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bot_avoidspot_s Struct Reference

#include <be_ai_move.h>


Data Fields

vec3_t origin
float radius
int type


Field Documentation

vec3_t origin
 

Definition at line 107 of file be_ai_move.h.

float radius
 

Definition at line 108 of file be_ai_move.h.

Referenced by BotAddAvoidSpot().

int type
 

Definition at line 109 of file be_ai_move.h.

Referenced by BotAddAvoidSpot(), and BotAvoidSpots().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 18:52:31 2005 for Quake III Arena by  doxygen 1.3.9.1