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centity_s Struct Reference

#include <cg_local.h>

Collaboration diagram for centity_s:

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Data Fields

vec3_t beamEnd
entityState_t currentState
qboolean currentValid
int dustTrailTime
vec3_t errorAngles
vec3_t errorOrigin
int errorTime
qboolean extrapolated
qboolean interpolate
vec3_t lerpAngles
vec3_t lerpOrigin
int miscTime
int muzzleFlashTime
entityState_t nextState
playerEntity_t pe
int previousEvent
vec3_t rawAngles
vec3_t rawOrigin
int snapShotTime
int teleportFlag
int trailTime

Field Documentation

vec3_t beamEnd
 

Definition at line 195 of file cg_local.h.

entityState_t currentState
 

Definition at line 170 of file cg_local.h.

Referenced by CG_AddCEntity(), CG_AddPacketEntities(), CG_AddPlayerWeapon(), CG_AddViewWeapon(), CG_AdjustPositionForMover(), CG_Beam(), CG_BuildSolidList(), CG_CalcEntityLerpPositions(), CG_CalcMuzzlePoint(), CG_CheckChangedPredictableEvents(), CG_CheckEvents(), CG_CheckPlayerstateEvents(), CG_ClipMoveToEntities(), CG_DrawPlayerAmmoIcon(), CG_DrawPlayerAmmoValue(), CG_DrawStatusBar(), CG_EntityEffects(), CG_EntityEvent(), CG_FireWeapon(), CG_General(), CG_GetValue(), CG_Grapple(), CG_GrappleTrail(), CG_InterpolateEntityPosition(), CG_Item(), CG_LightningBolt(), CG_LoadClientInfo(), CG_MachinegunSpinAngle(), CG_Missile(), CG_Mover(), CG_PainEvent(), CG_Particle_OilParticle(), CG_Particle_OilSlick(), CG_ParticleSmoke(), CG_ParticleSnowFlurry(), CG_PlasmaTrail(), CG_Player(), CG_PlayerAngles(), CG_PlayerAnimation(), CG_PlayerFlag(), CG_PlayerFloatSprite(), CG_PlayerPowerups(), CG_PlayerShadow(), CG_PlayerSprites(), CG_PointContents(), CG_Portal(), CG_ResetEntity(), CG_ResetPlayerEntity(), CG_RocketTrail(), CG_ScanForCrosshairEntity(), CG_SetEntitySoundPosition(), CG_SetInitialSnapshot(), CG_SetNextSnap(), CG_ShotgunPellet(), CG_SnowLink(), CG_SpawnRailTrail(), CG_Speaker(), CG_TeamBase(), CG_TouchItem(), CG_TouchTriggerPrediction(), CG_TransitionEntity(), and CG_UseItem().

qboolean currentValid
 

Definition at line 173 of file cg_local.h.

Referenced by CG_CalcMuzzlePoint(), CG_SetInitialSnapshot(), CG_SetNextSnap(), CG_TransitionEntity(), and CG_TransitionSnapshot().

int dustTrailTime
 

Definition at line 180 of file cg_local.h.

vec3_t errorAngles
 

Definition at line 189 of file cg_local.h.

vec3_t errorOrigin
 

Definition at line 188 of file cg_local.h.

int errorTime
 

Definition at line 187 of file cg_local.h.

Referenced by CG_ResetPlayerEntity().

qboolean extrapolated
 

Definition at line 191 of file cg_local.h.

Referenced by CG_ResetPlayerEntity().

qboolean interpolate
 

Definition at line 172 of file cg_local.h.

Referenced by CG_CalcEntityLerpPositions(), CG_SetInitialSnapshot(), CG_SetNextSnap(), CG_TransitionEntity(), and CG_TransitionSnapshot().

vec3_t lerpAngles
 

Definition at line 199 of file cg_local.h.

Referenced by CG_CalcEntityLerpPositions(), CG_ClipMoveToEntities(), CG_General(), CG_Grapple(), CG_InterpolateEntityPosition(), CG_Item(), CG_LightningBolt(), CG_MachineGunEjectBrass(), CG_Missile(), CG_Mover(), CG_PlasmaTrail(), CG_PlayerAngles(), CG_ResetEntity(), CG_ResetPlayerEntity(), CG_ShotgunEjectBrass(), and CG_TrailItem().

vec3_t lerpOrigin
 

Definition at line 198 of file cg_local.h.

Referenced by CG_AddPlayerWeapon(), CG_CalcEntityLerpPositions(), CG_CheckChangedPredictableEvents(), CG_CheckEvents(), CG_CheckPlayerstateEvents(), CG_ClipMoveToEntities(), CG_EntityEffects(), CG_EntityEvent(), CG_General(), CG_Grapple(), CG_HasteTrail(), CG_InterpolateEntityPosition(), CG_Item(), CG_LightningBolt(), CG_MachineGunEjectBrass(), CG_Missile(), CG_Mover(), CG_Player(), CG_PlayerFloatSprite(), CG_PlayerPowerups(), CG_PlayerShadow(), CG_PlayerSplash(), CG_Portal(), CG_ResetEntity(), CG_ResetPlayerEntity(), CG_SetEntitySoundPosition(), CG_ShotgunEjectBrass(), CG_TeamBase(), and CG_TrailItem().

int miscTime
 

Definition at line 181 of file cg_local.h.

Referenced by CG_EntityEvent(), CG_Item(), CG_Speaker(), CG_TeamBase(), and CG_TouchItem().

int muzzleFlashTime
 

Definition at line 175 of file cg_local.h.

Referenced by CG_AddPlayerWeapon(), CG_FireWeapon(), and CG_TeamBase().

entityState_t nextState
 

Definition at line 171 of file cg_local.h.

Referenced by CG_BuildSolidList(), CG_CalcEntityLerpPositions(), CG_InterpolateEntityPosition(), CG_SetNextSnap(), and CG_TransitionEntity().

playerEntity_t pe
 

Definition at line 185 of file cg_local.h.

Referenced by CG_AddPainTwitch(), CG_AddPlayerWeapon(), CG_AddViewWeapon(), CG_EntityEvent(), CG_FireWeapon(), CG_HasteTrail(), CG_MachinegunSpinAngle(), CG_PainEvent(), CG_PlayerAngles(), CG_PlayerAnimation(), CG_PlayerFlag(), CG_PlayerShadow(), CG_ResetPlayerEntity(), and CG_SpawnRailTrail().

int previousEvent
 

Definition at line 176 of file cg_local.h.

Referenced by CG_CheckEvents(), and CG_ResetEntity().

vec3_t rawAngles
 

Definition at line 193 of file cg_local.h.

Referenced by CG_ResetPlayerEntity().

vec3_t rawOrigin
 

Definition at line 192 of file cg_local.h.

Referenced by CG_ResetPlayerEntity().

int snapShotTime
 

Definition at line 183 of file cg_local.h.

Referenced by CG_ResetEntity(), and CG_TransitionSnapshot().

int teleportFlag
 

Definition at line 177 of file cg_local.h.

int trailTime
 

Definition at line 179 of file cg_local.h.

Referenced by CG_GrappleTrail(), CG_HasteTrail(), CG_PlasmaTrail(), CG_ResetEntity(), and CG_RocketTrail().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 18:57:54 2005 for Quake III Arena by  doxygen 1.3.9.1