Main Page | Class Hierarchy | Alphabetical List | Data Structures | Directories | File List | Data Fields | Globals

dbrush_t Struct Reference

#include <q2files.h>


Data Fields

int contents
int firstSide
int firstside
int numSides
int numsides
int shaderNum


Field Documentation

int contents
 

Definition at line 476 of file QFILES.H.

Referenced by EmitBrushes(), Q2_BSPBrushToMapBrush(), and Q2_SwapBSPFile().

int firstSide
 

Definition at line 435 of file qfiles.h.

Referenced by CMod_LoadBrushes(), EmitBrushes(), FindSkyBrushes(), R_LoadFogs(), VL_ChopWindingWithBrush(), VL_CreateSkyLights(), VL_WindingForBrushSide(), VS_ChopWindingWithBrush(), VS_CreateSkyLights(), and VS_WindingForBrushSide().

int firstside
 

Definition at line 474 of file QFILES.H.

Referenced by EmitBrushes(), Q2_BrushSideWinding(), Q2_BSPBrushToMapBrush(), Q2_FixTextureReferences(), Q2_HintSkipBrush(), and Q2_SwapBSPFile().

int numSides
 

Definition at line 436 of file qfiles.h.

Referenced by CMod_LoadBrushes(), EmitBrushes(), FindSkyBrushes(), VL_ChopWindingWithBrush(), VL_CreateSkyLights(), VL_WindingForBrushSide(), VS_ChopWindingWithBrush(), VS_CreateSkyLights(), and VS_WindingForBrushSide().

int numsides
 

Definition at line 475 of file QFILES.H.

Referenced by EmitBrushes(), Q2_BrushSideWinding(), Q2_BSPBrushToMapBrush(), Q2_FixTextureReferences(), Q2_HintSkipBrush(), and Q2_SwapBSPFile().

int shaderNum
 

Definition at line 437 of file qfiles.h.

Referenced by CMod_LoadBrushes(), EmitBrushes(), VL_WindingAreaOutsideBrushes(), and VS_WindingAreaOutsideBrushes().


The documentation for this struct was generated from the following files:
Generated on Thu Aug 25 19:51:29 2005 for Quake III Arena by  doxygen 1.3.9.1