Main Page | Class Hierarchy | Alphabetical List | Data Structures | Directories | File List | Data Fields | Globals

bot_moveresult_s Struct Reference

#include <be_ai_move.h>


Data Fields

int blocked
int blockentity
int failure
int flags
vec3_t ideal_viewangles
vec3_t movedir
int traveltype
int type
int weapon


Field Documentation

int blocked
 

Definition at line 94 of file be_ai_move.h.

Referenced by BotAIBlocked(), BotCheckBlocked(), BotClearMoveResult(), and BotMoveToGoal().

int blockentity
 

Definition at line 95 of file be_ai_move.h.

Referenced by BotAIBlocked(), BotCheckBlocked(), BotClearMoveResult(), and BotMoveToGoal().

int failure
 

Definition at line 92 of file be_ai_move.h.

Referenced by AINode_Battle_Chase(), AINode_Battle_Fight(), AINode_Battle_NBG(), AINode_Battle_Retreat(), AINode_Seek_ActivateEntity(), AINode_Seek_LTG(), AINode_Seek_NBG(), BotClearMoveResult(), BotMoveToGoal(), BotRandomMove(), and BotTravel_Grapple().

int flags
 

Definition at line 97 of file be_ai_move.h.

Referenced by AINode_Battle_Chase(), AINode_Battle_NBG(), AINode_Battle_Retreat(), AINode_Seek_ActivateEntity(), AINode_Seek_LTG(), AINode_Seek_NBG(), BotAIBlocked(), BotCheckBlocked(), BotClearMoveResult(), BotClearPath(), BotFinishTravel_FuncBobbing(), BotFinishTravel_WaterJump(), BotMoveInGoalArea(), BotMoveToGoal(), BotTravel_BFGJump(), BotTravel_Elevator(), BotTravel_FuncBobbing(), BotTravel_Grapple(), BotTravel_Ladder(), BotTravel_RocketJump(), BotTravel_Swim(), BotTravel_Teleport(), and BotTravel_WaterJump().

vec3_t ideal_viewangles
 

Definition at line 100 of file be_ai_move.h.

Referenced by AINode_Battle_Chase(), AINode_Battle_NBG(), AINode_Battle_Retreat(), AINode_Seek_ActivateEntity(), AINode_Seek_LTG(), AINode_Seek_NBG(), BotClearPath(), BotFinishTravel_WaterJump(), BotMoveInGoalArea(), BotTravel_BFGJump(), BotTravel_Grapple(), BotTravel_Ladder(), BotTravel_RocketJump(), BotTravel_Swim(), and BotTravel_WaterJump().

vec3_t movedir
 

Definition at line 99 of file be_ai_move.h.

Referenced by AINode_Battle_Chase(), AINode_Battle_NBG(), AINode_Battle_Retreat(), AINode_Seek_ActivateEntity(), AINode_Seek_LTG(), AINode_Seek_NBG(), BotAIBlocked(), BotFinishTravel_BarrierJump(), BotFinishTravel_FuncBobbing(), BotFinishTravel_Jump(), BotFinishTravel_JumpPad(), BotFinishTravel_Walk(), BotFinishTravel_WalkOffLedge(), BotFinishTravel_WaterJump(), BotFinishTravel_WeaponJump(), BotMoveInGoalArea(), BotRandomMove(), BotTravel_BarrierJump(), BotTravel_BFGJump(), BotTravel_Crouch(), BotTravel_Elevator(), BotTravel_FuncBobbing(), BotTravel_Grapple(), BotTravel_Jump(), BotTravel_JumpPad(), BotTravel_Ladder(), BotTravel_RocketJump(), BotTravel_Swim(), BotTravel_Teleport(), BotTravel_Walk(), BotTravel_WalkOffLedge(), and BotTravel_WaterJump().

int traveltype
 

Definition at line 96 of file be_ai_move.h.

Referenced by BotClearMoveResult(), BotMoveInGoalArea(), and BotMoveToGoal().

int type
 

Definition at line 93 of file be_ai_move.h.

Referenced by BotAIBlocked(), BotClearMoveResult(), BotMoveToGoal(), BotTravel_Elevator(), and BotTravel_FuncBobbing().

int weapon
 

Definition at line 98 of file be_ai_move.h.

Referenced by AINode_Battle_Chase(), AINode_Battle_NBG(), AINode_Battle_Retreat(), AINode_Seek_ActivateEntity(), AINode_Seek_LTG(), AINode_Seek_NBG(), BotClearPath(), BotTravel_BFGJump(), BotTravel_Grapple(), and BotTravel_RocketJump().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 18:52:39 2005 for Quake III Arena by  doxygen 1.3.9.1