_CalcVisibleLightmapPixelArea(), VL_ChopWinding(), VL_ChopWindingWithBrush(), VL_CreateFakeSurfaceLights(), VL_CreateSkyLights(), VL_FloodDirectedLight(), VL_FloodLight(), VL_GetFilter(), VL_LightSurfaceWithVolume(), VL_LoadPortals(), VL_R_FloodLight(), VL_R_LinkSurface(), VL_R_SubdivideAreaSpotLight(), VL_R_SubdivideDirectedAreaLight(), VL_R_SubdivideRadialAreaLight(), VL_R_WindingAreaOutsideSolid(), VL_SetPortalSphere(), VL_SplitLightVolume(), VL_SplitWinding(), VL_SubdivideAreaLight(), VL_SurfaceRadiosity(), VL_WindingForBrushSide(), VS_CalcVisibleLightmapPixelArea(), VS_ChopWinding(), VS_ChopWindingWithBrush(), VS_CreateFakeSurfaceLights(), VS_CreateSkyLights(), VS_FloodDirectedLight(), VS_FloodLight(), VS_GetFilter(), VS_LightSurfaceWithVolume(), VS_LoadPortals(), VS_R_FloodLight(), VS_R_LinkSurface(), VS_R_SubdivideAreaSpotLight(), VS_R_SubdivideDirectedAreaLight(), VS_R_SubdivideRadialAreaLight(), VS_R_WindingAreaOutsideSolid(), VS_SetPortalSphere(), VS_SplitLightVolume(), VS_SplitWinding(), VS_SubdivideAreaLight(), VS_SurfaceRadiosity(), VS_WindingForBrushSide(), Weapon_HookThink(), Weapon_LightningFire(), weapon_railgun_fire(), Winding_BaseForPlane(), Winding_Clip(), Winding_InsertPoint(), Winding_Reverse(), Winding_SplitEpsilon(), Winding_TryMerge(), Winding_VectorIntersect(), WindingCenter(), WindingFromDrawSurf(), CXYWnd::XY_MouseDown(), CXYWnd::XY_MouseMoved(), CXYWnd::XY_Overlay(), Z_Draw(), and Z_MouseDown(). |