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bot_input_s Struct Reference

#include <botlib.h>


Data Fields

int actionflags
vec3_t dir
float speed
float thinktime
vec3_t viewangles
int weapon


Field Documentation

int actionflags
 

Definition at line 111 of file botlib.h.

Referenced by BotInputToUserCommand(), BotUpdateInput(), EA_Action(), EA_Attack(), EA_Crouch(), EA_DelayedJump(), EA_Gesture(), EA_Jump(), EA_MoveBack(), EA_MoveDown(), EA_MoveForward(), EA_MoveLeft(), EA_MoveRight(), EA_MoveUp(), EA_ResetInput(), EA_Respawn(), EA_Talk(), EA_Use(), and EA_Walk().

vec3_t dir
 

Definition at line 108 of file botlib.h.

Referenced by BotInputToUserCommand(), EA_Move(), and EA_ResetInput().

float speed
 

Definition at line 109 of file botlib.h.

Referenced by BotInputToUserCommand(), EA_Move(), and EA_ResetInput().

float thinktime
 

Definition at line 107 of file botlib.h.

Referenced by EA_GetInput(), and EA_ResetInput().

vec3_t viewangles
 

Definition at line 110 of file botlib.h.

Referenced by BotInputToUserCommand(), and EA_View().

int weapon
 

Definition at line 112 of file botlib.h.

Referenced by BotInputToUserCommand(), and EA_SelectWeapon().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 18:52:37 2005 for Quake III Arena by  doxygen 1.3.9.1