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aas_entityinfo_s Struct Reference

#include <be_aas.h>


Data Fields

vec3_t angles
int event
int eventParm
int flags
int frame
int groundent
vec3_t lastvisorigin
int legsAnim
float ltime
vec3_t maxs
vec3_t mins
int modelindex
int modelindex2
int number
vec3_t old_origin
vec3_t origin
int powerups
int solid
int torsoAnim
int type
float update_time
int valid
int weapon


Field Documentation

vec3_t angles
 

Definition at line 132 of file be_aas.h.

Referenced by AAS_EntityBSPData(), AAS_UpdateEntity(), BotFindEnemy(), and BotGetLongTermGoal().

int event
 

Definition at line 142 of file be_aas.h.

Referenced by AAS_UpdateEntity().

int eventParm
 

Definition at line 143 of file be_aas.h.

Referenced by AAS_UpdateEntity().

int flags
 

Definition at line 127 of file be_aas.h.

Referenced by AAS_UpdateEntity(), EntityIsChatting(), and EntityIsShooting().

int frame
 

Definition at line 141 of file be_aas.h.

Referenced by AAS_UpdateEntity().

int groundent
 

Definition at line 137 of file be_aas.h.

Referenced by AAS_UpdateEntity().

vec3_t lastvisorigin
 

Definition at line 134 of file be_aas.h.

Referenced by AAS_UpdateEntity(), BotAimAtEnemy(), BotFindEntityForLevelItem(), and BotUpdateEntityItems().

int legsAnim
 

Definition at line 146 of file be_aas.h.

Referenced by AAS_UpdateEntity().

float ltime
 

Definition at line 128 of file be_aas.h.

Referenced by AAS_UpdateEntity(), and BotItemGoalInVisButNotVisible().

vec3_t maxs
 

Definition at line 136 of file be_aas.h.

Referenced by AAS_EntityBSPData(), AAS_EntitySize(), AAS_UpdateEntity(), BotEntityVisible(), and BotGetLongTermGoal().

vec3_t mins
 

Definition at line 135 of file be_aas.h.

Referenced by AAS_EntityBSPData(), AAS_EntitySize(), AAS_UpdateEntity(), BotEntityVisible(), and BotGetLongTermGoal().

int modelindex
 

Definition at line 139 of file be_aas.h.

Referenced by AAS_EntityBSPData(), AAS_EntityModelindex(), AAS_EntityModelNum(), AAS_NearestEntity(), AAS_OriginOfMoverWithModelNum(), AAS_UpdateEntity(), BotAIBlocked(), and BotGetActivateGoal().

int modelindex2
 

Definition at line 140 of file be_aas.h.

Referenced by AAS_UpdateEntity().

int number
 

Definition at line 130 of file be_aas.h.

Referenced by AAS_InvalidateEntities(), AAS_UpdateEntity(), BotAIBlocked(), BotAimAtEnemy(), BotCheckAttack(), BotFindEnemy(), BotMapScripts(), BotVisibleEnemies(), and EntityIsDead().

vec3_t old_origin
 

Definition at line 133 of file be_aas.h.

Referenced by AAS_UpdateEntity().

vec3_t origin
 

Definition at line 131 of file be_aas.h.

Referenced by AAS_EntityBSPData(), AAS_EntityOrigin(), AAS_NearestEntity(), AAS_OriginOfMoverWithModelNum(), AAS_UpdateEntity(), AINode_Battle_Fight(), AINode_Battle_NBG(), AINode_Battle_Retreat(), AINode_Seek_ActivateEntity(), BotAimAtEnemy(), BotAttackMove(), BotEntityVisible(), BotFindEnemy(), BotFindEntityForLevelItem(), BotGetActivateGoal(), BotGetLongTermGoal(), BotGoForActivateGoal(), BotLongTermGoal(), BotMapScripts(), BotMatch_Camp(), BotMatch_HelpAccompany(), BotMatch_LeadTheWay(), BotUpdateBattleInventory(), BotUpdateEntityItems(), BotVisibleTeamMatesAndEnemies(), BotVoiceChat_Camp(), and BotVoiceChat_FollowMe().

int powerups
 

Definition at line 144 of file be_aas.h.

Referenced by AAS_UpdateEntity(), BotCheckEvents(), EntityCarriesFlag(), EntityHasQuad(), and EntityIsInvisible().

int solid
 

Definition at line 138 of file be_aas.h.

Referenced by AAS_EntityBSPData(), and AAS_UpdateEntity().

int torsoAnim
 

Definition at line 147 of file be_aas.h.

Referenced by AAS_UpdateEntity().

int type
 

Definition at line 126 of file be_aas.h.

Referenced by AAS_EntityType(), AAS_OriginOfMoverWithModelNum(), and AAS_UpdateEntity().

float update_time
 

Definition at line 129 of file be_aas.h.

Referenced by AAS_UpdateEntity(), and BotAimAtEnemy().

int valid
 

Definition at line 125 of file be_aas.h.

Referenced by AAS_InvalidateEntities(), AAS_NextEntity(), AAS_UnlinkInvalidEntities(), AAS_UpdateEntity(), BotEnemyFlagCarrierVisible(), BotFindEnemy(), BotGetLongTermGoal(), BotLongTermGoal(), BotMapScripts(), BotMatch_Camp(), BotMatch_HelpAccompany(), BotMatch_LeadTheWay(), BotTeamFlagCarrier(), BotTeamFlagCarrierVisible(), BotVisibleEnemies(), BotVisibleTeamMatesAndEnemies(), BotVoiceChat_Camp(), and BotVoiceChat_FollowMe().

int weapon
 

Definition at line 145 of file be_aas.h.

Referenced by AAS_UpdateEntity(), and GrappleState().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 18:51:59 2005 for Quake III Arena by  doxygen 1.3.9.1