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bot_initmove_s Struct Reference

#include <be_ai_move.h>


Data Fields

int client
int entitynum
int or_moveflags
vec3_t origin
int presencetype
float thinktime
vec3_t velocity
vec3_t viewangles
vec3_t viewoffset


Field Documentation

int client
 

Definition at line 82 of file be_ai_move.h.

Referenced by BotInitMoveState(), and BotSetupForMovement().

int entitynum
 

Definition at line 81 of file be_ai_move.h.

Referenced by BotInitMoveState(), and BotSetupForMovement().

int or_moveflags
 

Definition at line 86 of file be_ai_move.h.

Referenced by BotInitMoveState(), and BotSetupForMovement().

vec3_t origin
 

Definition at line 78 of file be_ai_move.h.

Referenced by BotInitMoveState(), and BotSetupForMovement().

int presencetype
 

Definition at line 84 of file be_ai_move.h.

Referenced by BotInitMoveState(), and BotSetupForMovement().

float thinktime
 

Definition at line 83 of file be_ai_move.h.

Referenced by BotInitMoveState(), and BotSetupForMovement().

vec3_t velocity
 

Definition at line 79 of file be_ai_move.h.

Referenced by BotInitMoveState(), and BotSetupForMovement().

vec3_t viewangles
 

Definition at line 85 of file be_ai_move.h.

Referenced by BotInitMoveState(), and BotSetupForMovement().

vec3_t viewoffset
 

Definition at line 80 of file be_ai_move.h.

Referenced by BotInitMoveState(), and BotSetupForMovement().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 18:52:37 2005 for Quake III Arena by  doxygen 1.3.9.1