#include <be_ai_move.h>
Data Fields | |
| int | blocked |
| int | blockentity |
| int | failure |
| int | flags |
| vec3_t | ideal_viewangles |
| vec3_t | movedir |
| int | traveltype |
| int | type |
| int | weapon |
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Definition at line 94 of file be_ai_move.h. Referenced by BotAIBlocked(), BotCheckBlocked(), BotClearMoveResult(), and BotMoveToGoal(). |
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Definition at line 95 of file be_ai_move.h. Referenced by BotAIBlocked(), BotCheckBlocked(), BotClearMoveResult(), and BotMoveToGoal(). |
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Definition at line 92 of file be_ai_move.h. Referenced by AINode_Battle_Chase(), AINode_Battle_Fight(), AINode_Battle_NBG(), AINode_Battle_Retreat(), AINode_Seek_ActivateEntity(), AINode_Seek_LTG(), AINode_Seek_NBG(), BotClearMoveResult(), BotMoveToGoal(), BotRandomMove(), and BotTravel_Grapple(). |
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Definition at line 96 of file be_ai_move.h. Referenced by BotClearMoveResult(), BotMoveInGoalArea(), and BotMoveToGoal(). |
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Definition at line 93 of file be_ai_move.h. Referenced by BotAIBlocked(), BotClearMoveResult(), BotMoveToGoal(), BotTravel_Elevator(), and BotTravel_FuncBobbing(). |
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Definition at line 98 of file be_ai_move.h. Referenced by AINode_Battle_Chase(), AINode_Battle_NBG(), AINode_Battle_Retreat(), AINode_Seek_ActivateEntity(), AINode_Seek_LTG(), AINode_Seek_NBG(), BotClearPath(), BotTravel_BFGJump(), BotTravel_Grapple(), and BotTravel_RocketJump(). |
1.3.9.1