#include <cg_local.h>
Collaboration diagram for centity_s:

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Definition at line 195 of file cg_local.h. |
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Definition at line 173 of file cg_local.h. Referenced by CG_CalcMuzzlePoint(), CG_SetInitialSnapshot(), CG_SetNextSnap(), CG_TransitionEntity(), and CG_TransitionSnapshot(). |
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Definition at line 180 of file cg_local.h. |
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Definition at line 189 of file cg_local.h. |
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Definition at line 188 of file cg_local.h. |
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Definition at line 187 of file cg_local.h. Referenced by CG_ResetPlayerEntity(). |
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Definition at line 191 of file cg_local.h. Referenced by CG_ResetPlayerEntity(). |
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Definition at line 172 of file cg_local.h. Referenced by CG_CalcEntityLerpPositions(), CG_SetInitialSnapshot(), CG_SetNextSnap(), CG_TransitionEntity(), and CG_TransitionSnapshot(). |
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Definition at line 199 of file cg_local.h. Referenced by CG_CalcEntityLerpPositions(), CG_ClipMoveToEntities(), CG_General(), CG_Grapple(), CG_InterpolateEntityPosition(), CG_Item(), CG_LightningBolt(), CG_MachineGunEjectBrass(), CG_Missile(), CG_Mover(), CG_PlasmaTrail(), CG_PlayerAngles(), CG_ResetEntity(), CG_ResetPlayerEntity(), CG_ShotgunEjectBrass(), and CG_TrailItem(). |
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Definition at line 181 of file cg_local.h. Referenced by CG_EntityEvent(), CG_Item(), CG_Speaker(), CG_TeamBase(), and CG_TouchItem(). |
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Definition at line 175 of file cg_local.h. Referenced by CG_AddPlayerWeapon(), CG_FireWeapon(), and CG_TeamBase(). |
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Definition at line 171 of file cg_local.h. Referenced by CG_BuildSolidList(), CG_CalcEntityLerpPositions(), CG_InterpolateEntityPosition(), CG_SetNextSnap(), and CG_TransitionEntity(). |
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Definition at line 185 of file cg_local.h. Referenced by CG_AddPainTwitch(), CG_AddPlayerWeapon(), CG_AddViewWeapon(), CG_EntityEvent(), CG_FireWeapon(), CG_HasteTrail(), CG_MachinegunSpinAngle(), CG_PainEvent(), CG_PlayerAngles(), CG_PlayerAnimation(), CG_PlayerFlag(), CG_PlayerShadow(), CG_ResetPlayerEntity(), and CG_SpawnRailTrail(). |
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Definition at line 176 of file cg_local.h. Referenced by CG_CheckEvents(), and CG_ResetEntity(). |
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Definition at line 193 of file cg_local.h. Referenced by CG_ResetPlayerEntity(). |
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Definition at line 192 of file cg_local.h. Referenced by CG_ResetPlayerEntity(). |
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Definition at line 183 of file cg_local.h. Referenced by CG_ResetEntity(), and CG_TransitionSnapshot(). |
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Definition at line 177 of file cg_local.h. |
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Definition at line 179 of file cg_local.h. Referenced by CG_GrappleTrail(), CG_HasteTrail(), CG_PlasmaTrail(), CG_ResetEntity(), and CG_RocketTrail(). |
1.3.9.1