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GAS syntax equivalents of the MSVC asm memory calls in common.c
The following changes have been made to the asm: 1. Registers are loaded by the inline asm arguments when possible 2. Labels have been changed to local label format (0,1,etc.) to allow inlining
HISTORY: AH - Created on 08 Dec 2000
Definition at line 38 of file linux_common.c.
References count, memcpy(), and src.
Referenced by AAS_EntityCollision(), AAS_EntityInfo(), AAS_LoadBSPFile(), AAS_OptimizeArea(), AAS_OptimizeFace(), AAS_ReachabilityFromNum(), AAS_ShowBoundingBox(), AAS_ShowReachableAreas(), AddWindingToConvexHull(), BotGetSecondGoal(), BotGetTopGoal(), BotGetWeaponInfo(), BotImport_DebugPolygonCreate(), BotImport_DebugPolygonShow(), BotNextConsoleMessage(), BotPushGoal(), BotReplaceReplySynonyms(), BotReplyChat(), Cbuf_AddText(), Cbuf_Execute(), Cbuf_InsertText(), CL_CgameSystemCalls(), CL_ConfigstringModified(), CL_GetSnapshot(), CL_ParseGamestate(), CL_UISystemCalls(), CLUI_GetCDKey(), CLUI_SetCDKey(), CM_PatchCollideFromGrid(), CMod_LoadEntityString(), CMod_LoadShaders(), CMod_LoadVisibility(), Com_EventLoop(), ComputeColors(), Con_CheckResize(), CopyWinding(), EA_GetInput(), Field_CompleteCommand(), Field_VariableSizeDraw(), FS_FOpenFileRead(), FS_SortFileList(), GeneratePermanentShader(), GeneticParentsAndChildSelection(), Huff_Compress(), Huff_Decompress(), InvertErrorTable(), LAN_RemoveServer(), LoadBMP(), LoadPCX(), LoadScriptMemory(), LoadWeaponConfig(), MD4Update(), MSG_Copy(), NET_GetLoopPacket(), NET_SendLoopPacket(), Netchan_Process(), Netchan_Transmit(), PC_CheckTokenType(), PC_CopyToken(), PC_ReadSourceToken(), PC_ReadToken(), PS_CheckTokenType(), PS_ReadPrimitive(), PS_ReadToken(), PS_UnreadToken(), R_AddMarkFragments(), R_ChopPolyBehindPlane(), R_CreateSurfaceGridMesh(), R_LoadLightGrid(), R_LoadMD3(), R_LoadMD4(), R_LoadShaders(), R_LoadVisibility(), R_MipMap2(), R_MovePatchSurfacesToHunk(), RE_AddPolyToScene(), RE_RegisterFont(), RE_RenderScene(), RemoveColinearPoints(), RoQInterrupt(), SCR_DrawSmallStringExt(), SCR_DrawStringExt(), StringReplaceWords(), SV_GameSystemCalls(), unzReOpen(), Upload32(), VM_Compile(), VM_Create(), and VM_Restart(). 00038 {
00039 memcpy(dest, src, count);
00040 }
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