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botlib_export_s Struct Reference

#include <botlib.h>

Collaboration diagram for botlib_export_s:

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Data Fields

aas_export_t aas
ai_export_t ai
int(* BotLibLoadMap )(const char *mapname)
int(* BotLibSetup )(void)
int(* BotLibShutdown )(void)
int(* BotLibStartFrame )(float time)
int(* BotLibUpdateEntity )(int ent, bot_entitystate_t *state)
int(* BotLibVarGet )(char *var_name, char *value, int size)
int(* BotLibVarSet )(char *var_name, char *value)
ea_export_t ea
int(* PC_AddGlobalDefine )(char *string)
int(* PC_FreeSourceHandle )(int handle)
int(* PC_LoadSourceHandle )(const char *filename)
int(* PC_ReadTokenHandle )(int handle, pc_token_t *pc_token)
int(* PC_SourceFileAndLine )(int handle, char *filename, int *line)
int(* Test )(int parm0, char *parm1, vec3_t parm2, vec3_t parm3)

Field Documentation

aas_export_t aas
 

Definition at line 401 of file botlib.h.

Referenced by GetBotLibAPI(), and SV_GameSystemCalls().

ai_export_t ai
 

Definition at line 405 of file botlib.h.

Referenced by GetBotLibAPI(), and SV_GameSystemCalls().

int(* BotLibLoadMap)(const char *mapname)
 

Referenced by GetBotLibAPI(), and SV_GameSystemCalls().

int(* BotLibSetup)(void)
 

Referenced by GetBotLibAPI(), and SV_BotLibSetup().

int(* BotLibShutdown)(void)
 

Referenced by GetBotLibAPI(), and SV_BotLibShutdown().

int(* BotLibStartFrame)(float time)
 

Referenced by GetBotLibAPI(), and SV_GameSystemCalls().

int(* BotLibUpdateEntity)(int ent, bot_entitystate_t *state)
 

Referenced by GetBotLibAPI(), and SV_GameSystemCalls().

int(* BotLibVarGet)(char *var_name, char *value, int size)
 

Referenced by GetBotLibAPI(), and SV_GameSystemCalls().

int(* BotLibVarSet)(char *var_name, char *value)
 

Referenced by BotDrawDebugPolygons(), GetBotLibAPI(), and SV_GameSystemCalls().

ea_export_t ea
 

Definition at line 403 of file botlib.h.

Referenced by GetBotLibAPI(), and SV_GameSystemCalls().

int(* PC_AddGlobalDefine)(char *string)
 

Referenced by CL_CgameSystemCalls(), CL_UISystemCalls(), GetBotLibAPI(), and SV_GameSystemCalls().

int(* PC_FreeSourceHandle)(int handle)
 

Referenced by CL_CgameSystemCalls(), CL_UISystemCalls(), GetBotLibAPI(), and SV_GameSystemCalls().

int(* PC_LoadSourceHandle)(const char *filename)
 

Referenced by CL_CgameSystemCalls(), CL_UISystemCalls(), GetBotLibAPI(), and SV_GameSystemCalls().

int(* PC_ReadTokenHandle)(int handle, pc_token_t *pc_token)
 

Referenced by CL_CgameSystemCalls(), CL_UISystemCalls(), GetBotLibAPI(), and SV_GameSystemCalls().

int(* PC_SourceFileAndLine)(int handle, char *filename, int *line)
 

Referenced by CL_CgameSystemCalls(), CL_UISystemCalls(), GetBotLibAPI(), and SV_GameSystemCalls().

int(* Test)(int parm0, char *parm1, vec3_t parm2, vec3_t parm3)
 

Referenced by BotDrawDebugPolygons(), GetBotLibAPI(), and SV_GameSystemCalls().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 18:52:53 2005 for Quake III Arena by  doxygen 1.3.9.1